Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-09-21 18:38 UTC · Community Announcements · Latenights7
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28049196/c452731e782cc7d0d229eb6a5a4d675916976de7.png Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend. The One Gamer Fund is a new philanthropic initiative comprised of seven gaming
2017-09-21 18:38 UTC · Community Announcements · Latenights7
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28049196/c452731e782cc7d0d229eb6a5a4d675916976de7.png Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend. The One Gamer Fund is a new philanthropic initiative comprised of seven gaming
2016-11-10 22:44 UTC · Community Announcements · Gambitious
Hey there guys, We've been listening to the many requests for a mobile version of the game that we've received from the community and gaming press alike, and we're thrilled to announce that RunGunJumpGun is now available on iOS and Android as well! The game launched today as an official Editor's Choice pick on the App Store, so hopefully there will be a lot more brave run gunners joining the community. Thanks a lot for your continued support guys!
2016-11-10 22:44 UTC · Community Announcements · Good Shepherd Entertainment
Hey there guys, We've been listening to the many requests for a mobile version of the game that we've received from the community and gaming press alike, and we're thrilled to announce that RunGunJumpGun is now available on iOS and Android as well! The game launched today as an official Editor's Choice pick on the App Store, so hopefully there will be a lot more brave run gunners joining the community. Thanks a lot for your continued support guys!
2016-09-05 15:52 UTC · Community Announcements · logangilmour
Some people with high refresh rate monitors have been reporting that the game runs way too fast. I've just put out an update that should automatically override VSync if the game detects frame rates too high (We're supposed to be frame-locked at 60fps).
2016-09-05 15:52 UTC · Community Announcements · logangilmour
Some people with high refresh rate monitors have been reporting that the game runs way too fast. I've just put out an update that should automatically override VSync if the game detects frame rates too high (We're supposed to be frame-locked at 60fps).
2016-07-31 13:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Brendan Caldwell)
I haven’t played a masochistic gravity-defying platformer since I finished the Veni Vidi Vici run back in the good old days. But this side-scrolling runner looks like the business. RunGunJumpGun features a spaceman out of his depth in a galaxy of weirdos, armed with a gun that can only shoot down or forward. Firing down propels you into the air and firing forward let’s you drop while also blasting obstacles and enemies out of your way. That’s it. Two buttons, one gun, angry music. Come see it in action. …
2016-07-28 16:39 UTC · Community Announcements · IceMakerPresident
We're beyond thrilled to announce today that we'll be working with Gambitious Digital Entertainment to release RunGun this summer. Besides them having worked hard to bring several amazing games to life, they're also some of the swellest people we've ever met. They also have ruthless standards of quality, so we've had to work even harder to make sure our game stacks up. -M.
2016-07-28 16:39 UTC · Community Announcements · IceMakerPresident
We're beyond thrilled to announce today that we'll be working with Gambitious Digital Entertainment to release RunGun this summer. Besides them having worked hard to bring several amazing games to life, they're also some of the swellest people we've ever met. They also have ruthless standards of quality, so we've had to work even harder to make sure our game stacks up. -M.
2016-06-04 01:24 UTC · Community Announcements · IceMakerPresident
RunGunJumpGun 0.2.0-beta – AtomikTummy is out now! The good: -refined difficulty in World 1 -World 2 now playable! Let us know what you think. We're seeking feedback. -A bunch of graphics fiddled with. -Some new writing -New pause menu. -New 'act' structure. -For everyone who complained about level 40 being too hard... you were right! We've moved it so that it's hard to get to by accident. If you want the pain, you have to seek it out. The bad: -Your save file is gone. Sorry! Logan says something about this being the last time that happens, so if you've got an issue take it up with him: @Logan
2016-06-04 01:24 UTC · Community Announcements · IceMakerPresident
RunGunJumpGun 0.2.0-beta – AtomikTummy is out now! The good: -refined difficulty in World 1 -World 2 now playable! Let us know what you think. We're seeking feedback. -A bunch of graphics fiddled with. -Some new writing -New pause menu. -New 'act' structure. -For everyone who complained about level 40 being too hard... you were right! We've moved it so that it's hard to get to by accident. If you want the pain, you have to seek it out. The bad: -Your save file is gone. Sorry! Logan says something about this being the last time that happens, so if you've got an issue take it up with him: @Logan
2016-04-20 16:27 UTC · Community Announcements · IceMakerPresident
RunGunJumpGun 0.1.0-beta – LaughingPup New: Crazy trail path behind bullets. Changed: Levels 'Descentropy', 'Xlabraxian Soda Pop', 'Master Blaster', 'Labsynth', 'I’ll Have One of Everything' moved later for better difficulty curve. Changed: We changed button-switching so you can hold either button, and it prefers the one most recently pressed. Looking for feedback on this, since it encourages lazy ways of playing (holding the shoot button permanently). Plus: a bunch of under the hood stuff that isn't visible in game. It makes it easier for us to adjust level order and add new stuff. Changes fr
2016-04-20 16:27 UTC · Community Announcements · IceMakerPresident
RunGunJumpGun 0.1.0-beta – LaughingPup New: Crazy trail path behind bullets. Changed: Levels 'Descentropy', 'Xlabraxian Soda Pop', 'Master Blaster', 'Labsynth', 'I’ll Have One of Everything' moved later for better difficulty curve. Changed: We changed button-switching so you can hold either button, and it prefers the one most recently pressed. Looking for feedback on this, since it encourages lazy ways of playing (holding the shoot button permanently). Plus: a bunch of under the hood stuff that isn't visible in game. It makes it easier for us to adjust level order and add new stuff. Changes fr
2016-04-15 05:47 UTC · Community Announcements · IceMakerPresident
While Logan has been huffing away with his regular improvements, Jordan and I backtracked a little bit to improve the look and feel of the first world. For my part, it meant totally changing the ruleset the defines how the world tile sprites appear. So in general the world should look more busy and packed with detail, with fewer barren patches of detail-less sludge. I also added in background tiles to break up some of the monotony. If you played the game before these changes, I'm curious to know how you feel about the changes. As for Jordan... I don't really know what he did, but I'd call it a
2016-04-15 05:47 UTC · Community Announcements · IceMakerPresident
While Logan has been huffing away with his regular improvements, Jordan and I backtracked a little bit to improve the look and feel of the first world. For my part, it meant totally changing the ruleset the defines how the world tile sprites appear. So in general the world should look more busy and packed with detail, with fewer barren patches of detail-less sludge. I also added in background tiles to break up some of the monotony. If you played the game before these changes, I'm curious to know how you feel about the changes. As for Jordan... I don't really know what he did, but I'd call it a
Full appinfo as delivered by Steam PICS, changenumber 37434570. Also at /api/app/440550/raw.
