Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-26 16:15 UTC · Community Announcements · Ace
Change Log: QOL- Hyperspace navigation added to support ships (applies to new games or games without the tech researched yet) QOL- Extended Fuel Cell and Hyperspace Navigation tech descriptions mention support ships being fitted with them QOL- Diplomacy and Spy Event Ticker Pan to System goes to system of mission or homeworld of faction (applies to new events if playing an old save) QOL- Added full screen resolution to convenient window resolutions for windowed mode in options Balance- Coalition AI personality types have a higher chance of accepting stop expansion and stop spying demands Minor
2026-08-24 15:00 UTC · Community Announcements · Ace
Greetings Lords of Rigel! This year has had the release of additional "free LC" including new technologies, leaders, and monster specific weapons. The most recent update added an in-game codex with in-universe information that unlocks as you explore and is persistent between games. Advanced game starts also provide a wide range of options including "Lived in Galaxy" where factions start at different tech levels. Community feedback has also been important, and many of the quality of life improvements and balance adjustments such as autopause in tactical, skip to system view, and bombers adding
2026-07-29 18:22 UTC · Community Announcements · Ace
Fix for random events not triggering for AI factions for some galaxy seeds Shader optimization for tactical and planet view scenes
2026-07-21 21:24 UTC · Community Announcements · Ace
Feature- Codex QOL- Pan to homeworld added to diplomacy menu QOL- Skip to system view option added- Will select the highest population colony in a system to enter colony view. (goes to system view for systems with only outposts or ones you do not occupy) QOL- Galaxy seed and advanced game start save in persistent settings Loading and menu performance optimizations (half loading time for some systems) Fix for display case for subterranean and planner hero trait Fix for case where housing could terminate early for subterranean and planner hero trait
2026-07-13 17:00 UTC · Community Announcements · Ace
Greetings current and future Lords of Rigel! This week Lord of Rigel is 75% off. Help shape the galaxy or free it from those who would control it!The Lord of Rigel demo and soundtrack are available for free download.If you have comments, suggestions, feedback, or reporting issues check out our steam forums and discord. If you enjoy the game please leave a review!Lord of Rigel Discord
2026-07-09 19:38 UTC · Community Announcements · Ace
Greetings Lords of Rigel! The most recent update included performance enhancements and bug fixes for reported issues. The update also included a new weapon available from engaging various types of pirate forces, the Coilgun. Coilguns are a "middle of the road" kinetic weapon providing a more "vanilla" option that pairs well with laser cannons for the early to mid game.Additionally, two community requests have been added namely breaching pods providing a small chance for technology capture when used and rebalancing of some of the higher end monster weapons when acquired so they start with less
2026-06-27 06:32 UTC · Community Announcements · Ace
Balance- Higher tech levels for elder and monster weapons for mods and miniaturization Feature- Small chance for breaching pods to capture technologies (successful attacks needed, 1% chance) QOL- Monster and elder techs no longer change tech level in research menu (only researchable techs) QOL- Disabling all filters in weapons designer menu will default to beams when re-opening menu
2026-06-25 17:00 UTC · Community Announcements · Ace
Greetings current and future Lords of Rigel! This week Lord of Rigel is 75% off. Help shape the galaxy or free it from those who would control it!The Lord of Rigel demo and soundtrack are available for free download.If you have comments, suggestions, feedback, or reporting issues check out our steam forums and discord. If you enjoy the game please leave a review!Lord of Rigel Discord
2026-06-24 03:47 UTC · Community Announcements · Ace
QOL- Tactical no longer switches to autoresolve if there is only a starbase and support ships Critical- Fix for rare case where rapidly hitting close key in audience threat messages could cause a softlock if a treaty proposal was queued after Fix for instance of fleet defeated appearing when support ships and planetary defenses win a combat Fix for rare case of starbase appearing in balance of power tooltip if not present Fix for case of tactical over prompt showing support ships as destroyed Fix for case where starbase balance of power was not calculated correctly in autoresolve Fixes for cas
2026-06-17 21:49 UTC · Community Announcements · Ace
Critical- Fix for rare case where AI outpost destruction could affect system indices Optimization for galaxy menu UI Fix for sensor refresh when AI attacks (blockades) undefended planets and lacks bombs
2026-06-09 19:17 UTC · Community Announcements · Ace
Balance- Fighters and bombers more effective in autoresolve Fix for case where planets menu did not refresh outposts on new construction if cutscenes or GNN were disabled. Bomb icon now displays if a fleet has bombers only and no bombs Fix for breaching pod effectiveness in autoresolve
2026-06-05 20:19 UTC · Community Announcements · Ace
Greetings Lords of Rigel! Release 1.21 includes a new monster weapon that can be acquired by defeating the grand menace Von Neumann Mothership or Von Neumann Probes. Updates over May also include community requested features including customization features, namely renaming species in the Evolutionary Mutation menu and bombers contributing to bomb counts in the orbital bombardment menu.What is coming next as a roadmap? Some more community requested features are planned, including a codex in the info screen with gameplay hints and lore. Codex entries will be unlocked based on encountering monst
2026-06-05 19:20 UTC · Community Announcements · Ace
Content- New monster weapon for Von Neumann Probes and Motherships (can be acquired by defeating them...) QOL- Tutorial goal window anchor adjustment and scales with content QOL- Info ranking tooltip notes spies not needed for omniscient species to have ranking data Omniscient species now display end turn names for uncontacted species Omniscient species in Info screen shows all species Fix for tutorial click to planet view in sidebar cases Optimizations for sensors
2026-05-29 22:08 UTC · Community Announcements · Ace
Feature- Bombers now can contribute bombs in orbital bombardment- they use best available bomb QOL- Tooltips for ship system stats in ship designer QOL- Tooltips with additional scoring information in end game menu Visual fix for case of random species button remaining on Measurement tool now disables for outliner and event ticker menu opening events Red for negative values in ground unit armor tooltip Fix for case where scrapping didn't refresh fleet tooltip data
2026-05-25 18:15 UTC · Community Announcements · Ace
QOL- Custom species names in custom species menu and evolutionary mutation menu Balance- VN Drone shield strength reduced for early game Fix for rare cases of companion stars larger than central stars Critical- Fix for case where player could enter custom species menu with an invalid Galaxy ID
Full appinfo as delivered by Steam PICS, changenumber 38731966. Also at /api/app/437440/raw.
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