Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-08 20:00 UTC · Community Announcements · Long Bread
Hello,Due to systematic changes I've made to the core game, demo saves sadly do not work in the full game. Because of this, I am de-listing the demo exactly 1 week before the release of IGTAP.Apologies to anyone this may affect. The full game launches on September 21st!
2026-06-15 17:00 UTC · Community Announcements · Long Bread
IGTAP's B-side has been released today! This is a hard-mode revamp of the entire game, reworking all 5 courses with harder platforming. To access it, you must complete the base game. Completing the B-side will unlock a level select feature, so you can go back and speedrun the individual levels as you please.Have fun :)nullexception
2026-06-08 14:59 UTC · Community Announcements · Long Bread
Hi everyone, i am very excited to announce IGTAP will be participating in Steam next fest: June 2026. Next fest runs between the 15th and 22nd of June, and IGTAP will see Further updates ahead of it.Last Friday, on the 5th June, IGTAP received a major update: a demo extension. For those of you who haven't completed it, doing so will reward you with a raffle code, to enter a draw where 25 lucky winners will receive a free copy of IGTAP!On the 15th, coinciding with the launch of next fest, IGTAP will be updated with hard mode, a difficult update that will test players to their limits and beyond.
2026-06-05 09:21 UTC · Community Announcements · Long Bread
There's new content, along with many tweaks to the game to make it feel as good as possible. I hope everyone enjoys.Notable changes: LOCALISATION: the game is now fully translated into: Spanish, Portuguese, German, Polish, Russian, Chinese (traditional + simplified), Japanese, Korean, and Pirate speak.slight balance adjustments to every courseThe pesky 2-spike jump (on course 3) has been nerfed, and is now a 1-spike jump.dash physics changed to make it feel faster & more responsivedash cooldown slightly reduceddouble jumping with non-jump sources of upwards momentum will now inherit the double
2026-06-01 21:20 UTC · Community Announcements · Long Bread
Hello, here's the timeline for IGTAP in june. June 5th - Extended & Updated demoThe demo will encorporate course 5, in a balanced state, into regular progression, plus a whole load of gamefeel and QoL improvements. Altogether, expect ~30 minutes of new gameplay. June 5th to June 24th - RaffleComplete this new, extended demo to get a personalised code! if you enter that code into a google form (TBA) you'll be entered into a raffle to win one of 25 free copies of IGTAP! June 15th - IGTAP super evil hard modeon june 15th, everyone who has completed the new demo will be able to attempt "super evil
2026-05-06 19:05 UTC · Community Announcements · Long Bread
i've been hard at work making the rest of the game, but i am happy to announce that in roughly a month, IGTAP will see a minor update to its demo, coinciding with Steam Next fest.Theres way more updates in my discord, so for a sneek peek into development check out discord.gg/WQM2dyQxHt
2026-02-26 16:50 UTC · Community Announcements · Long bread
0.5.2 patch notes: Course screens now display your previous lap's time for a few seconds on completionSprings no longer prevent the use of your midair jump for anywhere near as long, and double-jumping while you have upwards spring momentum will maintain a portion of the prior momentum (TL:DR it feels better)coloured spikes now target the player's hurtbox, as opposed to its hitbox. They should feel a lot more generous.auto-hides your cursor in fullscreen mode when no menu is openthe box that previously turned the lights off now pulls up a "demo end" screen, the same one at the real end of the
2026-02-21 15:15 UTC · Community Announcements · Long bread
I've fixed a bunch of bugs that made it into the demo!Fixed a bug where stats would get jumbled around on save/loadfixed a crash that sometimes happened on save (I think, if you crash PLEASE let me know)fixed a missing localisation stringfixed a bug where players, before ever launching the game, would gain watts from the simulation on the pause menu.very slightly increased the hitbox size of spikesIf you have any issues at all with this demo, I really want to fix it. The best way to reach me is in my discord: https://discord.gg/2gZtQc7cBD
Full appinfo as delivered by Steam PICS, changenumber 38805757. Also at /api/app/4364730/raw.
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