2026-09-11 18:38 UTC · Community Announcements · Reckoner
Overclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) More advance time improvement optimizations Storage building scaling has been smoothed a lot and they are now single copy buildings that can be built all the way to level 100 Keystone storage capacity has been reduced Not that anyone was considering it... but colonizing a win condition tile now vo
2026-09-09 01:06 UTC · Community Announcements · Reckoner
- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit ends if the target docks at home or disappears from shared vision. - More fleet control: Launch missions from reinforced ships, recall part of a stationed fleet, and choose which ships and cargo move toge
2026-09-02 20:06 UTC · Community Announcements · Reckoner
Gameplay Changes Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels. Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create. Reworked the Dyson sphere cost scaling: Max Level is now Level 100 and it can now only be constructed on Star Planets. Dyson Sphere will now out scale multiple Solar Arrays after level 20. Shards gained from Kraken objective kills reduced to 25% of normal shard value QoL Add
2026-08-31 16:02 UTC · Community Announcements · Reckoner
New QoL Feature - You can now designate a resource floor freighters may not pull a settlement below, and a ceiling they will not deliver past - This setting is accessible from Cargo Routes, by opening up your storage buildings via Infrastructure screen, or from the Economy -> Resource bands menu screen Other Bug and Gameplay Fixes - Fixed valor points not accumulating for custom factions - Fixed interceptions destroying Solar Harvest, Nebula, asteroid, bonus, feature, mining, or tile data. - Fixed cargo return leg charging 2x Astra upkeep to the receiver - Revanchism now accumulates losses fro
2026-08-24 17:20 UTC · Community Announcements · Reckoner
**Game clarity and QoL** - Added a new guided tutorial accessible from the title screen. More advanced sections to come soon. - Reworked the cargo route and send interfaces screens into a simpler design - Reworked building descriptions into simpler, clearer explanations and stat breakdowns - Added explanations for diplomatic relationships in the relations matrix - Build queue forecasts improved (now accounting for astra upkeep). New total deficit, "to ship" and excess displays were added - Added a safer settlement destruction flow. **Bug Fixes** - Fixed a bug where stations were always too slo
2026-08-18 23:26 UTC · Community Announcements · Reckoner
- Added visible fleet movements to the star map on the multiplayer world, showing their direction of travel and composition when in your vision range, and these will auto move across the map. You can intercept directly from the map too when you are belligerent with someone. - Added visible fleet movements as a game startup setting (best used with fog of war) - Added two map filters - Stationed Fleets: Visible/Hidden. Travelling Fleets: Visible/Hidden.
2026-08-17 14:56 UTC · Community Announcements · Reckoner
Factions in the multiplayer server act normal, you inherit the colour display and faction label, can participate in equal resource exchange, the faction marketplace, the aid board, leader elections can take place and expeditions can be placed as normal by the leader. Factions created by independents now get a stronghold placed nearby the leader Can now add an escort fleet to your cargo route freighters Added more colour coding and symbols to the stationed ships to differentiate them on the map
2026-08-14 20:34 UTC · Community Announcements · Reckoner
Hey everyone, pre-registration is now open for the rapid speed server starting tomorrow. Note: this server features some dramatic differences so consider it an experimental run. Hopefully it lets some of you have some fun before while we work on bigger improvements for the next slower official paced server. Server begins in 19.5 hours from this message. 1600 GMT / 1200 East Coast US. Balance Changes 80x80 MapFaster travel speeds (10x the previous server)Increased Resource Production to 500 base (plus you start with a larger cache)Massively reduced Astra building + ship costAll spawn as indepen
2026-08-14 00:12 UTC · Community Announcements · Reckoner
Linux + Steam Deck Changes > Fixed many problems related to native Linux and Steam Deck launching. This should dramatically improve the Linux launch experience. > If you were using steam-play-none via you should now be able to play direct without any additional compatibility settings enabled. New World Gen Setting Choices > New setting to accompany fog of war mode for "Visible Movements: Enhanced or Classic" where enhanced will reveal all fleet movements in your vision range, not just those traveling to or from your colony > New setting to accompany fog of war mode for "Send Stationed Ships on
2026-08-10 12:52 UTC · Community Announcements · Reckoner
Gameplay Changes > When you destroy storage buildings via siege, you will now loot the resources before the storage collapses QoL > \ Sim in Editor button from combat logs now imports and includes all the real battle conditions to the combat simulator; Defender tile defense, your own building levels, SPUs, directives and other launch buffs > Combat simulations now include attacker and spied-defender flagships, hide unavailable infrastructure, and clarify that unknown enemy SPU bonuses are excluded. > Improved construction queue control hotkeys allowing M to be used as confirmation for placemen
2026-08-04 18:45 UTC · Community Announcements · Reckoner
**Server Hosting Experience** - Added the option to host your server publicly, and added a list of publicly available servers to join - Renamed local server hosting to 'online' server hosting - Expanded the game setting options for online server hosting so it now includes option for stronghold starts and customised ship presets - Fixed an issue where tiles hidden by fog could not be interacted with let me know if this fixes it up for you - Added an 'Update server' option for private hosted servers to redploy/update to latest game version **Gameplay Changes** - Changed the name of 'Garrisons' s
2026-08-01 21:41 UTC · Community Announcements · Reckoner
- Added cumulative resource costs to manage construction queue page - Added Intercept missions to combat simulator - Added multi-copy buildings to combat simulator infrastructure - Cleaned up some combat simulator formatting - Cleaned some incorrect Codex sections and Keystone target text - Added 20 more slots to multiplayer server - Added a 'host via linux server' option
2026-07-29 14:48 UTC · Community Announcements · Reckoner
Garrison now shows traveling home fleets, hosted reinforcements, and your deployed reinforcements in one screen Reinforcements Abroad can now be selected and returned directly from main Garrison screen Astra upkeep and starvation now correctly include fleets stationed on the star map Resource transfers now show destination stockpiles and storage capacity Players can now cancel their own SPU market offers Return reinforcements is now available from the relevant star map fleet menu
2026-07-27 17:23 UTC · Community Announcements · Reckoner
QoL - Colony ships now return automatically after outpost colonisation - Combat logs now report which ships died each round - Battlefield replay open a local battlefield visualisation! - Building copy level now shown on the left hand sidebar Bug fixes - Percentage buffs no longer amplify a ship's negative base stats - Fixed a bug with repair interaction blocked on multi copy buildings - Added colour coded per resource values on the faction resource flow instead of bare total - Aidboard notifications now jump to the aidboard - Fixed multiple issues with server rehydration so important informati
2026-07-21 23:01 UTC · Community Announcements · Reckoner
- Tile bonus multiplier display is now hidden for any non faction members @nyanism - Independents are all now treated fully independent, so no more shared combat logs or intel, or astra visibility on the map. (They still keep their independent chat, and will still spawn from same stronghold) @nyanism - The build construction queue ETA is now properly cumulative and takes into account all your production and resource transfers correctly, so you can more accurately judge when the queue will exactly be finished - On the manage construction queue page, there is an additional ETA countdown that wil
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