Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-09-18 15:43 UTC · Community Announcements · Neonhive
We’re really excited (and a little bit tired) to announce that our new game, Dungeon Golf has launched!! https://store.steampowered.com/app/2144040/Dungeon_Golf/ It’s been a crazy ride from an idea while playing minigolf with my family, to Valve featuring us during Next Fest and being part of Awesome Indies at Gamescom. It’s a special kind of thrill as a developer to see people playing and enjoying your game. Yesterday we revealed our early access Roadmap so you know what’s coming next! SPOILERS: It’s more Dungeon and more Golf! https://store.steampowered.com/news/app/2144040/view/372622144115
2016-09-01 12:59 UTC · Community Announcements · AntWorkshop
Hi there! We've had a nagging feeling for a while that there was something we forgot to do, and this morning we realised what it was - we'd never officially announced that Binaries is available for Linux! Thanks to the keen fans in this discussion we got a Linux build working a while back, and quietly made it available. Since nobody shouted about any major problems that they couldn't work around, we thought we should make it kind of official. Now, if you read that discussion you'll see that we're a tiny dev and that our knowledge of Linux is very limited, so we've not had a lot of different co
2016-09-01 12:59 UTC · Community Announcements · AntWorkshop
Hi there! We've had a nagging feeling for a while that there was something we forgot to do, and this morning we realised what it was - we'd never officially announced that Binaries is available for Linux! Thanks to the keen fans in this discussion we got a Linux build working a while back, and quietly made it available. Since nobody shouted about any major problems that they couldn't work around, we thought we should make it kind of official. Now, if you read that discussion you'll see that we're a tiny dev and that our knowledge of Linux is very limited, so we've not had a lot of different co
2016-06-16 09:47 UTC · Community Announcements · AntWorkshop
Hey Binaries-fans, how have you been. Good? Yes, us as well. Have you been keeping an eye on the in-game "total deaths for all players" statistic recently? If you had you might have noticed that poor Blue and Orange have reached a spiky end 42 101,010 times. "But who's died the most," you're probably wondering right now, "and which levels are the biggest killers of delightfully abstract coloured balls." Well, we're glad you asked (but we're not going to answer the other, much more personal, question you're thinking - you big flirt) because we knocked up this little infographic to answer exactl
2016-06-16 09:47 UTC · Community Announcements · AntWorkshop
Hey Binaries-fans, how have you been. Good? Yes, us as well. Have you been keeping an eye on the in-game "total deaths for all players" statistic recently? If you had you might have noticed that poor Blue and Orange have reached a spiky end 42 101,010 times. "But who's died the most," you're probably wondering right now, "and which levels are the biggest killers of delightfully abstract coloured balls." Well, we're glad you asked (but we're not going to answer the other, much more personal, question you're thinking - you big flirt) because we knocked up this little infographic to answer exactl
2016-05-16 12:25 UTC · Community Announcements · AntWorkshop
Hey chums, it's new update time, so say hi to version 1.0.2 and the much-requested feature of level preview images! (And yes, we've ruined the nice binary version numbering. We are pretty sad about that but it was worth it for this handy feature.) In the map if you select a level you've already completed you can see its layout underneath your current rank and time record. This should make it much easier for you to find favourite levels to replay. Also I noticed today that you terrible lot have collectively killed Blue and Orange over 80,000 times since the game was released last month. You rea
2016-05-16 12:25 UTC · Community Announcements · AntWorkshop
Hey chums, it's new update time, so say hi to version 1.0.2 and the much-requested feature of level preview images! (And yes, we've ruined the nice binary version numbering. We are pretty sad about that but it was worth it for this handy feature.) In the map if you select a level you've already completed you can see its layout underneath your current rank and time record. This should make it much easier for you to find favourite levels to replay. Also I noticed today that you terrible lot have collectively killed Blue and Orange over 80,000 times since the game was released last month. You rea
2016-04-18 10:43 UTC · Community Announcements · AntWorkshop
Hi there! Today we've released our first update for Binaries, v1.0.1. As the version number suggests, this is just a small bunch of quick fixes and changes, bigger updates will come later (also we really couldn't pass up the opportunity to use a nice binary number like 101). So what's in this update? Jump is now also bound on up buttons & keys. Instant restart - you can press the restart button during play, rather than having to pause the game first. Restart is now mapped to the Y / Triangle face button on joypads, so that it's as far from the jump button as it can be to avoid accidental press
2016-04-18 10:43 UTC · Community Announcements · AntWorkshop
Hi there! Today we've released our first update for Binaries, v1.0.1. As the version number suggests, this is just a small bunch of quick fixes and changes, bigger updates will come later (also we really couldn't pass up the opportunity to use a nice binary number like 101). So what's in this update? Jump is now also bound on up buttons & keys. Instant restart - you can press the restart button during play, rather than having to pause the game first. Restart is now mapped to the Y / Triangle face button on joypads, so that it's as far from the jump button as it can be to avoid accidental press
Full appinfo as delivered by Steam PICS, changenumber 34831386. Also at /api/app/435800/raw.
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