Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
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2019-05-15 22:13 UTC · Community Announcements · Baguette
Hello! This update took a bit longer due to crunching time constraints with our Educational work but things are still moving ahead and the game is taking shape. Some of the work done there is possibly planned to be moved over and modified to work here for New Outbreak. We will keep the details hushed until we know how we might approach it and if we even will. Things have been progressing since our last update with some new developments and implementations. We hope to have more frequent Progress updates like this as we get things set up and keep everyone informed on where we are. We'll be talki
2019-02-22 00:44 UTC · Community Announcements · Baguette
Hello! It's been way too long since our last update, we'd like to Heavily Applogise for this. We realised soon after launching in Early Access that we had been very Pre-Mature but it was too late at that point to go back so we tried pushing on with what we had, putting more and more on top of a poor framework which just lead to more and more issues. We thought we could make some massive progress when switching to Gamemaker Studio 2 however the change caused more issues than fixed, such as having a working Level Editor in Gamemaker 1.4 however it was completely unusable in Gamemaker 2 due to ho
2017-07-02 15:04 UTC · Community Announcements · 0Bennyman
Hello! We have pushed out for both the Demo and the Full Game, both containing fixes for various issues and upgrade to GMS2. The game now defaults to booting in Windowed but can be changed to fullscreen via the options if you don't have issues with the black screen. If you do in fullscreen but want to play it like that then please try the Borderless beta which should hopefully fix the issue. Saving should now be pretty much fixed, if anyone spots anything not saving please let us know via Steam Forums so we can fix it! With the introduction of saves you can now modify certain things such as yo
2017-07-02 15:04 UTC · Community Announcements · Baguette
Hello! We have pushed out for both the Demo and the Full Game, both containing fixes for various issues and upgrade to GMS2. The game now defaults to booting in Windowed but can be changed to fullscreen via the options if you don't have issues with the black screen. If you do in fullscreen but want to play it like that then please try the Borderless beta which should hopefully fix the issue. Saving should now be pretty much fixed, if anyone spots anything not saving please let us know via Steam Forums so we can fix it! With the introduction of saves you can now modify certain things such as yo
2017-06-30 16:47 UTC · Community Announcements · 0Bennyman
So it's been a while since our last post, a lot has happened good and bad and a lot of changes. I want to start off by saying that recently we were made aware of a black screen bug, we believe we have found the issue and believe it is down to Gamemaker fullscreening to an incorrect resolution and thus not displaying anything, the next update will have a beta build along side this, the normal Build will now DEFAULT to Windowed at 1280, The Beta build will Default to Fullscreen BUT it will be Borderless now which should also Eliminate this issue. Anyone currently facing this issue please try alt
2017-06-30 16:47 UTC · Community Announcements · Baguette
So it's been a while since our last post, a lot has happened good and bad and a lot of changes. I want to start off by saying that recently we were made aware of a black screen bug, we believe we have found the issue and believe it is down to Gamemaker fullscreening to an incorrect resolution and thus not displaying anything, the next update will have a beta build along side this, the normal Build will now DEFAULT to Windowed at 1280, The Beta build will Default to Fullscreen BUT it will be Borderless now which should also Eliminate this issue. Anyone currently facing this issue please try alt
2017-03-23 17:54 UTC · Community Announcements · 0Bennyman
Hello! So we're getting ready for releasing the next update, we're getting the voice acting for some of the character in the Story ready and once that's done and we've finished it up we'll release the update. Bandits are currently going to initially be quite simple though we are going to expand on them in future updates, at the moment they currently just roam around the map and if you get near them they'll talk to you, at the moment you won't be able to get anyone to join you but you can fight them and they can fight you. We want to add quite a bit of depth to the bandits ranging from helping
2017-03-23 17:54 UTC · Community Announcements · Baguette
Hello! So we're getting ready for releasing the next update, we're getting the voice acting for some of the character in the Story ready and once that's done and we've finished it up we'll release the update. Bandits are currently going to initially be quite simple though we are going to expand on them in future updates, at the moment they currently just roam around the map and if you get near them they'll talk to you, at the moment you won't be able to get anyone to join you but you can fight them and they can fight you. We want to add quite a bit of depth to the bandits ranging from helping
2017-03-16 19:26 UTC · Community Announcements · 0Bennyman
Upgrading To Gamemaker Studio 2 So a few days ago we started work on Upgrading New Outbreak to Gamemaker Studio 2 and so far it's been a massive success. This was expected to take longer but the import process was swift and the damage to the game is minimal, this is a MASSIVE thing for us as GM2 adds a lot that we really could have benefitted from when originally making New Outbreak. An example of what a massive help GM2 has been so far I'll make a comparrisson, to make a stretch of road linking the 2 current towns together would take around 3-4 hours as we had to do each tile individually, wi
2017-03-16 19:26 UTC · Community Announcements · Baguette
Upgrading To Gamemaker Studio 2 So a few days ago we started work on Upgrading New Outbreak to Gamemaker Studio 2 and so far it's been a massive success. This was expected to take longer but the import process was swift and the damage to the game is minimal, this is a MASSIVE thing for us as GM2 adds a lot that we really could have benefitted from when originally making New Outbreak. An example of what a massive help GM2 has been so far I'll make a comparrisson, to make a stretch of road linking the 2 current towns together would take around 3-4 hours as we had to do each tile individually, wi
2017-01-08 18:28 UTC · Community Announcements · 0Bennyman
We have released an update for the New Outbreak demo to better represent the current game though the same limitations are still present however the game will save and that save can be carried over to the main game if you wish. We are still working on the next update and it should hopefully be ready this week!
2017-01-08 18:28 UTC · Community Announcements · Baguette
We have released an update for the New Outbreak demo to better represent the current game though the same limitations are still present however the game will save and that save can be carried over to the main game if you wish. We are still working on the next update and it should hopefully be ready this week!
2016-12-31 23:04 UTC · Community Announcements · 0Bennyman
We hope everyone has a great new year! We're hoping to do a lot with New Outbreak in 2017 and we hope you Enjoy what is to come. I want to quickly mention that the game is still currently on sale if you want to pick it up within the next couple days! The next update is coming soon and it's main feature will be controlling the Dog, now you will be able to use him to run ahead or fight, we hopefully will also have our new Dog Command wheel ready which we will implement in to make controlling the dog as an AI much easier. Also the Snow will be disapearing from the main build next update but we wi
2016-12-31 23:04 UTC · Community Announcements · Baguette
We hope everyone has a great new year! We're hoping to do a lot with New Outbreak in 2017 and we hope you Enjoy what is to come. I want to quickly mention that the game is still currently on sale if you want to pick it up within the next couple days! The next update is coming soon and it's main feature will be controlling the Dog, now you will be able to use him to run ahead or fight, we hopefully will also have our new Dog Command wheel ready which we will implement in to make controlling the dog as an AI much easier. Also the Snow will be disapearing from the main build next update but we wi
2016-12-16 19:28 UTC · Community Announcements · 0Bennyman
Hello! Your games should update soon to the Winter update, main changes are in the image below and some other changes above. We hope you enjoy this update, we hope to have another smaller update to fix a few more things out soon aswell. The Story update is likely to be delayed to next year as we have changed the demo as we felt the scene was too much of a spoiler as to how the game may progress so we decided to keep it as the start of the game, we should then be able to save your progress so you won't have to replay the game to continue when it is finished. Optimisation now has a big update, t
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/434140/raw.
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