Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2026-02-23 16:04 UTC · Community Announcements · loboLoco
Earlier this year, AgeCheq (our longtime third-party provider for verified parental consent for players under age 13) shut down. We have found a new provider for WolfQuest: Anniversary Edition, but due to ever-evolving technology, we are no longer able to update WolfQuest 2.7/Classic. If you have already created an account in WQ 2.7, generally you should still be able to log into it, but in some cases, the game may get stuck trying to contact the AgeCheq server. If you do not yet have an account, then this issue will prevent you from registering a new account. (And if you change computers or d
2025-03-31 17:50 UTC · Community Announcements · loboLoco
Multiplayer for WolfQuest Classic (v2.7) is no longer available due to new new security protocols on the server. The single-player game will continue to work and the game remains available on the iOS App Store and is still included if you purchase WolfQuest: Anniversary Edition for PC/Mac. We apologize for these changes, but technology marches on and with code dating back to 2007, it's no longer possible to continue supporting WQ 2.7 multiplayer.
2019-11-08 19:23 UTC · Community Announcements · loboLoco
Though not as vast as the Lamar Valley or as spectacular as Yellowstone’s geysers or waterfalls, Slough Creek is one of my favorite areas in the park. It was a delight to return there during our visit last August! Susan and I hiked up the valley, often bushwacking through tall grasses and dense woods, to gather photos and impressions of the area as reference for the new, expanded Slough Creek map in WolfQuest: Anniversary Edition. Slough Creek is, of course, where you establish a territory and have a spring litter of pups in the game. While we did not spot any wolf dens (those locations are we
2019-10-26 00:05 UTC · Community Announcements · loboLoco
We’re excited to release this update, which has a bunch of bugfixes and minor improvements, plus some bigger and more exciting new features that give the NPC residents of our WolfQuest world more to do: from hunting to fighting to just hanging out. It’s available now and should auto-update via Steam or the WolfQuest launcher. Devblog video: https://youtu.be/f2HGe8nRqX4 NEW ANIMAL BEHAVIORS: * Stranger wolves (dispersals and pack wolves) hunt prey. * Bull elk rut: Bull elk challenge the resident bull in a large herd to a fight, involving a lot of bugling, circling, and clash of antlers. * Buck
2019-09-20 21:03 UTC · Community Announcements · loboLoco
https://youtu.be/fGdgxBHzoM4 The cliffs of Amethyst Mountain have been troublesome from the start of the project. I’ve made several attempts over the past two years but have never been that satisfied with the results — including the version that we released into Early Access, which was something of a last-minute effort to make them look acceptable. That version, which relied on very large meshes, created a lot of problems for players as they explored the cliffs — and weren’t even very accurate, as I realized when we returned to Yellowstone last month. So now I’ve made another go at it, using s
2019-09-07 00:37 UTC · Community Announcements · loboLoco
{STEAM_CLAN_IMAGE}/18289862/7b67fa40b70b93f75769db4618e8abec3b378763.jpg We're back from Yellowstone National Park, where we had an excellent time exploring the areas where the game is set: Amethyst Mountain, Slough Creek, and Tower Fall, We also met with Dan Stahler, YNP wolf biologist and one of our science advisors for the game. As usual, he had a wealth of fascinating information to guide us as we get deeper into the gameplay and quests for the upcoming Slough Creek mission -- including some hair-raising stories of rival pack raids on pup dens! We're now back in the thick of it and have be
2019-07-25 21:10 UTC · Community Announcements · Pepper
Like elk hunts, game launches are not 100% successful on the first try. Thank you all for your patience and support as we persevere. We are working on it! Update: We have released the game on itch.io so if you purchased it there originally, it'll be available on your download page. Instructions here: https://support.wolfquest.org/help/get-wolfquest-anniversary-edition Still working to get it released on Steam. Very sorry for the delay!
