Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-06-05 19:28 UTC · Community Announcements · C. D. Projects
Hello everyone, we have published the last patch for the version 2.0 of Zipple. Features - Now you can destroy the magic rocks falling into the maze. - When a rock is destroyed, you can select a magic power for Zipple, but the ammo will be set to zero! - Safe possession: now the selected object can't be stolen by enemies, so it's more easy to bring home an object! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/c9878ba92bcd15d886750a519923f0f360bc5ddd.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/e00f1aec1bfc1f46f72f669eb66b042f
2017-06-05 19:28 UTC · Community Announcements · C. D. Projects
Hello everyone, we have published the last patch for the version 2.0 of Zipple. Features - Now you can destroy the magic rocks falling into the maze. - When a rock is destroyed, you can select a magic power for Zipple, but the ammo will be set to zero! - Safe possession: now the selected object can't be stolen by enemies, so it's more easy to bring home an object! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/c9878ba92bcd15d886750a519923f0f360bc5ddd.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/e00f1aec1bfc1f46f72f669eb66b042f
2017-05-12 07:01 UTC · Community Announcements · C. D. Projects
Hello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5, for a total of 18 weapons. - Super 'devastating' jump: now with a jump you can kill a large number of enemies, with a magic lethal aura. - Fixed physics for a taken item. - Autonomy: if zero, Zipple can run but the health decreases. - Optimized market prices. - Ammo: when you run, the ammo increases at every meter traveled. - Initial autonomy: 50 at start level. http://cdn.akamai.steamstatic.com/ste
2017-05-12 07:01 UTC · Community Announcements · C. D. Projects
Hello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5, for a total of 18 weapons. - Super 'devastating' jump: now with a jump you can kill a large number of enemies, with a magic lethal aura. - Fixed physics for a taken item. - Autonomy: if zero, Zipple can run but the health decreases. - Optimized market prices. - Ammo: when you run, the ammo increases at every meter traveled. - Initial autonomy: 50 at start level. http://cdn.akamai.steamstatic.com/ste
2017-05-01 16:17 UTC · Community Announcements · C. D. Projects
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/e6cead0d245392597c63cd4c82d6d7949ec83618.jpg Hello everyone, we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns). These two new campaigns have been built using a more agile design method, with simpler but independent platforms, each with a 'house' for the village and an enemy base. In this way the labyrinths are more linear and the gameplay is more balanced. For a full documentation please see the official news: http://www.indiedb.com/games/zipple-world/news/zipple-w
2017-05-01 16:17 UTC · Community Announcements · C. D. Projects
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/e6cead0d245392597c63cd4c82d6d7949ec83618.jpg Hello everyone, we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns). These two new campaigns have been built using a more agile design method, with simpler but independent platforms, each with a 'house' for the village and an enemy base. In this way the labyrinths are more linear and the gameplay is more balanced. For a full documentation please see the official news: http://www.indiedb.com/games/zipple-world/news/zipple-w
2017-04-13 17:00 UTC · Community Announcements · C. D. Projects
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/8b99d7277ab25112518e9c44ec226d3c63ba8fd1.jpg New campaign with new assets, the "Grassland Village"! Campaign features: -new assets, -many houses, -many enemy bases, -village aspect. This new setting of scenarios serves to enhance the strategic side of the game, with future new features that will be used to explore every single house and every single object of the maze! The largest number of homes allows you to explore the village in a more varied way, along with the fact that the houses are filled on a rota basis, de
2017-04-13 17:00 UTC · Community Announcements · C. D. Projects
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/8b99d7277ab25112518e9c44ec226d3c63ba8fd1.jpg New campaign with new assets, the "Grassland Village"! Campaign features: -new assets, -many houses, -many enemy bases, -village aspect. This new setting of scenarios serves to enhance the strategic side of the game, with future new features that will be used to explore every single house and every single object of the maze! The largest number of homes allows you to explore the village in a more varied way, along with the fact that the houses are filled on a rota basis, de
2017-03-27 14:45 UTC · Community Announcements · C. D. Projects
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/2c87710bfa36a0a200b0d0a39c2c29ee8e493c38.jpg Hello everyone, we have published the update 1.3 for Zipple World, with the following gameplay improvements. House capacity http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/6070a23a54b468d9d313dabd67afeb5f18220fdb.jpg Closed houses http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/1cd4bde1369b9856f180e813bc817bbcd2ea2830.jpg Stolen objects http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/
2017-03-27 14:45 UTC · Community Announcements · C. D. Projects
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/2c87710bfa36a0a200b0d0a39c2c29ee8e493c38.jpg Hello everyone, we have published the update 1.3 for Zipple World, with the following gameplay improvements. House capacity http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/6070a23a54b468d9d313dabd67afeb5f18220fdb.jpg Closed houses http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/1cd4bde1369b9856f180e813bc817bbcd2ea2830.jpg Stolen objects http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/
2017-03-25 17:12 UTC · Community Announcements · C. D. Projects
Future update 1.3 for Zipple World: - full maze exploration - closed houses - house capacity - stolen objects and food The renaissance!! Follow US!!! https://www.twitter.com/alternativeDr1 Tweet @alternativeDr1: https://twitter.com/alternativeDr1/status/845667458472136705 http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11606299/6306adf114573444fa3cd3e3e89df2830db779b2.jpg
2017-03-25 17:12 UTC · Community Announcements · C. D. Projects
Future update 1.3 for Zipple World: - full maze exploration - closed houses - house capacity - stolen objects and food The renaissance!! Follow US!!! https://www.twitter.com/alternativeDr1 Tweet @alternativeDr1: https://twitter.com/alternativeDr1/status/845667458472136705 http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11606299/6306adf114573444fa3cd3e3e89df2830db779b2.jpg
2017-03-13 15:13 UTC · Community Announcements · C. D. Projects
Village market, bugs fixed Hello to all, we have begun to implement the management part of the game, to enrich the gameplay with different and various content. Perhaps this is the beginning of a different path for the game, which will take the arcade/action component and also the part of the character management. Finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/74344cd7e24a410a5880013e95cea3e7
2017-03-13 15:13 UTC · Community Announcements · C. D. Projects
Village market, bugs fixed Hello to all, we have begun to implement the management part of the game, to enrich the gameplay with different and various content. Perhaps this is the beginning of a different path for the game, which will take the arcade/action component and also the part of the character management. Finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11606299/74344cd7e24a410a5880013e95cea3e7
2017-03-11 15:13 UTC · Community Announcements · C. D. Projects
Hello to all, finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. These additional skills will be used at the beginning of the next mission. These coins will be given away to you by the inhabitants of each village saved, according to precious objects that you recovered and brought home during the battle. Each skill has its own price, and you can store the unused coins for future missions! This is the BETA version of the market of Zipple, and there might be some bugs. http:
Full appinfo as delivered by Steam PICS, changenumber 35958034. Also at /api/app/433110/raw.
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