Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
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2026-03-04 18:08 UTC · Community Announcements · Altfuture
Hello everyone!Today is exactly 10 years since Switchcars was first released! While I'm not entirely ready to accept this shocking fact, I sure am happy to celebrate it with a -75% discount for the next two weeks, alongside a little storefront refresh!There's no new update, as the game was wrapped up in 2021 after all, but there is something cool and new still, that most of you might be unaware of:Remember that a vehicle editor was added in the last 1.1 update, to help keep things fresh? A few amazing members of our community have put it to good use, and created mods with not 100, not 1000, bu
2021-05-05 09:39 UTC · GamingOnLinux
Switchcars is a very strange game. One where you run along, throw a hook into cars to speed up, pinch all sorts of vehicles and try to outrun strange alien creatures. Read the full article here: https://www.gamingonlinux.com/2021/05/after-many-years-switchcars-is-done-and-has-left-early-access
2021-04-30 16:59 UTC · Community Announcements · Altfuture
More than eight years after work on it began, Switchcars just graduated to a full release alongside its biggest update so far! Switchcars was rather polished at the time of its initial launch in 2016. I kept it in Early Access all this time, however, because I wanted to add more to it. An amount of 15 hefty updates were made in the meantime, and today’s one is the biggest so far: It adds almost 200 new vehicles (totalling to 1305), an editor for players to create their own vehicles and props, a new “Rally” game mode and many smaller improvements and bug fixes. The game is filled with lots of c
2021-04-30 10:13 UTC · Community Announcements · Altfuture
In about 7 hours from now, Switchcars will be released out of Early Access! With that you'll get a massive update 1.1, a new trailer, store page overhaul and some extra videos! Stay tuned for the second news post later today! In the meantime, I thought you'd like a tease with the update changelog below. Enjoy! {STEAM_CLAN_IMAGE}/12055837/baf61f2ed161c091a8da42acedecb4f1af2b5a4d.jpg v1.1 - April 30, 2021 Customization: - Added Vehicle Editor - Used to create sets of vehicles, animals and props, in-game - Accessible as a game mode - Features simple icon-selection interface for most object parame
2018-06-02 15:08 UTC · Community Announcements · Altfuture
Hi everyone, It’s been a long time since Switchcars was last updated, so I want to let you know the current situation. Beta update in development: As many of you know already, the upcoming beta update has been in the works since late 2016. Some of its features and fixes were released in updates 13, 14 and 15, and the most difficult part of it (for me at least) was the integration of Steam API to the Switchcars engine. Being made in Pygame, this actually required some work that no other Pygame game ever did. That work was done by Damir, a friend of mine, over a year ago. One of the update’s maj
2017-04-08 17:58 UTC · Community Announcements · Altfuture
Hey guys! A new update is here - this time primarily focused on your suggestions from the forum, mainly the Random ideas thread! Thank you everyone for the awesome suggestions - keep them coming! The update includes some not yet visible work too, but more on that in a later update. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12055837/794c14aafab88346e3a55910542bddc1821c003e.png Drafting effect: Switchcars now features a relatively advanced simulation of drafting! It's an aerodynamics thing: if you tail a vehicle that is clearing air in front of you, you will reach a
2017-04-08 17:58 UTC · Community Announcements · Altfuture
Hey guys! A new update is here - this time primarily focused on your suggestions from the forum, mainly the Random ideas thread! Thank you everyone for the awesome suggestions - keep them coming! The update includes some not yet visible work too, but more on that in a later update. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12055837/794c14aafab88346e3a55910542bddc1821c003e.png Drafting effect: Switchcars now features a relatively advanced simulation of drafting! It's an aerodynamics thing: if you tail a vehicle that is clearing air in front of you, you will reach a
2017-02-20 20:47 UTC · Community Announcements · Altfuture
Hey all! The new Switchcars update is up! While it's got a lot of small fixes and a ton of work that's yet to be utilized in the coming builds, here are some of the highlights: Note: Hardcore mode and database entries for four specific powerups will need to be unlocked again, due to changes in the savegame system. Lane age variants: Remember how, apart from vehicles, different eras all looked the same? Now, the year you're in affects the look of the lanes as well! Human-made lanes, such as roads, will look differently in 1950's compared to 2030's. Free Roam now lets you change the year during
