2026-09-01 17:31 UTC · Community Announcements · metsoft.steam
As summer comes to a close, things are heating up in Firestorm! We've been working hard to bring you a full set of changes that are sure to add depth and variety to your strategies.New Power Source: NatureNature cards have an emphasis on being mobile and focus on survival. Enlists and control beasts to quickly bring the battle to your enemies. Use unit powers and healing herbs to boost their health and movement points. With a variety of new mechanics and ways to approach the battles, the choice of how to build your decks becomes even more important.New Card ListWagonA base at which you can dep
2026-07-24 07:52 UTC · Community Announcements · metsoft.steam
Minor patch to improve graphics mode selection on older systems. Specifically fixes a linux runtime error.
2026-06-08 18:45 UTC · Community Announcements · metsoft.steam
We're excited to announce the first major update to Firestorm! This change will feature a second power, 'Nature', with an assortment of beasts and healing herbs to add variety to your decks. This update features:A new card tree from which you can cast spells of healing, regeneration, and health buffsNew units born from the power of nature, including healers and beasts of the forestA campaign continuing on the original story, featuring a band of nomads fighting for survival in the new kingdomOn target to release later this summer, the cards and mechanics have been created and we're into testing
2026-05-16 03:57 UTC · Community Announcements · metsoft.steam
- Added windowed mode option - Improvements to steam lobby connection, including launching the game into a lobby - Improvements to steam connection multiplayer support - NPCs will now prioritize moving toward a known enemy domain. Beware. - General UI improvements, specifically with scrollbar handling
2026-05-09 23:33 UTC · Community Announcements · metsoft.steam
- Added a multiplayer leaderboard display to be able to view team standings - Increased the number of upgrade forges in multiplayer battles - Fixed bug in which the controller would cycle through allies in addition to your units - Fixed bug in the multiplayer join screen where connections would think they're the host - Fixed a bug in which if their team is defeated while an npc is taking their turn, they were not being removed from the gameboard - Fixed bug in which moving onto someone elses move path undoes their action - Improvements to UI size and scaling to fix cut-off text on the Steam De
2026-05-04 02:04 UTC · Community Announcements · metsoft.steam
General targeting improvements Tutorial and Path of Steel campaign difficulty tweaks, making it not quite as difficult Improvements to gamepad controls selecting the next unit with actions - skips over units with no action target If a unit has movement, but not enough to move to an adjacent location, the move indicator is now hidden Improvements to npc decision making, and handling conflicts more maturely
2026-04-22 21:21 UTC · Community Announcements · metsoft.steam
- Added boudaries for camera movement - Fixed a crash during embedded conflict resolution - when multiple computers disagree on the order of events - Fixed bug in which a player's units were not fully destroyed when their team is defeated - Fixed a bug in which a player and a remote player could move to the same location at the same time - Fixed a bug in which npcs during a multiplayer game could place flags on encampments
2026-04-20 16:06 UTC · Community Announcements · metsoft.steam
- Improved the sprite animation efficiency to keep from bombarding the video card with hundreds of textures. This would have caused a crash on certain video card types, especially in multiplayer battles where there are many animated huts scattered around the gameboard. - Fixed a crash in multiplayer games if, while in a menu, another player disconnects - Fixed a crash in conflict resolution when undoing an attack that destroys a unit - Improvements to supporting 8 players - the 8th player was being disrespected by the engine. Rude.
2026-04-18 15:53 UTC · Community Announcements · metsoft.steam
A wave of stability improvements specifically around multiplayer support.
2026-04-13 17:58 UTC · Community Announcements · metsoft.steam
- Fix for multiplayer connection issues, and general game initialization improvements
2026-04-09 18:32 UTC · Community Announcements · metsoft.steam
We are excited to announce that our early access version of Firestorm is stable ad ready for your enjoyment! Our small team has dedicated the last couple of years creating this foundational release. We look forward to filling out your decks with new units, spells, and a variety of mechanics as we go forward.This release features a complete campaign using the base 'Steel' deck following Roland, regent of Loreste, on a quest of revenge after the destruction of his home. Additionally, we have added multiplayer support for up to 8 players.
Full appinfo as delivered by Steam PICS, changenumber 38805699. Also at /api/app/4447420/raw.
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