Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:47 UTC.
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2021-12-26 18:16 UTC · Community Announcements · Fredrik
To celebrate christmas and a new upcoming year, you can now get Moor at a 80% discount! The discount will start at 26. des at 10:00am, and last a whole week. Status: I would also like to use this announcement to tell that I have not been working on Moor at all since the previous update: 1.2. This is because I had only been working on Moor for several years and I started to get pretty burnt out, and I also wanted to work on new smaller projects to learn and develop my skills as a developer, and that is what I have been doing for the past year or so. I'm hoping to apply some of what I have learn
2020-10-06 20:46 UTC · Community Announcements · Fredrik
{STEAM_CLAN_IMAGE}/35135208/308b730955d63007ab26de103ef8d7fdf4846301.png This patch for Moor brings lots of new content, changes and bug fixes to the game, and because of that I have moved it from version 1.1.6.1 to 1.2 and call this the first 'major patch'. With this patch there's also a 25% discount starting 8th of october, lasting one week. Additions: Added dungeon map! The map itself is fairly simple, and will only display a minimalistic top-down drawing of the current dungeon floor you are in. You can open the map by pressing "M" (by default), which can be changed in the key binding secti
2020-06-12 03:39 UTC · Community Announcements · Fredrik
Here's a hotfix which fixes some bugs with the dungeon generation. Patch 1.1.6.1 fixes some bugs with the dungeon generation, and also includes some new features which were orginally planned for version 1.1.7. Fixed a bug where the dungeon generated on the first floor (regardless of what dungeon) were bugged. Added new moves / attack for certain bossfights. Improved bossfight hud. Added so enemies have to finish their attack before they can continue moving. If you find any bugs related to this patch, or have any suggestions please give me feedback!
2020-05-27 02:54 UTC · Community Announcements · Fredrik
Here's patch 1.1.6 for Moor! Patch 1.1.6 is a small patch with a few bug fixes. With this patch I've also released Moor to Itch.io and Gamejolt.com Fixed some minor bugs with smoke particles. Reduced the chance to find health potions on shelfs / drawers etc. Fixed so purchasing a secondary item while already holding one would replace the one you're holding. Fixed so enemies cannot attack you while having burning debuff. Added so arrows might break when hitting enemies. Enemies with shields can now block arrows. Added smoke effect and impact sound effect when items hit walls / floors. (not adde
2020-05-14 11:14 UTC · Community Announcements · Fredrik
Moor has gone through some major changes since it's release in december 2019. You can read about some of the changes below, but please check out the other patch notes as well. with 1.1.5 I'd like to promote my game with a 25% discount starting 15. may 2020 which lasts for two weeks. {STEAM_CLAN_IMAGE}/35135208/7c44a79d8dec50da77b0b2441a5ede2933e3d3b2.png Here's patch 1.1.5 for Moor! Made improvements to dungeon generation to hopefully reduce confusing mazes. Added several new parts / rooms / areas to the dungeon generation for all areas in the game. Changed music theme for the second area / du
2020-03-25 03:10 UTC · Community Announcements · Fredrik
{STEAM_CLAN_IMAGE}/35135208/9e95c5f919219bbad37c7f0301982b598cd7698b.png Here's a new patch for Moor! Added music volume to the audio page in the settings menu. Added so you can "quickswitch" between mouse and equipt slots (helmet,chest,boots,rings etc.) as you can with normal inventory slots. This is just a simple but needed feature, but it was kinda hard to get to work, so I'm proud of it :) {STEAM_CLAN_IMAGE}/35135208/3a3d93317d2f1ced1d521fb9edad825f2273b32e.png Added portals which lets you teleport back up to the surface. There are currently two portals. One after the first boss and one in
2020-02-24 03:31 UTC · Community Announcements · Fredrik
{STEAM_CLAN_IMAGE}/35135208/ffb598ee80d4f5f8b3d471165164c7f7dd08ead4.png I've been working alot on a new patch for Moor, so here it is: Added key binding page in the settings menu. Added max limit to skills in the stats menu. Fixed a bug where certain secondary items could replace items already in your secondary slot. If your spell casts (magic / mana) goes below your 'minimum spell casts' it will slowly refill. Added so you always have one in minimum spell casts. Improvements to enemies and combat. Enemy's knockback and stun will vary based on what weapon you're using. Added minor graphical u
Full appinfo as delivered by Steam PICS, changenumber 34831553. Also at /api/app/444470/raw.
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