Forever Humble PDX via Skinny Jean Death Studios in collaboration with Porcelin Labs, presents FLOBE, an unique game with an emphasis on quick pick & play action and casually intense gameplay!
Use both analog sticks to control the blue line's position and length! Collect friendly characters in order to fill your multiplier for a higher score! Missing them will break your multiplier and cause the length of your bar to expand. Watch out for the green ♥♥♥♥♥♥♥s, red ♥♥♥♥♥♥♥s and those god damn bombs, if they pierce your bar it's Game Over! Advance your gameplay to multiple color collectibles and intense enemy formation challenges.
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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:15 UTC
$0.74
$4.99
-85%
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
1179061
2016-06-14 00:14 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
434531
windows
416.98 MB
64.71 MB
8351668343624241900
434532
macos
427.16 MB
66.67 MB
6570383872327288767
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1179061
public
2016-06-14 00:14 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-06-05 02:31 UTC · Community Announcements · Nidaoke
Hey guys, we have a huge update coming to you, so we're going to start with listing the changes in this patch, and then follow with giving a better explanation of how the game works, since the control screen in the beginning of the game isn't quite adequate enough. Quick Note: It appears that an issue with the screen is occurring the first time you play after updating. From everything we can tell, this only occurs once. If this happens to you, close and reopen the game (or die). Sorry for any inconvenience! Starting with the changes to this patch, we've completely overhauled how the bonus roun
2016-06-05 02:31 UTC · Community Announcements · Umbrus Lyacore
Hey guys, we have a huge update coming to you, so we're going to start with listing the changes in this patch, and then follow with giving a better explanation of how the game works, since the control screen in the beginning of the game isn't quite adequate enough. Quick Note: It appears that an issue with the screen is occurring the first time you play after updating. From everything we can tell, this only occurs once. If this happens to you, close and reopen the game (or die). Sorry for any inconvenience! Starting with the changes to this patch, we've completely overhauled how the bonus roun
2016-05-08 20:44 UTC · Community Announcements · Nidaoke
We've added in a new crisp UI surrounding the screen and jars, as well as 2 new backgrounds. We've also gotten rid of the original red background, and added a CRT shader to the remaining backgrounds. We've fixed the game-breaking issue with the 10x multiplier not spawning the new enemies, however we've encountered another issue that causes one player to control the other players flipping of the bar on two player, and we've disabled that in two player mode for now. Fixed an issue where orange wouldn't spawn until player 1 hit 10x on two player. Fixed the lives on two player not going down to 0.
2016-05-08 20:44 UTC · Community Announcements · Umbrus Lyacore
We've added in a new crisp UI surrounding the screen and jars, as well as 2 new backgrounds. We've also gotten rid of the original red background, and added a CRT shader to the remaining backgrounds. We've fixed the game-breaking issue with the 10x multiplier not spawning the new enemies, however we've encountered another issue that causes one player to control the other players flipping of the bar on two player, and we've disabled that in two player mode for now. Fixed an issue where orange wouldn't spawn until player 1 hit 10x on two player. Fixed the lives on two player not going down to 0.
