2020-07-27 01:04 UTC · Community Announcements · Lennartos
{STEAM_CLAN_IMAGE}/3955914/ebaa42d4ad649d1ba8e08c60f7df6c5d0f9457db.gif We are proud to announce the release of 1.12, A huge content update, including: 14 new nations including European Coal and Steel Community, Republic of Canada, Benelux Union, Padania, Far Eastern Federation and Transcaucasian Republic. reworked german surrender to improve liberation of nations after WW2. reworked Lend Lease to use offmap resources. USA AI is now more reactive when Northern America is invaded. Japan utilizes more puppets to pacify its conquests in china. adjusted balance in german-soviet-war closer to 50:50
2020-05-29 00:56 UTC · Community Announcements · Lennartos
We are now at the final strech and this is the complete changelog in 1.12: CTD Fixes: Divide by zero caused by infastructure repair fixed. Ships retreating during naval strike could cause a endless loop, Entering trade screen when there where no countries left to trade with. Fixed a race condition on annex. General Fixes: AI now doesnt load moving paratroopers into transport planes AI now doesnt use paratroopers for invasions GFX Speedup, by precalculating lightning Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for bett
2020-03-24 11:04 UTC · Community Announcements · Lennartos
BETA 8 Changes since BETA 7: Fixed a possible CTD on annex. Fix for broken counters. 29 new models. 4 new nation including "Padania". 103 new leaders. 163 new ministers. 41 new tech teams. reworked japanese surrender and the following outbreak of wars in Korea and China. adjusted balance in german-soviet war. new event chain allows Italy to surrender to Soviet Union. new event makes Japan liberate Northern China. Finetuned China-Nanjing. AI Japan may now end its mastery over China-Nanjing. reduced chances that Germany will not surrender before its annexation. France will now inherit Vichy afte
2019-10-06 21:17 UTC · Community Announcements · Lennartos
Hi everyone Some bugfixes and again lots of changes for soft coding: Change Beta 7 from Beta 6: 330 new leaders. 161 new ministers. 58 new tech teams. 10 new models. Fixed AI-bug regarding ASW. AI now builds more destroyer divisions. Added 272 new events for german surrender. Added 4 new events for Portugal intervening in SCW. Finland now avoids joining the war vs. Norway. Ireland AI may now build coastal forts. Japan AI may now create Far Eastern Federation as a puppet. Nationalist Syria now gets offmap ic and resources. Which of the 3 Chinas can be liberated now matches the intrinsic_gov_typ
2019-07-02 14:01 UTC · Community Announcements · Lennartos
Hi everyone This time we have some bigger changes for soft coding: 157 new tech teams. 792 new ministers. 467 new leader. 13 new division models. 7 new nations including Czech Republic, Republic of Canada and Benelux Union. New event makes Newfoundland join Canada in 1949, or earlier if London is lost. Repaired event "The assassination of Admiral Darlan". Event "War with Yugoslavia" no longer occurs if war has started already. Event "An Independent England" no longer teleports units back to Berlin. Moved gains from the event "An Independent England" to the second part of the event chain. Event
2019-05-05 23:06 UTC · Community Announcements · Lennartos
Hi everyone This time a smaller but important fix for map modding. Mop code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing. Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :) changelog: BETA 4: CTD fix: Entering trade screen when there where no countries left to trade with. Improved multiplayer messaging. New leaders, ministers and tech teams BETA 3: Mod dir support New countries: American State, Far Eastern Federation, Transcaucasia
2019-03-28 22:03 UTC · Community Announcements · Lennartos
Hi everyone Here is a mixed bag of soft and hardcode changes. Softcode wise we have ~30 new leaders & ministers + some tech teams. Germany: 1 new leader. Ukraine: 1 new minister, 1 new leader and 1 tech team. Transural Republic: some new minister & leaders + 2 tech teams. Texas: some new leaders + tech teams. Azad Hind: got a few more ministers + 1 tech team. American State: 19 new leaders, 1 tech team + 2 ministers. Hardcoding wise we improved multiplayer support as well as fixed a CTD bug with the trade screen when there where no countries to trade with anymore. Remember to report any bugs y
