Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-09-11 20:16 UTC · Community Announcements · JoshV
Fixes:Crash for Warship + Rails captain is fixedJunkyard Dog was missing it's explosion on death (and I was spawning them too often in the Anomaly missionNew:Asteroids have been revamped in how they fracture and split. Chain Laser has a new sound to differentiate it from the PD laser.
2026-09-10 17:17 UTC · Community Announcements · JoshV
5 New Levels!Five brand new levels to challenge you, each with a new boss and some new minions.5 New Playable ShipsHeavy Mech: Slower than the mech, but capable of carrying more firepowerCentipede: grows longer with each weapon taken, but segments can be lostBrawler: Slow, but can shield itselfTracer: Leaves a damaging ion wake behind itRearGuard: All it's fixed mounts are rear facing3 New CaptainsHud Tooltips, Damage Type implemented, UI Revamp for ship selectKinetic, Energy and Explosive, each with their own level up choice to grant more damage to that type.You can hover over your weapons to
2026-09-05 01:21 UTC · Community Announcements · JoshV
A quick fix for the Shurikat colliders getting corrupted during bake and being unhittable. Also fixed the mech mouse steering not working properly when set to on, but normal mouse steering being off.
2026-09-04 18:38 UTC · Community Announcements · JoshV
I've added unique special weapons that can be purchased from the upgrade store for each of the ships. They have a high cooldown (60 seconds), but can really clear out a lot of enemies.I've also reworked the boss camera, I've had feedback that it gets too zoomed out and makes it hard to see/play. So now I revert back to the normal camera if you get too far away, and put up an orange arrow pointing to the boss. If you get closer, it will go back to trying to keep the boss in frame. Let me know what you think!
2026-08-31 15:33 UTC · Community Announcements · JoshV
There was a bug with the Mecha Boss on level 7 that caused it to not take damage from any projectiles. Has been fixed!I also spent some time revamping the Captain's menu to show the benefit of ranking up a captain.New sounds for when your ship takes damage, including a low health warning when you are below 25%And a new weapon: The Stasis Projector Turret, fires fields that slow enemies and damage enemies.New Combo for the PDC + Repulsor as well, a low damage wide area that pushes enemies.
2026-08-25 21:46 UTC · Community Announcements · JoshV
Hard mode is now available for any Level you've already beaten with at least one ship.Hard mode adds new Elite enemies that will spawn intermittently. Tougher than their normal counterparts, with more HP, more damage: In addition, each of the end level bosses are tougher in hard mode. With some new tricks up their sleeves.
2026-08-24 04:01 UTC · Community Announcements · JoshV
* Shouldn't get keyboard/mouse constantly fighting in the tooltips * Superflak wasn't marked as Fixed, so on warship it could end up off of your main turrets. * Perf optimizations for the lightning clouds, some folks were reporting slowdowns there * Nerfed the Pacifist, no chain rail, lowered damage/fire rate buffs. * Moved some rank up requirements around, mostly to make it easier/nicer, the Fighter gets a little twitchy w/ turn rate boosts, and the Galleon has a hard time on the Vortex w/ thrust reductions. * The orbitals on Level 7 were marked as enemies but had infinite hitpoints, so moved
2026-08-22 18:45 UTC · Community Announcements · JoshV
Some perf fixes went in, stripping out remaining old VFX on some enemies, should help increase performance, especially as enemy count gets higher.Range modifier on Captain wasn't being plumbed properly on everything, fixed that. Should be very noticeable on Barx now.
2026-08-19 23:33 UTC · Community Announcements · JoshV
Captains have been added to the game. They present players with stat modifiers for ships, as well as adjusting starting equipment and excluding some choices from the level up menu.There are now achievements for unlocking each Captain, as well as ranking them up to the final level.In addition, I've done a perf pass that should help out a lot. It's audio related, moved more filtering down to the ECS layer instead of letting it bubble up to the Game Object and Audio Layers.I've also revamped the Profile selection UI. I've removed the option to name your profile, because it's really more of a head
2026-08-17 20:23 UTC · Community Announcements · JoshV
Just some small things in this one:Users were reporting units disappearing in non-auto detail settings, logs had no smoking gun, but I think I've figured it out. If folks still see it happening let me know, I was never able to repro locally.I have updated the Resolution / Window mode to allow for folks to resize, and added the ability to select your refresh rate along side the resolution.Separate settings for the Mech so that you can rebind it separately, and turn on mouse steering / mouse look for it specifically. Mouse look defaults to ON for Mech!Instead of the rather lame LeftRight display
2026-08-16 17:25 UTC · Community Announcements · JoshV
A quick patch for Repulsor Wave, using it in a combo item while it was active could cause an exception that would crash the game, has now been fixed. (Also Super Chaingun got inadvertently set to Turret Mount instead of Fixed, fixed now)
2026-08-16 02:27 UTC · Community Announcements · JoshV
Someone was having trouble with the Prism Laser causing a crash on their system. I'm hoping this will fix it. If not, and you continue to get crashes, please send me your PlayerLogs!They can be found at: C:\\Users\\ \\AppData\\LocalLow\\Ferrous\\Seven Suns Of Orion\\Player.logI have not confirmed, but for Linux I think its:~/.steam/steam/steamapps/compatdata/4385510/pfx/drive_c/users/steamuser/AppData/LocalLow/Ferrous/Seven Suns Of Orion/Player.log
2026-08-14 16:25 UTC · Community Announcements · JoshV
Had a bug with the creating new profile entry not working with regular keyboards. So I decided if I was going to do an update, I might as well add some of the new combo weapons I had cooked up.Swarm Missiles = Frag + Minimissiles, even tinier than minimissiles, but greater in numberGravbomb Minimissiles = minimissiles that explode into tiny grav wells Chain Laser = fires a laser that chains between targetsGravRail = creates a gravity well in front of the player shortly before firing the railgun. Make the bad guys line up for you!
2026-08-13 18:36 UTC · Community Announcements · JoshV
So the Codex has been added!Accessible from Main or Pause menu.Lists Player ships, Weapons, Discovered Combos, Enemies and Bosses.(I need to add descriptions to both enemies and bosses, so bear with me)1 new weapon added: The Repulsor wave!1 new combo weapon added: The Laser Drone1 new enemy added: Heavy Fighter: shoots a blast of small shots like a shotgun.With plans for more, I want to combo more things with Laser, Repulsor and the Gravity Bomb.Thanks everyone, have fun, and always I appreciate all forms of feedback, both positive and negative.I want to give a shoutout to Aria for being a go
2026-08-12 03:27 UTC · Community Announcements · JoshV
Ship handling:Doubled drag on many ships so they slow down more quickly, proportionally updated their thrust so they should remain the same acceleration. The drag was very low, so doubling it sounds extreme, but it's not too different. Lowered top speed on the Cruiser. Should help with the pinball / sliding / piloting being tough feel. (I did not double drag on the Saucer)The standard drone has half the mass it used to, with less thrust so roughly the same acceleration. Pushes player ships less, and more affected by gravity and explosions, etc. This seemed fine during testing, I was able to mo
Full appinfo as delivered by Steam PICS, changenumber 38804770. Also at /api/app/4385510/raw.
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