Falling Stars: War of Empires is a fast-paced digital tabletop strategy game where each decision you make forces the game to evolve differently every time you play. Command hundreds of ships in battle, resolve intricate political agendas, and discover the deep interplanetary relations of the galaxy!
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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:06 UTC
$14.99
$14.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
1950620
2017-07-10 22:00 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
439961
windows · english
584.74 MB
478.68 MB
3060414986875903703
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1950620
public
2017-07-10 22:00 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-06-26 16:43 UTC · Community Announcements · Daniel Karsai
The long awaited 1.05 patch is here! Some notable additions and changes have been made to the gameplay in the form of the morale system, formations in battle, some streamlining of controls and so on. We've showcased most of the featureset of this patch in our previous post: http://steamcommunity.com/games/439960/announcements/detail/812157060060517411 It might be worth taking another look at the tutorial to get a refresher on how the updated controls and new mechanics work, as a number of problematic control methods have been either removed or changed. (ie moving units by clicking on them dire
2017-06-26 16:43 UTC · Community Announcements · Daniel Karsai
The long awaited 1.05 patch is here! Some notable additions and changes have been made to the gameplay in the form of the morale system, formations in battle, some streamlining of controls and so on. We've showcased most of the featureset of this patch in our previous post: http://steamcommunity.com/games/439960/announcements/detail/812157060060517411 It might be worth taking another look at the tutorial to get a refresher on how the updated controls and new mechanics work, as a number of problematic control methods have been either removed or changed. (ie moving units by clicking on them dire
2016-08-01 13:33 UTC · Community Announcements · LNL Games
We've been heads down on some huge updates! First, battles. Now you can move an entire squadron of ships just by one drag and drop. It also shows you how many of those ships you have, and how many have been killed on each side. Battles will also allow formation changes in real time during battle instead of the "regroup" + "lock coordinates" flow: http://imgur.com/TniIZhV.png http://imgur.com/Uq5ooqo.png We are removing the symbols from the HUD and have cleaned up all of the button styles for clarity and crispness. the victory point panel has been redone to make it absolutely clear what victory
2016-08-01 13:33 UTC · Community Announcements · LnLP
We've been heads down on some huge updates! First, battles. Now you can move an entire squadron of ships just by one drag and drop. It also shows you how many of those ships you have, and how many have been killed on each side. Battles will also allow formation changes in real time during battle instead of the "regroup" + "lock coordinates" flow: http://imgur.com/TniIZhV.png http://imgur.com/Uq5ooqo.png We are removing the symbols from the HUD and have cleaned up all of the button styles for clarity and crispness. the victory point panel has been redone to make it absolutely clear what victory
2016-05-10 02:37 UTC · Community Announcements · LNL Games
Path 1.04 comes in packing some heat, with an enhanced look and feel, usability improvements, more informative interface, and AI that scales better in larger galaxy sizes. Barters received more attention in this patch two, in both diplomacy benefits and benefits for you the player. Now, improving relations with a planet before bartering will grant over double the barter effects, and all of the unit barters will affect any planet you own that contains an OCF! So give the new features a shot, and let us know what you think! As always, we will be posting what's coming up next in patch 1.05 tomorr
2016-05-10 02:37 UTC · Community Announcements · LnLP
Path 1.04 comes in packing some heat, with an enhanced look and feel, usability improvements, more informative interface, and AI that scales better in larger galaxy sizes. Barters received more attention in this patch two, in both diplomacy benefits and benefits for you the player. Now, improving relations with a planet before bartering will grant over double the barter effects, and all of the unit barters will affect any planet you own that contains an OCF! So give the new features a shot, and let us know what you think! As always, we will be posting what's coming up next in patch 1.05 tomorr
2016-04-30 00:23 UTC · Community Announcements · LNL Games
After receiving a large volume of feedback from the community here on Steam, reviewers, and elsewhere, we listened. A lot of gamers view publishers and developers as being completely immovable, stubborn, or just greedy... but if there is one thing that David at Lock 'n Load Publishing and Philip (me) at Riveted Games care most about, it is the long term relationship with our gamers. After David and I discussed the price in more depth, and talking with the community, we decide to take a chance. Our reason was simple: We value the years of effort that went into making this game, the depth of str
2016-04-30 00:23 UTC · Community Announcements · LnLP
After receiving a large volume of feedback from the community here on Steam, reviewers, and elsewhere, we listened. A lot of gamers view publishers and developers as being completely immovable, stubborn, or just greedy... but if there is one thing that David at Lock 'n Load Publishing and Philip (me) at Riveted Games care most about, it is the long term relationship with our gamers. After David and I discussed the price in more depth, and talking with the community, we decide to take a chance. Our reason was simple: We value the years of effort that went into making this game, the depth of str
2016-04-27 21:17 UTC · Community Announcements · LNL Games
So after 3.5 years of development and tons of community feedback from our diehard fans, we're finally live! ...but that's not all, we already have a long list of ideas on how to make this game even more enjoyable for (hopefully) years to come. Here's what you can expect in the coming days, weeks, and months: Patches as often as needed to address issues Mac build Linux build Localization Enhanced multiplayer tooling additional free content for the first month or 2 Once those are finished, we will take a look at what players want more of and incorporate that into the first major DLC pack. What y
2016-04-27 21:17 UTC · Community Announcements · LnLP
So after 3.5 years of development and tons of community feedback from our diehard fans, we're finally live! ...but that's not all, we already have a long list of ideas on how to make this game even more enjoyable for (hopefully) years to come. Here's what you can expect in the coming days, weeks, and months: Patches as often as needed to address issues Mac build Linux build Localization Enhanced multiplayer tooling additional free content for the first month or 2 Once those are finished, we will take a look at what players want more of and incorporate that into the first major DLC pack. What y
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