2019-07-21 23:23 UTC · Community Announcements · loboLoco
https://youtu.be/KSIrH57zb0g This is a special news announcement because we want to share some information about WolfQuest: Anniversary Edition before the release on Thursday. We’ve decided to scrap a particular feature that we’ve mentioned over the past few years, and we wanted to get the word out before the release. We know it’ll be disappointing to a lot of players, but we do think it’s for the best. And that feature is: importing your wolf from the old game into the new game. It sounded good two years ago, but since then the new game has grown substantially bigger (and better, I think) and
2019-07-19 01:33 UTC · Community Announcements · loboLoco
https://youtu.be/lOLrZy7WzS8 We are one week away from the release of WolfQuest: Anniversary Edition early access for PC and Mac computers! It has been a lot longer haul to get here than anybody expected but this initial release is in sight and, of course, there's lots more to come after that: Slough Creek, Lost River, multiplayer, mobile, and Tower Fall! We are very excited how things are coming together and eager to get it out there! So we thought we'd just take this moment to look back at how WolfQuest began. A couple years ago, we made a video about those early days of WolfQuest and so we
2019-07-11 19:09 UTC · Community Announcements · loboLoco
https://youtu.be/wLAY8q2c-yw WolfQuest: Anniversary Edition will offer three difficulty levels, which we hope will make the game fun and engaging for a wide range of players. Today we look at how we’re crafting the hardest difficulty level. Most of this work has been done by our summer intern George, who is a college student (majoring in computer science), competitive Counterstrike player, and coincidentally, my son. So he’s how he tackled it: When I first started designing the Accurate difficulty, I had two primary goals. The first was to create a difficulty that increased the challenge of th
2019-07-04 18:06 UTC · Community Announcements · loboLoco
https://youtu.be/dMHqkrI-24U There are so many elements to make a vast open-world environment believable — from the ground textures to the vegetation to lighting, fog, and weather — but one of the most important is shadows. But shadows are very expensive (that’s game dev term for “slows the game down”), so we’re always trying to use the least shadows we can. In a big map like Amethyst Mountain, that means we can only have shadows extending out 50-150m from the player — beyond that, nothing casts a shadow, which often isn’t even visible or noticeable, but with long views it becomes quite appare
2019-06-28 00:09 UTC · Community Announcements · loboLoco
https://youtu.be/fQcbkopST48 We’re seeing more questions from players about what kind of computer hardware is necessary to run WolfQuest: Anniversary Edition. Given how much bigger and better this game is compared to the old version, that’s a good question — so that’s what we’ll look at in today’s devblog post. First, I’ll note that general game code is quite well optimized and runs on a wide range of CPUs (Central Processing Unit — the “brain” of the computer that runs the game code), so we don’t have any worries about that. It’s the game graphics that pose the bigger burden on a typical comp
2019-06-20 22:55 UTC · Community Announcements · loboLoco
https://youtu.be/Zl2qW7-oF3U We’re still cranking away on the game, and while there are days when the bug list doesn’t seem to get any shorter, we are definitely making great progress. In fact, we’ve finally reached the point where we are confident enough of the game state to announce — yes, believe it or not, a release date for the PC/Mac version! And that date is next month, July 25th. On that day (a Thursday, conveniently), WolfQuest: Anniversary Edition will be available as an Early Access game on Steam and WolfQuest.org and itch.io. If you’ve purchased the game on any of those stores, you
2019-06-13 20:19 UTC · Community Announcements · loboLoco
https://youtu.be/P8HA3RrjNSU A large kill, like an elk, provides a lot of meat for a wolf pack. Living in a feast or famine world, wolves often go several days without successfully making a kill, but they can gorge themselves and can quickly consume 20 pounds each. Wolfing down your food is a handy skill in Yellowstone since there are so many uninvited guests happy to come to your dinner party. In fact, Yellowstone wolves don’t usually move or cache carcasses. They concentrate on keeping control of the main buffet until their bellies are full or they are driven away by a hungry bear or stran
2019-06-06 21:59 UTC · Community Announcements · loboLoco
https://youtu.be/NeRnDq3jfW4 Yellowstone National Park provides an ungulate banquet – so these large, hoofed mammals are also the main course in WolfQuest. Elk are the top choice and were a key reason of why the park was chosen for wolf reintroduction. Swift mule deer and nimble bighorn sheep might feed a clever wolf but they are hard to catch! Large wolf packs even tackle dangerous bison. (Yes, bison hunting is at the top of the WolfQuest wishlist for a future episode). Snowshoe hares and maybe an occasional beaver can provide a snack (and an enjoyable change of pace for WolfQuest players)
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