Chicku is a nail bitingly hard platformer in which the player has to escape the evil Barrington farm. You'll be forced to dodge saws, spikes and many other deadly traps in order to save your brethren and rise against the evil Dr. Barrington.
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Price history, US store (USD)
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Branches
Branch
Build ID
Description
Updated
Password
public
1109552
2016-05-05 14:11 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
443631
4.52 GB
1.12 GB
564581465408705174
443632
macos
129.48 MB
672 B
5561906983681069789
443633
windows
4.40 GB
1.12 GB
2663690705246860636
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1109552
public
2016-05-05 14:11 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2018-08-08 21:32 UTC · Community Announcements · SATAN
Dear Chicku community, It's with a sad heart we post this announcement. For a while as a studio we've struggled to find our core, we've been working on different concepts but nothing really felt great. We tried for so long, keeping the company afloat but as you might have guessed we're closing down. As a result of this, we'll remove Chicku from being purchasable in the Steam store. Please accept our apology and thank you for the time you've spend saving millions of Chickens from the evil Dr. Barrington. We love you and hope we'll meet again. Developers, Gatling Goat Studios
2016-05-05 14:26 UTC · Community Announcements · [GGS] Narovana
We are happy to announce that Chicku is leaving early access! We would like to thank everyone who helped us make the game better by reporting bugs and highlighting issues! Of course we will continue supporting the game by fixing bugs as they appear. Thanks, Gatling Goat Studios dev team
2016-05-05 14:13 UTC · Community Announcements · [GGS] Narovana
* Added signs in all the levels indicating the level number. * Implemented new sounds for various items. * Texture tweaking. * Added VSync as an option allowing the player to unlock the FPS. * Added text under the brawl portrait showing which weapon is equipped.
2016-04-28 13:43 UTC · Community Announcements · [GGS] Narovana
* Last level in world 3 now rewards three coins on completion. * Fixed mosquito gravity bug which was introduced in UE 4.11 * The time required for coins have been balanced in world 3. * Minor sound fixes. * Fixed a bug where the brawl mace would go wacky bannas. * Fixed a bug where the rotating brawl map would get locked. * Updated cloud textures * Extended the "world edge". You should no longer see the edge of the map if the camera zooms far out. * Multiple fun items have been added to different maps. * Fixed the naming of the levels so it ends correctly on level 120. * Two new brawl maps ad
2016-04-21 09:15 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Adam Smith)
I find Chicku unnerving. Imagine the Aardman Animations film Chicken Run had been part of the Saw franchise, or that eighties gaming icon Chuckie Egg had been crossed with Super Meat Boy. It’s a platform game about chickens escaping from a farm and the farm is full of saws, spikes and other devices that convert poultry into pieces. It’s enough to make Bernard Matthews blush. There’s no shortage of gore and even though the game is in Early Access, there are already loads of maps and even a local multiplayer mode, which I’m going to imagine is like ultraviolent Joust. If
2016-04-14 14:59 UTC · Community Announcements · [GGS] Narovana
* Chicku now runs the latest version of the unreal engine(4.11) Performance improvements for everyone! * Last level in world 3 now rewards three coins on completion. * Added a new type of rock - Awesome! * Changed the likelihood of body parts to start bouncing around. * Added a new end level in world 1 nightmare. * Remade the Elvis-like hair hat. * Added Physics sub-stepping to avoid flying through walls at low FPS. * Remade the code path of the spider webs, hopefully eliminating the bug where you get stuck in them. * General texture improvements. * Updated the rewardrobe icon in the stats scr
2016-04-07 13:26 UTC · Community Announcements · [GGS] Narovana
* Adjusted various effects and lights to have a more similar FPS across the different worlds. * Changed the algorithm for cleaning corpses to keep the FPS from droping. * Fixed a bug where hats would be stuck in the air without a head after death. * Fixed a gamepad stepping issue in level select and options. * Fixed bug where you could not press 'Cluck' when unlocking a world on PC. * Changed a misspelled word in the options menu. * Fixed a blocking collision in Nightmare level 12. * New unlock screen for completing the game on normal difficulty. * Added a glow to the rewardrobe button indicat
2016-04-01 16:39 UTC · Community Announcements · [GGS] Narovana
* Added a splash-screen on first launch to encourage gamepad use. * Added support for 'esc' to navigate menus on PC. * Fixed a saw trap in level_39 which did not deal damage correctly. * Fixed some Z-Fighting in level_15 * Minor graphical fixes in World 3 - Nightmare