2017-02-20 20:47 UTC · Community Announcements · Altfuture
Hey all! The new Switchcars update is up! While it's got a lot of small fixes and a ton of work that's yet to be utilized in the coming builds, here are some of the highlights: Note: Hardcore mode and database entries for four specific powerups will need to be unlocked again, due to changes in the savegame system. Lane age variants: Remember how, apart from vehicles, different eras all looked the same? Now, the year you're in affects the look of the lanes as well! Human-made lanes, such as roads, will look differently in 1950's compared to 2030's. Free Roam now lets you change the year during
2017-02-08 01:48 UTC · Community Announcements · Altfuture
Hey guys, As I wrote in December, something new has been cooking for about 8 months now. Today I’m super excited to introduce you to our new upcoming VR game - Derail Valley! Before I continue, let me just say this - Derail Valley actually already helped fund further Switchcars development! There’s a ton of interesting things to share, but I’ll try to keep it as short as possible and stick to the key points, so please bear with me: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12055837/96244333853ec1592cccbcdf73f96cd895277a09.jpg https://youtu.be/p5PEKotBNfo What is De
2017-02-08 01:48 UTC · Community Announcements · Altfuture
Hey guys, As I wrote in December, something new has been cooking for about 8 months now. Today I’m super excited to introduce you to our new upcoming VR game - Derail Valley! Before I continue, let me just say this - Derail Valley actually already helped fund further Switchcars development! There’s a ton of interesting things to share, but I’ll try to keep it as short as possible and stick to the key points, so please bear with me: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12055837/96244333853ec1592cccbcdf73f96cd895277a09.jpg https://youtu.be/p5PEKotBNfo What is De
2016-12-20 16:01 UTC · Community Announcements · Altfuture
Hey everyone! Only a news update this time - but a rather important one: I made a blog post detailing some key information related to Switchcars, which was never posted so far. It's related to the game's success since release, how it almost never got made, as well as future plans for both the game and the company! Switchcars and Altfuture: a look at 2016 and future plans Just keeping you guys up to date - soon there will be more concrete news on the new features, can't wait to share those! Now heading back to work, and see you next time with another game update. As always if you have any quest
2016-12-20 16:01 UTC · Community Announcements · Altfuture
Hey everyone! Only a news update this time - but a rather important one: I made a blog post detailing some key information related to Switchcars, which was never posted so far. It's related to the game's success since release, how it almost never got made, as well as future plans for both the game and the company! Switchcars and Altfuture: a look at 2016 and future plans Just keeping you guys up to date - soon there will be more concrete news on the new features, can't wait to share those! Now heading back to work, and see you next time with another game update. As always if you have any quest
2016-10-22 14:30 UTC · Community Announcements · Altfuture
Hey all! Before diving into update details, I'd like to announce that I was temporarily joined by a programmer and a friend of mine, Damir Veapi, in solving some technical issues in Switchcars. He already did some notable work prior to release, but also in the previous update 12 and now, 13. His involvement with the project likely won't be long, but it's very meaningful already. In this update, and throughout next several ones our aim is to make the game as stable as possible, so that it will be able to leave alpha and have its development continue in a more mature beta state. This also means
2016-10-22 14:30 UTC · Community Announcements · Altfuture
Hey all! Before diving into update details, I'd like to announce that I was temporarily joined by a programmer and a friend of mine, Damir Veapi, in solving some technical issues in Switchcars. He already did some notable work prior to release, but also in the previous update 12 and now, 13. His involvement with the project likely won't be long, but it's very meaningful already. In this update, and throughout next several ones our aim is to make the game as stable as possible, so that it will be able to leave alpha and have its development continue in a more mature beta state. This also means
Full appinfo as delivered by Steam PICS, changenumber 34831526. Also at /api/app/442210/raw.
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