2016-04-23 22:14 UTC · Community Announcements · Nidaoke
We've added in a bonus game! Any bubbles you collect will fill up two new jars on the side of the screen. Once full, these collected bubbles will then be spawned in a "Bonus Round", in which opposite colors won't hurt you, but enemies still can! A third collectible, orange, is now present. It begins spawning at multiplier 20 on single player, with an orange bar in the middle of your bar, and multiplier 10 on two player (See Below). Enabled a two player feature, just select this after leaving the control menu. One player controls Blue and the Other purple. At multiplier 10, each player will get
2016-04-23 22:14 UTC · Community Announcements · Umbrus Lyacore
We've added in a bonus game! Any bubbles you collect will fill up two new jars on the side of the screen. Once full, these collected bubbles will then be spawned in a "Bonus Round", in which opposite colors won't hurt you, but enemies still can! A third collectible, orange, is now present. It begins spawning at multiplier 20 on single player, with an orange bar in the middle of your bar, and multiplier 10 on two player (See Below). Enabled a two player feature, just select this after leaving the control menu. One player controls Blue and the Other purple. At multiplier 10, each player will get
2016-03-31 02:19 UTC · Community Announcements · Forever Humble PDX
We've now moved the parameter for the purple bar appearing at 15x multiplier to 10x. As this occurs, the game will slowdown, then pause and the instructions will re-appear, giving you the chance to prepare. Coming Very Soon: 2 Player - Finished for the most part, just waiting on fonts Collectibles filling up the black borders 3rd Color Collectible New enemy Bonus points round Misc. changes: Black borders now scale based on screen size, as well as the alerts for the collectibles/enemies. If a collectible or enemy comes into contact with a bomb's explosion, it will change it's direction. -Jonath
2016-03-31 02:19 UTC · Community Announcements · Umbrus Lyacore
We've now moved the parameter for the purple bar appearing at 15x multiplier to 10x. As this occurs, the game will slowdown, then pause and the instructions will re-appear, giving you the chance to prepare. Coming Very Soon: 2 Player - Finished for the most part, just waiting on fonts Collectibles filling up the black borders 3rd Color Collectible New enemy Bonus points round Misc. changes: Black borders now scale based on screen size, as well as the alerts for the collectibles/enemies. If a collectible or enemy comes into contact with a bomb's explosion, it will change it's direction. -Jonath
2016-03-13 00:59 UTC · Community Announcements · Forever Humble PDX
We are having a High Score Contest for Flobe!! Winner will receive a Steam copy of No Man's Sky! For Official Rules & Details Go To http://www.foreverhumblepdx.com/no-mans-sky-contest.html ːFlobeBlueː ːsteamhappyː
2016-03-13 00:59 UTC · Community Announcements · Forever Humble PDX
We are having a High Score Contest for Flobe!! Winner will receive a Steam copy of No Man's Sky! For Official Rules & Details Go To http://www.foreverhumblepdx.com/no-mans-sky-contest.html :FlobeBlue: ːsteamhappyː
2016-02-27 17:40 UTC · Community Announcements · Nidaoke
The speed of your bar now slowly increases as your multiplier grows. Also, the approach effects have also been updated again (Hopefully for the last time), as they weren't showing on the side last update. - Jonathan ːsteamsaltyː
2016-02-27 17:40 UTC · Community Announcements · Umbrus Lyacore
The speed of your bar now slowly increases as your multiplier grows. Also, the approach effects have also been updated again (Hopefully for the last time), as they weren't showing on the side last update. - Jonathan ːsteamsaltyː
2016-02-27 16:19 UTC · Community Announcements · Nidaoke
Just a quick update. Changed the scaling of the "walls" (They seem to have disappeared from the last update), and changed the positioning of the alerts. More updates will be coming later today. - Jonathan ːsteamsaltyː
2016-02-27 16:19 UTC · Community Announcements · Umbrus Lyacore
Just a quick update. Changed the scaling of the "walls" (They seem to have disappeared from the last update), and changed the positioning of the alerts. More updates will be coming later today. - Jonathan ːsteamsaltyː
2016-02-27 03:04 UTC · Community Announcements · Nidaoke
1. Changed a new background to a darker red to help contrast against the score UI 2. Changed some angle settings on the enemy spawning and alerts of the enemies 3. Missing a collectible (Blue or Purple) now spawns a seeker missile on the bottom of the screen upwards. 4. Added in a new score UI (Actually already had this, just didn't post an announcement) 5. On the start screen of the game (Not the controller layout), the score shows your current highscore, then displaying zero when the game is started - Jonathan ːsteamsaltyː
Full appinfo as delivered by Steam PICS, changenumber 36392967. Also at /api/app/434530/raw.