Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-09-10 16:59 UTC · Community Announcements · UncleArkie
Today, we are launching several new servers across the US, EU, and Asia (Japan) for Soulbound: Online to increase player capacity. What does that mean? With the launch of the new servers, players on these servers will be joining at the beginning, so if you and your friends want a fresh start on a completely untouched server, now is the time! If you're new to Soulbound: Online, this is a great time to get started. Since Early Access, we’ve shipped a new update every single week, with seven major updates, patches, and massive improvements to every element of the game, all based on community feed
2026-09-09 12:30 UTC · Community Announcements · UncleArkie
Hello Pioneers, Patch 7 is here and we've got some fantastic updates for you. First, we've drastically increased the performance of the bank for players with large inventories. These optimizations have also reduced the frequency of game crashes, freezes, and inventory sync issues for the bank and bag. We've heard this as a huge point of frustration in the community and want to continue improving the general stability and player experience so that all of you can continue to enjoy Soulbound. We've also made an update to crafting based on community feedback. Now when crafting, the gear results wi
2026-09-04 16:52 UTC · Community Announcements · SpiderWare
HighlightsThe performance patch. with increased numbers of players in each room Crowded areas across the overworld run better, other players and NPCs appear within seconds of you arriving instead of trickling in, and they no longer pop in and out as you cross area boundaries.Mount and camera movement are smoother, with pixel-perfect rendering so the world no longer shimmers as the camera scrolls.World loading and chunk swapping are faster, and the game now remembers sprites between sessions so returning to an area loads far quicker.Added a V-Sync option to Graphics settings, and removed the hi
2026-09-03 12:24 UTC · Community Announcements · navi
Hello Pioneers, our big update for this patch is unique dungeon set drops! Now, the equipment drop pools are organized by faction.Farpoint dungeon drops Foundation gearLunar dungeon drops Lunar gearEverdune dungeon drops Neotilus gearEastern Reach dungeon drops Virelda gear (and at Tier 3 you can also get Lunar gear)This means you'll be able to choose the dungeon you run based on the gear you want! Plus, as requested by the community the stack limit for Relic Refreshers has been increased from 20 to 100! Now you can refresh Relics to your hearts content.That's not all though, this update also
2026-08-27 14:37 UTC · Community Announcements · UncleArkie
Hello Pioneers, Welcome to this Thursday’s patch notes, and we've got some exciting news for you all: achievements are back! Unlocking an achievement creates a dedicated notification icon in the quick access menu, and we've optimised performance so that your achievement progress will update quickly as you play! If you find any issues with the achievement system, please contact us through in-game support so our support team can track down the issue for you! We've improved the dungeon experience so you can try out new relics. If you enter the dungeon with empty ability slots, reaching the level
2026-08-20 11:07 UTC · Community Announcements · UncleArkie
In this patch, we've made significant changes to crafting and skilling. We found that many players were using their homes as factories, turning on different stations to craft more resources.We decided to increase generator output so you don't have to do that, and you can leave your generators and furnaces running to produce more materials.We've cut the cost of crafting all gear and weapons so they craft instantly.We've reduced the crafting time to zero for all workbench upgrades. So upgrading your stations no longer takes time and will occur instantly.Along with the cuts to crafting materials,
2026-08-13 11:03 UTC · Community Announcements · UncleArkie
Hello Pioneers, Time for the weekly patch notes. This week we bring you several fixes, updates, and general improvements, including bringing back the Viridium Yoku Fillet that was missing from some chemistry stations, and fixing an issue where some crafted Legendaries didn’t have an effect. For more details, see the list below: LoginFixed an issue that prevented users with Steam usernames containing potentially offensive words from logging in without a proper explanation or error message – players were seeing "Create new account" even after they created one.Gear & InventoryGear tooltips have b
2026-08-07 10:16 UTC · Community Announcements · UncleArkie