{
"appid": "440550",
"common": {
"name": "RunGunJumpGun",
"type": "Game",
"releasestate": "released",
"oslist": "windows,macos",
"icon": "fc49c600136364f747c05c7f08d6c6d773b98a51",
"logo": "a7363076a535fb5ae1b013794ed23f836df9c766",
"logo_small": "a7363076a535fb5ae1b013794ed23f836df9c766_thumb",
"clienttga": "c3795ba431ca19244531ec4c4f0b9ed2ad683943",
"clienticon": "4300c41f404f7b06a7d3e1e6755a0c3584329b1c",
"languages": {
"english": "1",
"german": "1",
"french": "1",
"italian": "1",
"spanish": "1",
"russian": "1",
"japanese": "1",
"brazilian": "1"
},
"linuxclienticon": "6f0fc571e33efd29a922e177aeeb873d4d5d91b6",
"clienticns": "b0956099b5d53a28f839b9416b1b9bbdc414f5c9",
"steam_deck_compatibility": {
"category": "3",
"steamos_compatibility": "2",
"steam_machine_compatibility": "3",
"test_timestamp": "1669334400",
"tested_build_id": "2427657",
"tests": {
"0": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-7.0-5",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "1",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "RunGunJumpGun",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"store_screenshot": "ss_b67438c1f2b4c39e706665885e91e683d395c740.jpg",
"store_asset_mtime": "1534151358",
"associations": {
"0": {
"type": "developer",
"name": "ThirtyThree"
},
"1": {
"type": "publisher",
"name": "Good Shepherd Entertainment"
}
},
"primary_genre": "23",
"genres": {
"0": "1",
"1": "23"
},
"category": {
"category_2": "1",
"category_28": "1",
"category_23": "1",
"category_22": "1",
"category_29": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"subtitles": "true"
},
"french": {
"supported": "true",
"subtitles": "true"
},
"italian": {
"supported": "true",
"subtitles": "true"
},
"german": {
"supported": "true",
"subtitles": "true"
},
"spanish": {
"supported": "true",
"subtitles": "true"
},
"japanese": {
"supported": "true",
"subtitles": "true"
},
"brazilian": {
"supported": "true",
"subtitles": "true"
},
"russian": {
"supported": "true",
"subtitles": "true"
},
"arabic": {
"supported": "true",
"subtitles": "true"
},
"koreana": {
"supported": "true",
"subtitles": "true"
},
"schinese": {
"supported": "true",
"subtitles": "true"
},
"tchinese": {
"supported": "true",
"subtitles": "true"
},
"turkish": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1472662620",
"metacritic_score": "82",
"metacritic_fullurl": "https://www.metacritic.com/game/pc/rungunjumpgun?ftag=MCD-06-10aaa1f",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "440550",
"store_tags": {
"0": "19",
"1": "492",
"2": "3964",
"3": "1625",
"4": "4026",
"5": "3871",
"6": "1756",
"7": "4255",
"8": "4182",
"9": "8666"
},
"review_score": "8",
"review_percentage": "85"
},
"extended": {
"developer": "ThirtyThree",
"publisher": "Good Shepherd Entertainment",
"homepage": "http://www.rungunjumpgun.com",
"listofdlc": "523840",
"dlcavailableonstore": "1"
},
"config": {
"contenttype": "3",
"installdir": "RunGunJumpGun",
"launch": {
"0": {
"executable": "rungunjumpgun.app\\Contents\\MacOS\\rungunjumpgun",
"type": "default",
"config": {
"oslist": "macos"
}
},
"1": {
"executable": "rungunjumpgun.exe",
"type": "default",
"config": {
"oslist": "windows"
}
}
},
"steamcontrollertemplateindex": "4"
},
"depots": {
"440551": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "8125322433725445527",
"size": "332426119",
"download": "90323728"
}
}
},
"440552": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "5760464509136368364",
"size": "288615283",
"download": "79006752"
}
}
},
"523840": {
"dlcappid": "523840",
"manifests": {
"public": {
"gid": "214925354975592446",
"size": "252608868",
"download": "244830448"
}
}
},
"baselanguages": "english,german,french,italian,spanish,russian,japanese,brazilian",
"branches": {
"public": {
"buildid": "2427657",
"timeupdated": "1522787693",
"timebuildupdated": "1515627704"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "1000000",
"maxnumfiles": "10"
}
}