Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-12-14 13:28 UTC · Community Announcements · HELM Systems
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/6bf4f82a70cdf04baa28d81929a486d9825d4762.jpg As a token of gratitude to those of you who joined/will join our Discord channel, every Friday we will be posting exclusive content related to the game. Today we posted a short video demonstrating more of our upcoming EA2's melee combat. The link to our Discord once again is: https://discord.gg/jtcjaWd Hope we see you there, cheers! :) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/472ac546f0e2e42946f7fa7e48aa9d3cca6c0d1e.png https://steamcdn-a.a
2018-12-13 14:21 UTC · Community Announcements · HELM Systems
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/73ff0d5cbf0dd35c6d26d819783c2a57b6ddbd1b.jpg Plenty of goodies to share today...first things first though: Want to get a taste of what we have been working on all this time? Very well, we present to you our Early Access 2.0 Reveal trailer: https://www.youtube.com/watch?v=7Q5bDpHHYPs Now that we got that out of the way, some more news: We got a new website at www.thesoulkeeper.com We are accepting Beta Testing applications (visit official website to get more info on that) Join our Discord channel, every Friday (starting
2018-11-28 17:00 UTC · Community Announcements · HELM Systems
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/6ddf810c4585bbc842f9ee995474eb82066e804d.jpg Welcome to another Dev Blog update! We know, we know, it has been a while since July 12th... However there's a good reason for that. We know you've been craving some new screenshots, or even better, some new videos, and all these are coming very soon, but today's update is about bringing you up to speed with why we have been quiet since the last dev blog update. All these months since our last update here, our team has been working harder than ever, at insane speeds and qual
2018-07-12 20:15 UTC · Community Announcements · HELM Systems
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/381cbb1058ed021e0ea4d43a91c915a4ebdbc902.jpg We know...you didn't expect this update to follow only a day after the last one ;) Well, here it is, and what an update we got for you today!! While we will be focusing on wearable helmets, if you go through the trouble of watching the vids posted later in this update, you will walk away with a much better understanding of the combat mechanics as well as more eye candy. But let us not stray too far from the topic at hand, the helmets. As we have been saying again and again,
2018-07-11 15:10 UTC · Community Announcements · HELM Systems
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/ea2e14671b02b462716889f783f2f7a6398e6c0a.jpg Hail virtual warriors and spellcasters and welcome to the fifth dev blog update! We have always felt that immersion is among our top priorities with our game. We believe in achieving it through many different ways. Realistic graphics and detailed environments, detailed interactions and mechanics, detailed sound design, believable characters that feel alive and so much more. In the above statement you probably noticed one word being repeated again and again...detailed. We fee
2018-06-16 19:00 UTC · Community Announcements · HELM Systems
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/8884c3fe37fd7f860ed92b9deaa20f107a0f81ed.jpg Hail virtual warriors and spellcasters and welcome to the fourth dev blog update! Today we are discussing some of the activities you can perform on the side, more specifically hunting. There are several aspects to hunting in the game, so we decided to split it into different parts and today we will take a closer look at the first one. From the start we wanted to offer a large, open world environment. It is not an easy goal to reach, not only because of all the technical chal
2018-06-06 19:31 UTC · Community Announcements · HELM Systems
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/c7e012dc05dc011c4b97425db96ade6955095d64.jpg Hail virtual warriors and spellcasters and welcome to the third dev blog update! We are taking a look at some of the navigation mechanics, more specifically the compass. It's probably safe to say, we all agree that navigation in an RPG is quite important. Especially when an RPG has a lot of activities to immerse yourself in, besides the main quest(s) that is! Traditionally we are used to on-screen radars, or compasses (in all forms and shapes) placed somewhere in a non intru
2018-05-25 17:47 UTC · Community Announcements · HELM Systems
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/629067e5b6455c0e82899737bf38ceaa9d53e491.jpg Hail virtual warriors and spellcasters! Welcome to the second update blog in this series! Today we are briefly discussing a new feature we have added in, one that we feel is of great convenience to the player. Imagine yourselves in the middle of a quest, in a dark and hostile dungeon. You just managed to get yourself out of a difficult battle with two undead warriors. You won, but your health was depleted quite significantly. You have all the gold in the world, but you can't
2018-05-21 21:43 UTC · Community Announcements · HELM Systems
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/7fcf7a42388a4b03d7ccc5332d93c6ace854f66c.jpg Hail virtual warriors and spellcasters! This is the first of many Dev Blog updates that will follow between now and the release, not only for Early Access v.2.0 but also for any following updates all the way to the full release. For several months now we have been working hard, restructuring the entire game, rendering it unrecognizable since the first version that was released in August 2017. After months of intensive development under the radar, we feel now it is a good tim
2018-05-05 01:09 UTC · Community Announcements · HELM Systems