tl;drNo wipe in early access.Daily live events are online, with new cosmetics, mounts and pets to be collected.Approx. 30% improvement to dungeon performance and stability.Crafting timers reduced massively.We fixed some of the connection and loading issues.We are not wiping your progress at 1.0Before Early Access launched, we posted that we planned to start version 1.0 fresh and leave Early Access progression behind. The aim was a fair start for everyone at 1.0: equal access to the new content, balance changes, improvements and fixes we're delivering over the coming months, and a fair race to
2026-07-31 12:21 UTC · Community Announcements · UncleArkie
Hello Pioneers, Hope you’re all having a great day. It is Friday, and we thought we’d sneak in a quick little hotfix before the weekend. Please see below for details: FIXESCreating a new character shortly after a deployment no longer risks crashing the game. Fixed a crash on login Getting stuck on the large hemlock near Virelda no longer leaves your character or nearby interactions in a broken state. The hemlock interaction no longer traps the character in place.Reloading after this happens no longer breaks interactions with plants, rocks, or lockboxes.Fishing at the Abyssal spot no longer cau
2026-07-30 11:41 UTC · Community Announcements · UncleArkie
Hello Pioneers, Hope you’re all having a great day. It is Thursday, and that means it's time once again for another patch. You might notice that we have changed the naming conventions a little bit. This means that since this is part of a scheduled update and patch, we will use the name ‘Patch’ for these in the future, while reserving ‘Hotfix’ for, well, hotfixes. Please see below for details: IMPROVEMENTSResource tooltips on World Map now show the correct drops for each zone. Smelter upgrades from T5 to T6 now take significantly less time. Mining progression has been rebalanced so it’s less sk
2026-07-28 12:59 UTC · Community Announcements · UncleArkie
Hello Pioneers, Check out some of the improvements and fixes we made with today's maintenance! We hope this improves your Soulbound experience. IMPROVEMENTSSolo runs are slightly tougher, while 3-player runs are slightly easier, for smoother difficulty scaling across party sizes. Core combat balance has been updated across Fortify, Bomb, Machine Gun, Drone, Blackhole, Greatsword, Gleam Twins, Staff, Chakram, and Sword; full details are listed below. Yoku catfish are easier to farm, reducing the grind needed to craft scales.Pioneer Guild fishing tasks now require fewer catches, making fishing p
2026-07-23 18:26 UTC · Community Announcements · UncleArkie
An Update On Servers and Our Roadmap First off, thank you. What a launch. We're blown away by the turnout, and even more by how much you're enjoying the game. Here's a rundown of what happened, where we are now, and what's coming. What Went Down At LaunchWe came out of the gate severely under capacity. A handful of bugs were capping how far each individual server environment could scale, which meant far fewer of you could get in than we'd planned for. We've been on it around the clock ever since.If you've been in our Discord, you'll have seen the steady stream of hotfixes going out at all hour
2026-07-20 14:26 UTC · Community Announcements · UncleArkie
Greetings Pioneers! Thank you all for your support as we approach the Early Access launch on July 21st! As the excitement grows, we wanted to provide a quick FAQ to answer your most pressing questions. Early Access Information Soulbound: Online will cost $14.99 USD on Steam with a special discount running for the first 7 days. During the demo, we sent a survey to all our players asking how much they would feel comfortable paying for Soulbound: Online. Hundreds of people responded. We took all that feedback and identified a median that makes our game as accessible as possible while still suppor
2026-07-15 09:56 UTC · Community Announcements · UncleArkie
The countdown is on… Soulbound: Online will be entering Early Access in just 6 days! No more demos, just you immersed in an epic pixel-adventure. Hours of work will be coming together, including the results of incredible community feedback from Bullet and Next Fest. As you can imagine, we are beyond excited. For a small gaming studio, releasing our game on Steam with over 100,000 Wishlists is a dream come true. So thank you for making all this possible, we couldn’t have done it without every one of you. The Journey to Early AccessGetting here didn’t happen overnight. Over the last year, Soulbo
2026-07-09 19:05 UTC · Community Announcements · UncleArkie
When we set out on this journey just seven weeks ago, we never imagined in our wildest dreams that the audience for our MMO would be this big. 104,441 Wishlists on Steam is a major accomplishment for us. You, the community, made this possible; your passion and feedback drives us every day to improve Soulbound and shape it's future. Thank you! Soulbound: Online is coming to Early Access on Steam on July 21st, and since then, we have launched two demos to over 50,000 players, across Bullet Fest and Next Fest. With your help, we've fixed an untold number of bugs, added new content and quality-of-
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