Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:53 UTC.
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2026-09-11 15:10 UTC · Community Announcements · Hammer & Hammer
This update got a little bigger than planned. It adresses a few issues with the mid to late game. I know some of you are currently swimming in money. And there are two main reasons for that: the payout for long-haul flights was too high, and more importantly, there was no good reason to do anything else than haul for money. This update solves this problem in a few ways:Resource deposits and drills now give you a new reason to head off-route. Some of them help with stability. Others provide fuel additive, which in turn makes a quick detour during cruising easier.The new discoveries reward explo
2026-09-10 05:15 UTC · Community Announcements · Hammer & Hammer
It's been wild two weeks since the release of Void Cargo! A little over 3,000 players have played either the demo or the full game and more are joining every day! Thank you to everyone who took the time to share feedback, suggest improvements, reports bug and test the beta branches! Your help made a real difference in shaping the updates this week. If you've spent some time with the full game, I'd really appreciate an honest Steam review. Even a few sentences about your experience help others to decide whether Void Cargo is for them. Now back to the updates. There's two on the way and I'm hopi
2026-09-08 03:56 UTC · Community Announcements · Hammer & Hammer
Clearer Landing Guidance Array landing pads now have pulsing amber perimeter lights and twelve rows of lights leading toward the center. Improved how landing lights and illuminated base details overlap and blend at their edges. Gentler Flight Motion Main-engine rocking and cabin rattle now build at higher thrust and settle sooner as you climb. Reduced rocking in the classic HUD view. Softened the brief camera lag when starting or braking a turn in the 3D cockpit.
2026-09-07 18:11 UTC · Community Announcements · Hammer & Hammer
Tuned flight feel and cockpit handlingSubtle physical implementation for flight response and 3D & 2D cockpit behavior.Wording updatesGeneral wording cleanup pass across all texts (de & en).BugfixesFixed a tentative overlay draw issue breaking the in-flight map for some players.
2026-09-06 12:31 UTC · Community Announcements · Hammer & Hammer
Joystick and HOTAS Emergency RepairsAssign four optional repair inputs to distinct buttons, axis directions, or POV positions on your joystick and throttle devices.All four inputs must be available and distinct; otherwise, joystick pilots continue using keyboard number keys for repairs. Settings show whether the repair bindings are ready.During joystick repairs, repair inputs take priority over shared button actions while flight axes remain active.HOTAS settings now show all actions by default, including the new repair group. Repair Pricing and ServicesRepair prices now reflect each system's u
2026-09-06 05:42 UTC · Community Announcements · Hammer & Hammer
Array Visuals and StatusReworked base lighting and surface filtering to reduce distant flicker and shimmering.Arrays ready for commissioning now have a star on the mapClearer Cargo ControlsCargo cards now have explicit Load, Cancel Contract, and Jettison buttons, with a separate Target button for loaded cargo.On gamepad, A performs the selected cargo action and X sets the target for loaded cargo.Career Setup and Calmer Standard StartsNew Standard careers, including Guided Start, now begin at 100% Stability for longer calm periods between major events. Difficult and Hardcore still begin at 60%;
2026-09-05 12:27 UTC · Community Announcements · Hammer & Hammer
Array Project PayoutsConstruction deliveries now reimburse their cargo cost and pay a distance-based stipend. Calibration runs use the same stipend rules.Construction and calibration no longer award the usual contract Clearance Point. Bearer Record progression and its citation rewards still apply.Premium outbound freight from commissioned Arrays retains its existing payouts and contract Clearance Points.Weather and Array VisualsWeather fronts now form rolling cloud banks, with softer, more diffuse dust storms and mist-like edges.Equilibrium Arrays gain recessed panels and more detailed structu
2026-09-05 10:29 UTC · Community Announcements · Hammer & Hammer
Build a lasting regional project, bring an Equilibrium Array online, and take the controls with a joystick or HOTAS setup. This update also moves map travel to Array pads and makes delivery routes easier to read and plan.Existing save files remain compatible with this update. Your career keeps its progress, and Array construction begins as a new project in each region. Build a Regional Equilibrium ArrayYou can pause work on the Array anytime or combine it with other cargo hauling to make enough money to finish this big project.Each region now has an Array site. Haul Regional Works shipments fr
