Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-23 14:45 UTC · Community Announcements · Pugware
If you were not aware the first act of Granser, the sequel to the Skautfold saga is out and available, the game is now fully feature complete and all post release patches have bee released, so there was never a better time to hop into the game.To celebrate and to reward the fans of Sakutfold there is a new bundle letting you nab the entire series and Granser for 25% off!
2026-04-13 18:23 UTC · Community Announcements · Pugware
Granser Act 1, the sequel series to Skautfold is now out: While the setting and story is a continuation of Skautfold, it's a totally new setting and tone.If its not obvious its mainly a jrpg, so do not expect Lovecraft all over the place....However, the post game super dungeon called Petra's tower IS nothing but fun mix-ups and experimental content. For its second floor I made something to celebrate the 10th anniversary of Shrouded in Sanity:The models are used for fully functioning enemies and a boss for the game.The floor also includes a partial recreation of the Berelaii manor, it's not muc
2022-02-05 07:09 UTC · Community Announcements · Pugware
I can finally talk about this freely! Shrouded in Sanity will release on all 3 mayor consoles at February 11th. Additionally there will be a limited physical PS4 version released too. Its been... over 6 years now, but SiS will finally see the light of day on consoles. The port features some small QoL changes, some upgraded art assets, full achievement support, and most powerful of all, French, German, Italian, Spanish full localisation! (As well as a new kick ass art piece by Rock who did the character art for Usurper, and the cover art for Usurper, and Into the Fray. PS4 trailer: https://www.
2022-01-07 13:32 UTC · Community Announcements · Pugware
The engine is swapped back to GMS2 for now.
2021-12-26 17:01 UTC · Community Announcements · Pugware
As of now Knight's End is in 1.0. However this is not the end. The game will enjoy a few months of active development post launch, as well as the "Final Step" as a free dlc/content update, which will conclude the whole series in a climactic finale, as well as two more summons to collect. Additionally the game now has its achievements unlocked, and available to collect. Once the post launch work is completed, I will be moving on to Usurper to touch up the game, a process I plan to do for Into the Fray, and Moonless Knight too, in preparation for the future. After that, hopefully I will be able
2021-11-09 15:47 UTC · Community Announcements · Pugware
Its now live in Early Access, there is a clear roadmap, and it is getting daily updates. The game should be finished and 1.0 by Christmas.
2021-10-20 17:29 UTC · Community Announcements · Pugware
https://store.steampowered.com/app/1778830/Skautfold_Knights_End/ The page is now live, wish-list and follow, or ask questions on the discussion page. Early Access planned for Halloween, full version planned for Christmas. That is all.
2021-07-30 09:46 UTC · Community Announcements · Pugware
Juuuuuust some small typo fixes, fixed the apostrophes, and a fix for the Hito sniper issue.
2021-06-27 09:31 UTC · Community Announcements · Pugware
The Finale has taken shape. The last game in the Skautfold story-ark will be titled Knight's End, will feature Len the First Knight, and take place only days before the inevitable destruction of life on earth. Gameplay will be a mix of exploration and a separate screen timeline based combat system, with active defensive and aggressive play using the final iteration of the Guard system. Planned release date is this Halloween, so October 31st. If you wish to know more in detail read on. Story: The finale will follow the First Knight Lennecia as she undertakes a personal journey to save Saragat f
2020-06-26 15:18 UTC · Community Announcements · Pugware
The next step in the preparation for porting is here. Shrouded in Sanity is now running on Game Maker Studio 2. I had to redo 800 lines of code for this to work, but it should be stable now. I still expect bugs but in one full playthrough I found no crashes or differences. If you find any bugs, or abnormal performance, please post either here or on our Discord. Thank you. Fixed: ---Survival mode crash on wave 2 fixed. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are ext
2020-06-03 12:06 UTC · Community Announcements · Pugware
List of chanages: --- Entire control read system recreated from the ground up. --- Gamepad rebinds added. --- Textbox systems recreated from the ground up. --- Entire state machine rebuilt from the ground up. --- Entire text, and NPC interaction systems recreated from the ground up. --- Spike sprite changed. --- Gui updated on almost all fronts while keeping to the original. --- Fogger visuals updated. --- Contract visuals updated. --- Explosions updated, hit-boxes changed, timing changed. --- Thread attack made far more visible, frames doubled. --- All tree sprites updated. --- Sanity ball vi
2020-05-31 16:36 UTC · Community Announcements · Pugware
On the 3rd of June the game will receive a massive update. Significant parts of the game were remade from the ground up, a detailed list of changes will be provided with the update when it goes live. IMPORTANT! Existing save games will NOT be usable after the update. Due to how the game was coded originally, and how awful the existing save system is, existing save games will be unusable. I apologize for the inconvenience but there was no easy way to offer a legacy load option. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be
2020-03-29 11:30 UTC · Community Announcements · Pugware
Due to an upcoming console port opportunity, Shrouded in Sanity will receive a massive update. This will mostly include total overhauls of many systems, graphical fixes, changes and updates. Serious optimization in many areas, and a bit of new and restored content. So far I have already recreated most core systems from the ground up, things like: -How ALL text is stored, and displayed. -The entire input read and handling system, added gamepad mapping. -The whole state machine remade from the ground up. -Separated npc functions into separate objects instead of cumbersome menus. -Fixed a lot of
2020-03-04 20:26 UTC · Community Announcements · Pugware
The 4th, and penultimate chapter in the Sakutfold Series is now out of Early Access. Enjoy the launch trailer, and chekc out the game. https://youtu.be/jLQD3Jk4pHA JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's
2019-12-28 10:34 UTC · Community Announcements · Pugware
https://store.steampowered.com/app/1029170/Skautfold_Moonless_Knight/ Its in Early Access and will stay there untill end of Feburary or early March of 2020. Please consider grabbing it to help me finsih the series, even if you dont liek the concept of Early Access please remember that all 3 preivous titles also used EA to finish developement. If you want to get involved in shaping the game you can do so there or on our discord! JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out.
Full appinfo as delivered by Steam PICS, changenumber 35177403. Also at /api/app/444590/raw.
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