Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-13 10:29 UTC · Community Announcements · aktivlink96
- Chips - a new enhancement system: collect and upgrade elemental chips to strengthen your defense. - Mysterious Cryo and Pyro modules. We’ll lift the veil very soon...- Improved rewards in the Combat Challenge and added some quality-of-life improvements.
2026-06-23 07:22 UTC · Community Announcements · aktivlink96
- “Shards of Memory” Campaign- New “Tempest” module for the Prismatic Emitter - Quality-of-life improvements and minor tweaks
2026-04-30 07:39 UTC · Community Announcements · aktivlink96
- New super unit Ram. Available in an event with Command Center level 7- New super unit MX4. Available in an event with Command Center level 11
2026-03-31 12:59 UTC · Community Announcements · aktivlink96
- New Icebreaker skin for hero Atlas - New module for the cannon - "TFS" - New module for the ion cannon - "EggLauncher" - Rebalanced containers - Minor tweaks and improvements
2026-03-04 07:18 UTC · Community Announcements · aktivlink96
- New ODYSSEY event! - Travel through planetary systems and open containers with complete cards for Heroes, Ships, and Modules.- Container balance has been improved - now there are more full cards- Fixes and improvements to game stability
2025-12-11 08:15 UTC · Community Announcements · aktivlink96
- We're celebrating the New Year! - mini-campaign- New super unit "Ice Golem"- Big New Year event- New Year's skin for the base- Quests for themed events- Some small QoL improvements
2025-10-24 07:53 UTC · Community Announcements · aktivlink96
- Let's celebrate Halloween! - mini company- Halloween unit "Night Witch"- The new Arachnid module for the phase cannon- Halloween skin for the base- TOPs in events- Minor improvements and refinements
2025-08-26 10:03 UTC · Community Announcements · aktivlink96
- New "Seismic" skin for the HELIOS hero- New "Firebird" module for the Missile Turret building- Rework of balance and rarity mechanics- Performance improvements and other refinements
2025-06-25 09:26 UTC · Community Announcements · aktivlink96
- New TWINS and HUNTER skin for hero HELIOS- Updating the visual of defense building modules- A new balance of modules for defense buildings- Performance improvements and other improvements
2025-04-24 11:22 UTC · Community Announcements · aktivlink96
- New defense building "Burnout" - Crackshot skin for hero Helios - New levels for ship skins and modules - Small improvements to improve the quality of life
2025-03-11 07:52 UTC · Community Announcements · aktivlink96
- New unique defense building: Transmitter - You asked, and we delivered: you can now apply another rarity while the previous one is active. Any rarity can be applied without a wait period. - New Victory/Defeat dialog window design - Some visual components have been improved
2024-12-12 09:28 UTC · Community Announcements · aktivlink96
- New Command Center level: Level 15! (part 1) - New levels for defensive buildings, walls, heroes, units, and perks! - By popular demand, we are happy to introduce what you’ve all been waiting for: a unique new ground unit with a dedicated Medic role that heals other airborne and ground units. - 8 new Elite units available throughout various events! - New Year statues you can only get in the upcoming New Year event! - UI improvements, including simple and intuitive indicators for unit levels and perks.
2024-10-28 08:08 UTC · Community Announcements · aktivlink96
- New themed events - Increased movement speed for hero Helios - Expanded rarity storage limits - Smaller improvements and bug fixes
2024-08-20 09:12 UTC · Community Announcements · aktivlink96
- New Events: Themed Roulettes - Roulettes now support Containers and new features - New levels (+2) for all Hero skins - Minor performance and graphics improvements
2024-07-10 16:41 UTC · Community Announcements · aktivlink96
1. The new algorithm will start working from the current balance of fame points (no player will lose their current fame points). 2. The range of fame points on which players are situated will not be taken into account, but the base weight will be considered: players with the same base weight will be considered equal opponents, even if one of them has significantly more fame points. 3. The amount of fame points gained/lost will depend on the number of stars for victory/defeat. 4. New rules for gaining and losing fame points: A - Attack: If you attack a weaker player, you will receive fewer fame
Full appinfo as delivered by Steam PICS, changenumber 38338263. Also at /api/app/435440/raw.
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