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26813514/fec82fdf66e690535395ae8c9fd536a4a56e2f0a.jpg Greetings! It has been a while since we shared any details on the latest progress of our game, and that has been for a good reason. We have been hard at work, putting apart all the old mechanics, even features and content, creating new while redesigning and replacing the old, all in an effort to bring a very different version, not only of our game, but also with ground breaking features and mechanics that have not made an appearance to any other VR RPG to date. The amount of
2017-12-17 16:55 UTC · Community Announcements · HELM Systems
As we approach the end of this year, we want to share a status update as well as an overview of what's coming next in the new year. As has been often stated in the discussion threads, we are actively and fully engaged in the development of the next update, which is not a patch, but a massive content update. We realize we have not been sharing too many details about it, as the team needs to stay focused on development, solely for the purpose of bringing you a top notch qualitative experience and continue working towards that end. So here is a brief Q&A we put together based on all the questions
2017-12-17 16:55 UTC · Community Announcements · HELM Systems
As we approach the end of this year, we want to share a status update as well as an overview of what's coming next in the new year. As has been often stated in the discussion threads, we are actively and fully engaged in the development of the next update, which is not a patch, but a massive content update. We realize we have not been sharing too many details about it, as the team needs to stay focused on development, solely for the purpose of bringing you a top notch qualitative experience and continue working towards that end. So here is a brief Q&A we put together based on all the questions
2017-09-25 21:10 UTC · Community Announcements · HELM Systems
In this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other fixes and updates. More specifically: Patch 1.3 notes: Detailed graphics user settings (available in both main and in-game menus) Detailed audio user settings controlling music, sound FX, speech/dialogue, master/overall volumes separately (available in both main and in-game menus) Overhauled audio system that categorizes each type of sound into different categories each handled b
2017-09-25 21:10 UTC · Community Announcements · HELM Systems
In this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other fixes and updates. More specifically: Patch 1.3 notes: Detailed graphics user settings (available in both main and in-game menus) Detailed audio user settings controlling music, sound FX, speech/dialogue, master/overall volumes separately (available in both main and in-game menus) Overhauled audio system that categorizes each type of sound into different categories each handled b
2017-09-13 18:21 UTC · Community Announcements · HELM Systems
We just wanted to share with all of you that we are all fine, and getting back to working on the game after Hurricane Irma passed through South Florida (where most of us are). We thank all of you who wished us well, and we hope those of you who were also on the storm's path, you didn't suffer any major damages and are getting back to normal as smoothly as possible. So, just as a reminder, here are the immediate updates we are currently working on and expect to be releasing soon: -Updated sound system that allows users to set the volumes for music, sfx, speech separately. -Updated sound system
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/442660/raw.
{
"appid": "442660",
"common": {
"name": "The SoulKeeper VR",
"type": "Game",
"eulas": {
"0": {
"id": "442660_eula_0",
"name": "The SoulKeeper VR EULA",
"url": "http://store.steampowered.com//eula/442660_eula_0"
}
},
"oslist": "windows",
"osarch": "64",
"controllervr": {
"steamvr": "1",
"oculus": "1"
},
"playareavr": {
"standing": "1",
"roomscale": {
"width": "2",
"depth": "1.5",
"360_required": "0"
},
"seated": "1"
},
"logo": "cd142a7eb9a8135be696d6e3f9ffec3988b3c9e5",
"logo_small": "cd142a7eb9a8135be696d6e3f9ffec3988b3c9e5_thumb",
"icon": "d31bfb3e9c7ebf2a6df2c48b25977257bb8a394c",
"clienticon": "b49f3c8c9b2452edb296977156b68c3987991b99",
"clienttga": "0a706213c24065ba0d1acb77f1189dfd42b47e2a",
"releasestate": "released",
"openvrsupport": "1",
"othervrsupport": "1",
"othervrsupport_rift_13": "1",
"restricted_countries": "DE",
"metacritic_name": "The SoulKeeper VR",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"store_screenshot": "ss_85d7fe9c4b5f2f2b2682d267cbf5525e4c751021.jpg",
"store_asset_mtime": "1502504079",
"associations": {
"0": {
"type": "developer",
"name": "HELM Systems"
},
"1": {
"type": "publisher",
"name": "HELM Systems"
}
},
"primary_genre": "3",
"genres": {
"0": "73",
"1": "74",
"2": "1",
"3": "23",
"4": "3",
"5": "70"
},
"category": {
"category_2": "1",
"category_52": "1",
"category_54": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
}
},
"original_release_date": "1502780400",
"steam_release_date": "1502843324",
"community_hub_visible": "1",
"gameid": "442660",
"onlyvrsupport": "1",
"store_tags": {
"0": "122",
"1": "19",
"2": "492",
"3": "4345",
"4": "4667",
"5": "21978",
"6": "493",
"7": "1684",
"8": "4604"
},
"review_score": "5",
"review_percentage": "57"
},
"extended": {
"vrheadsetstreaming": "1",
"developer": "HELM Systems",
"publisher": "HELM Systems",
"homepage": "http://www.thesoulkeeper.com"
},
"config": {
"contenttype": "3",
"installdir": "The SoulKeeper VR",
"launch": {
"0": {
"executable": "TheSoulkeeperVR.exe",
"type": "vr",
"config": {
"oslist": "windows"
}
},
"2": {
"executable": "TheSoulkeeperVR.exe",
"type": "othervr",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"228986": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"442661": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "5332072167251820627",
"size": "3478650928",
"download": "3358820672"
}
}
},
"442662": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {}
},
"442666": {
"config": {
"oslist": "windows",
"osarch": "64"
}
},
"branches": {
"public": {
"buildid": "2146359",
"timeupdated": "1506370374",
"timebuildupdated": "1506365937"
}
},
"privatebranches": "1"
}
}