2026-09-11 12:23 UTC · Community Announcements · WIREDGary
Ahoy ShipShapers! I hope you've been enjoying preparing your creations for the weekly challenge that was mentioned by Wired Productions yesterday - but today we want to tell you about the first proper major update to ShipShaper. This has been a mad dash all week to get a lot of your feedback integrated, while having a ton of fun with the enhanced physics I added last week and just bringing that to the next level. If you're up for a 40 minute rant on how this Early Access Is going to run (chaotically with a lot of player involvement and lots of development spurts), check out this video. THE SQU
2026-09-10 10:14 UTC · Community Announcements · WIREDGary
Ahoy there Shipshapers, we hope that you've been enjoying your time with the early access launch, whether you're an old sea dog veteran of the Ursee and evolving demo, or this is your first foray into the creative world of Tomas Sala's Falconeer universe. Today we're here to tell you a little about the start of our weekly ShipShaper competition and how it ties into the games global leaderboards! OH ALSO, we've got a really cool patch coming tomorrow taking some new features to the beta branch - things that will let you create a literal fleet of your ships and test their seaworthiness, and some
2026-09-04 23:02 UTC · Community Announcements · Muppetpuppet_mp
After a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. if you have no autosaves it will show the help menu when you boot the game for the first time middle hull themes change back to the previous theme after selecting the whaleback bow (which changes the middle to
2026-09-04 10:57 UTC · Community Announcements · Muppetpuppet_mp
Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull, superstructure and outriggers. the weight of the gun and above the line structures will impact the stability of your ship. Your ship may list , keel over and sink !.. Here's a quick video.. HHave fun testing some of those monstrosities, because I also added a proper weighting calculation, so if your hull cannot float the weight,, down you go.. Go to game pr
2026-09-03 14:09 UTC · Community Announcements · Muppetpuppet_mp
Alright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upload.. We're nearly at 50 english reviews, which apparently is a major algorithmic milestone, so thank you all! added smoke to funnels when sailing (click on the ocean to set sail and watch em smoke it up) added alt +enter windowed mode support , press alt + enter to go to windowed mode improved collisions to be less jittery added review reminder when submitt
2026-09-03 12:35 UTC · Community Announcements · Muppetpuppet_mp
Hi Everyone. As this is Early Access you can expect lots of updates. The first one is already available on the development beta Go to game properties/betas and select the development branch, wait for it to update and voila. I usually test these out for a day at least to see if they're stable. So if you want the latest stuff, check out that branch. added smoke to funnels when sailing (click on the ocean to set sail and watch em smoke it up)added alt +enter windowed mode support , press alt + enter to go to windowed modeimproved collisions to be less jittery added review reminder when submitting
2026-09-02 14:00 UTC · Community Announcements · liv
Hi everyone! The day has FINALLY arrived. ShipShaper is out now in Early Access!Watch the launch trailer here:Steam WorkshopWe are so ready to sail our creations across the Ursee, we hope you are too! We want to see all the crazy ships you folks make, please share them with the world via Steam Workshop. This is the place to let your imagination run wild, what do the ships of your dreams look like? Show us in the link below!https://steamcommunity.com/app/4339280/workshop/Falconeer Franchise SaleIf you're seeking more from the Ursee, why not check out the barrel of loot we have to offer in our F
2026-08-31 08:17 UTC · Community Announcements · Muppetpuppet_mp
Hi Everyone Here's a rundown of a demo updatePreview meshes in creation menus are now clickable to confirm/create Sail clicks no longer accidentally select and drag the mast Reset button stays in social mode; reset/save/load now exit social mode Dorsal centerline: deck-island detection better detection to reduce jitters superstructures now if they follow silhouette its equal to the actual curveSponson emplacements face out from the hull rail sponson emplacement stays inside hull bounds, guns and rails coexist on an sponson emplacement sponson emplacement has the mesh selector handle for variat
2026-08-26 14:00 UTC · Community Announcements · liv
7 Days!Hi everyone!Can you believe how quickly this year is flying by?!We're so excited for you all to be able to enjoy all that Early Access will bring, and to see all of your incredible creations.So, what's changed between the Demo and Early Access?Firstly, SAILING!Not only do you get to make your beautiful creations, you get to sail them peacefully across the Ursee. How's that after a long day at the office? Steam Workshop IntegrationIf you've made an incredibly awesome boat and you feel like sharing it with the world, then absolutely upload your creations to the Steam Workshop! It's from h
2026-08-17 12:17 UTC · Community Announcements · Muppetpuppet_mp
ShipShaper is going to Gamescom, and a demo updateHi everyone, I am hard at work on the various EA ready integrations for ShipShaper. For Bulwark players, you can check out some of that work in the beta workshop, read more about that here: But this summer is going to be fun so a few announcements: Release date moved up to September 2nd. Woooho,, basically a marketing opportunity opened up and its coming a day sooner ShipShaper will be at The Gamescom Indie Arena Booth next week!! And I'll be there all week.See you there and come say hi! New update for the demo:Expanded updates to Aircraft Carr
2026-08-06 16:01 UTC · Community Announcements · Muppetpuppet_mp
Hi everyone. In between the Early Access release date (3 September), I am doing a lot of development. But some of this is on the Shipshaper to Bulwark pipeline. Here's a quick short on that:That's all cool and workshop is going to be backbone of both shipshaper and Bulwark. One click export to Bulwark. It will also power the leaderboards and challenges. However that means the Demo cannot have the new leaderboard features, cuz Demos cannot read the workshop of the main app (sigh). But I still did a small demo beta update (Go to game properties/betas and select development beta branch and wait f
2026-07-31 16:15 UTC · Community Announcements · WIREDGary
Hey everyone! Announced during the SIXONEINDIES Showcase this evening, I have some breaking news! ShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around) Check out the swag trailer below including some user creations from the closed beta running on the discord the last month. After a long community led evolving demo campaign, Tomas is gathering up some of the most requested features for an update on September 3rd into an Early Access launch that expands the current demo with :The ability to take your ships and test drive them! New historical weapo
2026-07-03 08:49 UTC · Community Announcements · Falconeer
Hi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update. TLDR: I fixed a ton of issues and bugs, but also added a few more historical inspired guns to showcase the game will also focus on historical ships, not just fantasy or Falconeer Chronicles stuff. Historical items are going to be a huge part of Shipshaper. I would say that I am mostly focusing on pre 1900s , pre -dreadnaught ships. This includes A lot of age of sail focus (as you may have no
2026-05-28 13:00 UTC · Community Announcements · WIREDGary
Hello everyone!! For over six years, Wired Productions and Tomas Sala have built worlds together.From soaring across the skies of The Falconeer to rebuilding civilisation in Bulwark: Falconeer Chronicles, our partnership has always been about creativity without compromise. Tomorrow, that journey continues as we officially reunite to publish Tomas’ newest project: ShipShaper. Those of you who have already been playing the game since it's announcement know that this is a game built around experimentation and expression. A creative toybox where the fun comes from pushing things too far and seeing
2026-05-05 13:19 UTC · Community Announcements · Falconeer
Hi everyone, It's been a while since an update was promoted from beta to release, so it's about time. This major update to ShipShaper tackles a number of things, and there is some updates for features that won't be in the demo , but are exciting regardless. Item detail and filter menuThis is a UX improvement that adds a way to scroll through all the item options available and swap them out, and it comes with filters you can set, so if you just wanna scroll windows for instance. Extrusion RailsThese seem like simple shapes at first, but they are very functional at creating platforms, overhangs
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