2023-05-20 21:08 UTC · Rock, Paper, Shotgun
Crypt Of The NecroDancer developers Brace Yourself Games have laid off around half their staff. Employees began tweeting about being affected cuts yesterday, with Brace Yourself Games later confirming the decision to "lay off a portion" of staff. The studio had around 43 employees before the cuts, according to LinkedIn. Read more
2023-03-30 17:50 UTC · Community Announcements · BYG Maddie
Changes and New Features 🪐 indicates changes due to community feedback! 🪐Reduced victory point requirements for the number of techs researched (Novice/Adept/Veteran Researcher). This should help with situations where a victory point cannot be achieved because too many techs were scrapped. 🪐Removed the file location popup when taking pictures in photo mode Changed victory condition requirements for Mega Miner: No longer spawns as a tier 1 point. Reduced the requirements by one per level - This will make the tier 5 point possible to achieve on all map types Fixes Fixed an issue where selectio
2023-03-09 18:58 UTC · Community Announcements · BYG Demi
Hey there Founders, we've got another small hotfix for you all today featuring some various changes and bug fixes. Read on for more details! 🪐 indicates changes due to community feedback! Changes and New Features Added a blink effect to the Tech Web button on the top bar during the linear tutorial. This blink effect will start part way through the tutorial until the player has opened the tech web. If the Tech Web had been opened prior this blink will not occur Fixes Fixed an issue where employees could get stuck when dismantling a storage container that held resources being used for construct
2023-02-14 21:21 UTC · Community Announcements · BYG Maddie
Changes and New Features indicates changes due to community feedback! Added a blink to the tech web button if the player has not yet visited the tech web part way through the linear tutorial Fixes 🪐Allowed resources in the spaceport and council storage to be used for construction jobs without needing to be moved to regular storage first This should solve the issue experienced by some players who would need to wait very long times to get something to get built that needed tier 1 isotopes
2023-02-10 15:33 UTC · Rock, Paper, Shotgun
I imagine Industries Of Titan started out as an ambitious concept. A hybrid of a factory layout/logistics sim, integrated into a city builder, combined with an RTS, all wrapped up in a satirical dystopia encouraging you to be the most appalling villainous hypercapitalist possible. All of those parts are present, and as a bonus it's incredibly gorgeous, with strong voice acting and a distinctive soundtrack that will haunt my head for weeks. Most of its parts are made to a high standard, it's tragic that its final design just doesn't work at all. Of all things, IOT reminds me of Fragile Allegian
2023-02-09 18:04 UTC · Community Announcements · BYG Maddie
Changes and New Features 🪐 indicates changes due to community feedback! Balance Changes 🪐▲Reduced many building requirements for T4 and T5 victory points 🪐▲Reduced the unlock cost of the shipyard Fixes Fix a crash that could occur when clicking on the build menu while transitioning certain camera views Fixed another rare crash that could occur
2023-01-31 18:00 UTC · PC Gamer · Fraser Brown
fter 100 of my colony's citizens died due to the toxic fumes and quite a lot of fire, I regretted naming my Industries of Titan corporation PC Gamer Dot Com. It's just not good for the brand. But a loss like this, which would be considered a catastrophe anywhere else, is more like misplacing a box of staples on Saturn's miserable moon... Read more.
2023-01-31 17:56 UTC · Community Announcements · BYG Maddie
After over 2 years in early access, Industries of Titan is finally at 1.0. Some team members have been working on this game for over 5 years! To see this game reach 1.0 is a little surreal, and we can’t thank you enough for being with us on this journey. I know portraying an evil capitalistic overlord might not seem like it, but a lot of love has gone into this game. We sincerely hope you enjoy our game. 🙂 Also, if you'd like to hang out with us, our team will be going live on https://twitch.tv/braceyourselfgames at 11AM PST (one hours from now). Changes and New Features 🪐 indicates changes
2023-01-22 23:59 UTC · PC Gamer · Jonathan Bolding
The dilapidated cityscapes and epic spaceship battles of Jovian moon Titan are finally getting a proper release this month, as Industries of Titan will leave Early Access on January 31, 2023... Read more.
2023-01-17 17:56 UTC · Community Announcements · BYG Maddie
It's nearly time for the next step towards total corporate domination, Founders. 1.0 is on the horizon!
2022-12-06 18:59 UTC · Community Announcements · BYG Maddie
Greetings Founder. A new update is here, finally introducing the long-awaited ability for multi-ship combat. This has been one of the most received pieces of feedback, so we're really excited to implement this today. Along with multi-ship combat changes, we have a ton of other new features, changes, balance adjustments, and fixes in this update. See you on Titan soon. Changes and New Features 🪐 indicates changes due to community feedback! Combat Changes 🪐Added Multi-ship Combat Support - ships can now be attacked by more than one ship! Enemies can attack a single player ship with multiple en
2022-11-03 18:05 UTC · Community Announcements · BYG Maddie
Adjusted victory point values Reduced most tier 4-5 victory point requirements by about 25% Reduced the requirements for resource gathering points at all tiers Increased requirements for ship based victory points
2022-11-01 18:02 UTC · Community Announcements · BYG Maddie
{STEAM_CLAN_IMAGE}/30447012/05f1605d70f44d83d4ed9cf47670a70d3be8218d.png PATCH HIGHLIGHTS: CAMPAIGN MODE: Wrest control of Titan, one sector at a time. MENTAL, HEALTH: 2 new buildings - parks and hospitals! RIVAL ARRIVAL: 5 new rivals to compete against. JUMP START: A host of new starting bonuses AND MORE! See the full patch notes below! Titan Tuesday: Patch 0.28.0 Campaign Mode Changes and New Features 🪐 indicates changes due to community feedback! Campaign mode has been added offering a whole new way to play the game! Wrest control of Titan, one sector at a time in this new game mode Each s
2022-10-31 20:57 UTC · Community Announcements · BYG Demi
Greetings Founder, It’s been a while since I or one of my fellow Council members have been able to directly update you on the advancements here on Titan, but that is merely because we have been busy getting things in line for your biggest venture yet. The business landscape has changed and more competitors have emerged, so we’re here to equip you with new technology and strategies for you to employ to ensure your enterprise’s success. COMING SOON Campaign Mode {STEAM_CLAN_IMAGE}/30447012/06f1eaa7a1d5908377ef9fa18d484e888029e44a.gif Firstly, we’ve developed a system that will allow you to expan
2022-10-04 18:13 UTC · Community Announcements · BYG Demi
Happy Titan Tuesday, Founders! Today's update is an Experimental patch because, as we near the finish line, we don't plan on releasing any more major updates to the main branch until our 1.0 launch. So that means that if you'd like to try out the new features we have coming down the pike before our full release (like today's game-changing Campaign Mode) then Experimental is the place to be! If you'd like to learn more about our experimental process or how to access the experimental build, please see this post. So without further adieu, let's take a look at what today's patch has in store. {STE
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