2020-02-11 09:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
Sleep and games are among my favourite things. Certainly they’re the biggest occupiers of my time, and thanks to my collection of chronic ailments they often overlap. I have always struggled with sleep, you see. It doesn’t happen regularly, nor when I invite it. It simply comes when it comes (I’ve tried whatever you’re about to suggest, thanks), and I’ve learned that it’s best to take advantage of it when it does. But games have sometimes helped, in those cases where the brother of Death lingered awkwardly on the doorstep. Here then, are some of the soundtra
2019-03-18 16:50 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
Ian Hardingham, the co-founder of Mode 7 Games, has left the Frozen Synapse studio and the games industry altogether for a new career as a bona fide brain science man working on detecting Alzheimer’s disease. Goodness me. This does sadly mean that Mode 7 are winding down development a bit, still making the odd small-ish game or two and publishing others but no longer planning “large-scale” games of their own. That’s a shame as they’ve made some crackers but I suppose it is also good to, y’know, work against a horrifying disease. (more…)
2018-12-14 11:04 UTC · Community Announcements · nervous_testpilot
Thanks so much for all of your support on Frozen Synapse 2 so far. We're wrapping up this phase of development and the objective is to ensure that everyone is happy that there are no significant issues or bugs with the game that are having an impact on your experience. If you would like to bring anything to our attention then we'd really appreciate a post in the thread here: https://steamcommunity.com/app/445020/discussions/0/1742227264205994513/
2018-11-23 17:27 UTC · Community Announcements · James
Hi all, We're looking for people to help us test the macOS build of Frozen Synapse 2. In order to participate all you need to do is opt in to the 'multiplatform_test' branch on Steam. The game is playable on a late 2015 base model iMac and our minimum supported macOS version is Sierra. Instructions: 1. Right click on 'Frozen Synapse 2' in your Steam Library and click on 'Properties' https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12680889/e64605fce57cfff429b61fc2740a9b2bc2dcd053.png 2. Click on 'BETAS' and select 'multiplatform_test' from the dropdown list https://steamcdn-a
2018-11-13 16:16 UTC · Community Announcements · James
Hi all! Got some more bug fixes and improvements for you today. Explosive unit AI is now more careful about killing its team mates Fixed crash on quit Fixed an issue with level generation Fixed an issue to do with retreating from the Hotel mission Fixed an issue where quick skirmishes end after the first turn Units no longer plant the bomb with their dying breath if they die inside the plant zone while carrying a bomb Now possible to play the tutorial from the main menu Fixed a crash caused by the AI
2018-11-02 18:22 UTC · Community Announcements · James
Lots of bugs fixes and other bits today! Fixed some crashes to do with planning for ghost units Fixed being able to zoom out too far in Advance MP and Skirmish generators Improved wording of instructions for base defence missions and reduced timeout to 12 turns Miscellaneous crash fixes Fixed Advanced MP generator making blank Extermination Old School maps after a while Fixed issue with Shape Control When you kill a faction's HQ the faction will now die even if the leader isn't there Squad regen time is now shown in the selected object window on the main screen Now guaranteed to get a good uni
2018-10-25 16:42 UTC · Community Announcements · James
Small patch today to fix a couple of issues. Fixed crash to do with planning for ghost units Added alert for not having an ammo contract before playing a story mission which requires it
2018-10-22 16:40 UTC · Community Announcements · James
Hi all! Quite a few bug fixes today. Fixed targetting icons revealing the locations of dark units Fixed bug with scoring Hostage games Fixed bug with scoring Secure games Failed missions now disappear from the contracts list Fixed issue where you could see the walls in locked rooms using the LOS line Minor typo fix Fixed issue where game wasn't ending if the faction leader had been killed Rebalanced car park mission to be slightly easier
2018-10-19 17:02 UTC · Community Announcements · James
Hi all. We've added a new way to play the single player in this update along with various bug and crash fixes. Added 'Story Missions Only Mode'. Play through the campaign in an uninterrupted stream of encounters like in the original Frozen Synapse. Crash fixes Miscellaneous fixes
2018-10-10 14:55 UTC · Community Announcements · James
Hi all! Plenty of bug fixes today and a much requested feature. Fixed an occasional campaign breaking bug Fixed issue where you could only send 1 squad out on missions or contracts Fixes to Instant Skirmish Ducked flamethrower/minigunner can no longer kill past cover Fixed flamethrower/minigunner weapon 'volumes' showing up in dark modes Game now shows the position of a player when they launch an arc weapon (e.g. grenade launcher) in dark mode Improvements to Bomb Defusal map generator Base Defends now have a time limit for the AI to win - if they can't do it in 20 turns or less then they lose
2018-10-05 17:13 UTC · Community Announcements · James
Hi all! Got some bug fixes for you today. Fixed another serious map generation/accessibility issue Removed aim handle from Advanced Game creation in multiplayer and Skirmish Generator in single-player Fixed a crash in Advanced Game/Skirmish Generator Fixed a bug that could cause you to fail a checkpoint contract if one of your own squads goes through it
2018-10-02 16:40 UTC · Community Announcements · James
Hi all! We've just uploaded a patch for the game which fixes a number of glitches but also adds the Skirmish Generator and full match replays! Here are the details: NEW: Added an instant skirmish button and advanced skirmish generator NEW: Full match replay for finished missions or matches Fixed an issue with level generation causing inaccessible areas Fixed a desync/glitch to do with the pistol Trees and water are back Removed toxic grenade launcher units from some single player missions Various miscellaneous fixes
2018-09-28 17:42 UTC · Community Announcements · James
Hi all! We've just put out another patch. Here are the salient details: NEW: Added "City-style" maps for multiplayer Extermination matches (see Advanced Create to use them) BALANCE: Machine gun has been given a minimum focus-aim distance to nerf it slightly vs shotgunners Many level generation problems fixed Fixed several issues with inaccessible areas/trapped squads Fixed an issue with the mission "Join The Consensus" Various miscellaneous fixes We've also put out a macOS version. This still requires some testing so we're not quite ready to say the game is available for the Mac yet. There's a
2018-09-25 16:19 UTC · Community Announcements · James
Hi all! We've just released another patch. Here are the notes. Triple click fixProblem with Stadium mission fixedVarious problems with deployments and setup fixed, includingFixed issue where item room location wasn't savedIssue where the minigunner couldn't be draggedVarious misc. fixes Thank you for your patience and your bug reports. More to come!
2018-09-24 15:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice Liguori)
In case you live under a mossy rock, or aren’t subscribed to Rock Paper Shotgun on YouTube (if not, why not?), I’ve got you covered. It’s the weekly round-up of everything that happened last week on our channel. We do have our very own video corner on the site, so be sure to check back to that throughout the week to see what we’re up to. Last week we gave you a whopping seven videos to watch, so here they are. (more…)
Full appinfo as delivered by Steam PICS, changenumber 37434570. Also at /api/app/445020/raw.
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