2026-09-01 18:37 UTC · Community Announcements · Hammer & Hammer
This update adds a new Difficult career for pilots who want harsher flight without Hardcore economics and explains the differences between career rules more clearly.Existing careers keep their saved ruleset.A New Middle GroundDifficult is available as a new-career option in the full game without an unlock requirement and can begin in any region available across your careers.Credits, rewards, upgrade prices, financing, map progression, and crash refueling remain identical to Standard.More Dangerous Damage and InstrumentsDamage can strike an already degraded system again instead of always spread
2026-08-31 06:55 UTC · Community Announcements · Hammer & Hammer
This update adds a new Hardcore career for experienced full-game pilots, gives dangerous weather distinct instrument-disruption effects under Hardcore rules, and improves flight information, hazard warnings, and major-event variety for every pilot.When playing a Hardcore career always keep some money for repairs and remember that there's an emergency chute in case you need a controlled landing.Existing save files remain compatible with this update. Existing careers keep the Standard ruleset. A New Hardcore CareerHardcore unlocks after two additional regions have been unlocked across your caree
2026-08-30 05:33 UTC · Community Announcements · Hammer & Hammer
This update adds time-critical salvage descents with unpredictable rewards, makes ordinary bonus cargo easier to find and evaluate, and gives every cargo container a more distinctive presence in the world.Existing save files remain compatible with this update. Time-Critical Salvage DescentsDuring active flight, a sealed salvage container can appear, attempt to brake, and crash into the terrain.Its impact is marked on the map, minimap, classic flight instruments, and 3D cockpit. Once it lands, you have two minutes of flight time to recover it before its signal is lost.Contents remain unknown un
2026-08-29 05:17 UTC · Community Announcements · Hammer & Hammer
This update introduces financing for established pilots and adds precise keyboard controls for rotation and retained throttle.Existing save files remain compatible with this update.Financing for Established PilotsFinancing now unlocks in Services when the Bearer Record reaches Bearer of WeightThe available advance adds 5,000 CR to the operating account and opens with a 6,000 CR balance, including the 1,000 CR origination fee.While a balance remains, 35% of delivery payout is applied automatically. Completing an eligible leg to a different marked pad also adds 250 CR interest.Services shows the
2026-08-28 18:30 UTC · Community Announcements · Hammer & Hammer
The destination label on the cargo card is now always readable and not cut off.Fixed a lot of wording inconsistencies in in-game texts including hints, help, options that could be confusing.
2026-08-28 15:10 UTC · Community Announcements · Hammer & Hammer
If you flew the demo, thank you. You already know the lander. The full release gives that lander a much bigger world, and your career a reason to cross it.From one region to eighteenThe demo took place in the rust-red Titan Cratered Highlands. At launch, Titan becomes one of 18 regions, spread across three distinct biomes. The other 17 range from flooded fjords and mossy crater fields to canyon networks, volcanic calderas, and sulfur flats.A career that can leave TitanContracts and Bearer Record citations earn Clearance Points, which unlock new regions for that career. You can switch freely be
2026-08-11 14:13 UTC · Community Announcements · Hammer & Hammer
I released quite few fixes and improvement for the demo in preparation of the upcoming release.Besides the things you can see and test in the demo, I also added new and interesting mechanics to the full game. Safe flying!Rebuilt SettlementsEvery settlement now uses a new low-poly architecture set with a clearer industrial identity. Landing surfaces and structure collision now match the visible architecture more accurately. Brighter materials and improved batching make settlements easier to read while reducing rendering cost.Emergency Landing ChutePilots now have one final option when a normal
Full appinfo as delivered by Steam PICS, changenumber 38806748. Also at /api/app/4319290/raw.
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