2019-01-22 12:12 UTC · Community Announcements · Lennartos
Hi everyone Here is the first 1.12 release with softcoding files. Also the mod dir has been fixed for better support of of mods. Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :) changelog: BETA 3: Mod dir support New countries: American State, Far Eastern Federation, Transcaucasian Republic Lend Lease event chain reworked New leaders, ministers and tech teams USA now intervenes if its neigbors are invaded. Many minor changes BETA 2: CTD Fix: Divide by zero caused by infastructure repair fixed. CTD Fix: Ships retreating during naval strike could
2019-01-05 22:20 UTC · Community Announcements · Lennartos
Hi Guys Since 1.12 BETA 2 fixed some pretty serius CTD issues. And no adverse issus where deteected by testing, I decided to release the code changes as a 1.11 D Hotfix. Many thanks to the forum users that found bugs and provided savegames. The previus 1.11 can be accessed by the beta tab if a issue arises, but please keep reporting all issues you find in the bug thread so they can get fixed. changelog: 1.11 D CTD Fix: Divide by zero casued by infastructure repair fixed. CTD Fix: Ships retreating during naval strike could cause a endless loop, AI now doesnt load moving paratroopers into transp
2018-12-31 15:15 UTC · Community Announcements · Lennartos
Hi everyone Progress continues on the softcoding side, where Pioniere has worked on 3 new countries including ministers, leaders, tech-teams etc. In the meantime there are also some improvements i can do in code :) This time we have 2 CTD fixed, nice speedup and bugfixes. Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :) changelog: BETA 2: CTD Fix: Divide by zero casued by infastructure repair fixed. CTD Fix: Ships retreating during naval strike could cause a endless loop, AI now doesnt load moving paratroopers into transport planes AI now doesnt
2018-12-27 23:16 UTC · Community Announcements · Lennartos
Hi everyone For 1.12 im planning to focus on bugfixing and performance. While Pioniere, Pang Bingxun and the other modders are looking at the softcoding and AI scripts. So while they are polishing the first batch of softcoding files, i wanted to push out a small fix that Viper requested on the 1.11 release post. Though please use the bugfixing thread, so i can see them :) BETA1: Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
2018-12-13 12:43 UTC · Community Announcements · Lennartos
After the engine upgrade to the new SDL based renderer some people reported some issues, which have been adressed in the B and C Hotfixes. Changes 1.11 B: File cleanup: images & files not used anymore have been removed Game now can handle high DPI scaling, for those with high resolutions but small screen. Changes 1.11C: Fixed a SDL bug that would cause Game not to load on some systems.
2018-11-11 23:08 UTC · Community Announcements · Lennartos
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3955914/660127e3dbd7b2b512c1265efd206103027dc09d.jpg Hi everyone Its now the end of 11.11.2018, 100 years after WW1. So to celebrate the end of WW1, we now announce the beginning of WW2 :) For those that havent been using the experimental: Fully working on modern systems, which required: +New rendering engine +New networking engine +Big cleanup and rewrite of the base code. Also: Complete overhaul of all research AIs. As this uses a new syntax 1.11 is not savegame-compatible with earlier patches. 10 new nations. Many new leader
2018-10-28 19:41 UTC · Community Announcements · Lennartos
Hi everyone I think we are nearing the end of the road for 1.11 beta. Unless a new bug report pops up, this could be regarded as a RC for 1.11. If anyone has any issue please report it back on the 1.11 thread, and i will look at it. Inside this release: Cleanup of country destruction code, Fixing a null reference / CTD error.
2018-09-29 22:37 UTC · Community Announcements · Lennartos
Updated Launcher that allows the new SDL features FullScreen/Windowed mode now fully supported Fixed PING command and savegame transfer for multi player. Improved memory cleanup on savegame transfer Fixed a few counters Fixed death dates of leaders Fixed combat scenario's setup Fixed a bug in initialization of fonts Added network log for release.
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