Longsword is a game of hardcore turn-based tactical combat. Build decks of spells and miniatures to fight against humans or the AI in skirmishes and campaigns. Earn cards through play or just pay once for the whole set.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:51 UTC
Free
Free
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3183930
2018-10-04 19:40 UTC
testing
3183930
2018-10-04 19:40 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
428611
8.71 GB
3.13 GB
682103313262896643
branches: testing
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3183930
testing
2018-10-04 19:40 UTC
5 hours ago
3183930
public
2018-10-04 19:40 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-10-04 19:42 UTC · Community Announcements · Zero
Hi folks - a patch is now out with the following changes: - Adjust some gold rewards to provide less for a loss - fixed an issue where faction tokens had inappropriately granted limited edition items. Sorry folks;) But you were getting some debug items in there in addition to challenge items. If you built a deck with one of these items then that deck will no longer appear in your available decks - fixed an AI lockup potentially being caused by structures - fixed an AI lockup related to completely surrounding a nexus - fixed an issue where units with Plague Spawn were getting plagued - fixed a
2018-05-03 20:57 UTC · Community Announcements · Zero
Longsword is now free to play. We also are giving every Founder's Pack owner a "faction" token. You have to log into the game to get it. Give this token to a free-play friend and they can get a full set of that faction's cards. As for free play, you can get playing and building your collection right now. We won't wipe your free to play progress at release unless you cheat or we find out that we're idiots and have some horrible exploit in place. Probably not even then. The business model is that you can grind out cards and gold for free by playing games and completing in game challenges. You ca
2018-02-19 18:27 UTC · Community Announcements · Zero
Hi folks - There was an issue preventing player 2 from drawing cards in Online Multiplayer. A hotfix has been issued to address this. Sorry for the problems! Stay tuned for a fresh batch of cards in the coming weeks, and more challenges to earn gold and unique cards. We're moving hard towards a release.
2018-02-19 18:27 UTC · Community Announcements · Zero
Hi folks - There was an issue preventing player 2 from drawing cards in Online Multiplayer. A hotfix has been issued to address this. Sorry for the problems! Stay tuned for a fresh batch of cards in the coming weeks, and more challenges to earn gold and unique cards. We're moving hard towards a release.
2018-01-19 20:54 UTC · Community Announcements · Zero
I've uploaded a new patch today with a bunch of new content and features. Probably the stuff that you'll care about most is: 1. You can play Hot-Seat MP on one computer. Let me know what you think about how that all works. 2. You can earn gold for beating the AI. It's not a lot right now. 3. You can spend the gold on some vanity items or on card packs. Obviously everyone here has all the cards already because you bought the game, but in the future the F2P players will be buying packs with those cards. Anyway, the next patch will focus on enabling ranked play and then we'll probably open the ga
2018-01-19 20:54 UTC · Community Announcements · Zero
I've uploaded a new patch today with a bunch of new content and features. Probably the stuff that you'll care about most is: 1. You can play Hot-Seat MP on one computer. Let me know what you think about how that all works. 2. You can earn gold for beating the AI. It's not a lot right now. 3. You can spend the gold on some vanity items or on card packs. Obviously everyone here has all the cards already because you bought the game, but in the future the F2P players will be buying packs with those cards. Anyway, the next patch will focus on enabling ranked play and then we'll probably open the ga
2017-10-04 18:27 UTC · Community Announcements · Zero
Hi folks, I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer. Patch 15 Work in Progress - Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned - The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headr
2017-10-04 18:27 UTC · Community Announcements · Zero
Hi folks, I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer. Patch 15 Work in Progress - Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned - The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headr
2017-09-08 22:01 UTC · Community Announcements · Zero
Patch 14 This week's patch focused on some behind-the-scenes improvements and bug-fixing. We also added some new cards to bolster existing themes and provide some new options. This brings our card count up to 238 cards. Progress was a bit slower this week because I got horrible food poisoning / Norovirus / something nasty like that. Next week will be better! We're well on our way to getting an official launch set together. We've still got a long road ahead of us, but we're getting there one day at a time! Notes: - Updates to tile and decor pooling for faster loading. We'll trade a little bit e
2017-09-08 22:01 UTC · Community Announcements · Zero
Patch 14 This week's patch focused on some behind-the-scenes improvements and bug-fixing. We also added some new cards to bolster existing themes and provide some new options. This brings our card count up to 238 cards. Progress was a bit slower this week because I got horrible food poisoning / Norovirus / something nasty like that. Next week will be better! We're well on our way to getting an official launch set together. We've still got a long road ahead of us, but we're getting there one day at a time! Notes: - Updates to tile and decor pooling for faster loading. We'll trade a little bit e
2017-08-30 22:20 UTC · Community Announcements · Zero
Hi folks. This week's content patch continues to expand upon the Helguard faction. In addition to the normal bug fixes we have added a big bunch of new champions, spells, and equipment. I also added a Frogman that someone requested on the forums because, well, why not? Patch notes: EA Patch 13 - Multiple Fixes to Campaign Creation in the Map Editor. Several known issues resolved: - Fixed issue where sometimes clicking a campaign in the campaign save panel will only show one or two maps instead of all maps in the chain - Fixed an issue where an otherwise valid battle map connection would nevert
2017-08-30 22:20 UTC · Community Announcements · Zero
Hi folks. This week's content patch continues to expand upon the Helguard faction. In addition to the normal bug fixes we have added a big bunch of new champions, spells, and equipment. I also added a Frogman that someone requested on the forums because, well, why not? Patch notes: EA Patch 13 - Multiple Fixes to Campaign Creation in the Map Editor. Several known issues resolved: - Fixed issue where sometimes clicking a campaign in the campaign save panel will only show one or two maps instead of all maps in the chain - Fixed an issue where an otherwise valid battle map connection would nevert
2017-08-23 19:28 UTC · Community Announcements · Zero
Hi folks, we've got a new patch for you with a bunch of new cards and bug fixes! This patch introduces some units from the "Helguard" faction. We still only have a few Champions so you can't make a full deck yet, but you can put them into your Skirmish decks for other factions and have fun with them. Our push continues to be on content right now. This brings us to 213 cards spread out over six factions + neutral cards. I'll be expanding that number every week as we move towards content completion on the Fantasy set. If you want to suggest some cards to add, by the way, I'm in need of some comm
2017-08-23 19:28 UTC · Community Announcements · Zero
Hi folks, we've got a new patch for you with a bunch of new cards and bug fixes! This patch introduces some units from the "Helguard" faction. We still only have a few Champions so you can't make a full deck yet, but you can put them into your Skirmish decks for other factions and have fun with them. Our push continues to be on content right now. This brings us to 213 cards spread out over six factions + neutral cards. I'll be expanding that number every week as we move towards content completion on the Fantasy set. If you want to suggest some cards to add, by the way, I'm in need of some comm
2017-08-14 02:42 UTC · Community Announcements · Zero
Hi Folks. I did a lot of behind-the-scenes optimization in patch 11, and one of the unforseen side effects was to cause a bug that could prevent you from saving maps that you make in the editor! I'm sorry if that has caused any trouble! There's a hotfix to 11 going up right now that will resolve this issue!
Full appinfo as delivered by Steam PICS, changenumber 37063816. Also at /api/app/428610/raw.