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2026-09-11 22:19 UTC
$9.99
$9.99
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public
1280065
2016-08-15 11:34 UTC
featuretesting
1280065
Testing the newest upcoming features
2016-08-15 10:19 UTC
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445051
windows · english
219.95 MB
73.20 MB
4575371002188453884
branches: featuretesting
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Branch
Updated
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1280065
public
2016-08-15 11:34 UTC
4 hours ago
1280065
featuretesting
2016-08-15 10:19 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-09-15 13:21 UTC · Community Announcements · ShadowBrain
Hey folks! You might have noticed the lack of updates recently, this is because I have been focussing my efforts on "Climbey", my entirely climbing focused game. I'm only one guy doing *everything* on my games, so I have to be careful not to spread myself too thin between projects. My other game takes a lot of my time and effort, and Paintey isn't selling at all anymore so it's not really worth my time. This is why I've lowered the price to 9,99 USD while I focus my efforts elsewhere. I hope you all understand this shift in focus. Thanks. -ShadowBrain
2016-09-15 13:21 UTC · Community Announcements · ShadowBrain
Hey folks! You might have noticed the lack of updates recently, this is because I have been focussing my efforts on "Climbey", my entirely climbing focused game. I'm only one guy doing *everything* on my games, so I have to be careful not to spread myself too thin between projects. My other game takes a lot of my time and effort, and Paintey isn't selling at all anymore so it's not really worth my time. This is why I've lowered the price to 9,99 USD while I focus my efforts elsewhere. I hope you all understand this shift in focus. Thanks. -ShadowBrain
2016-08-05 12:09 UTC · Community Announcements · ShadowBrain
Hey! Just a small update. Patch notes: Upgraded to Unity 5.4.0f3, was 5.4.0b23. Removed adaptive quality rendering as it was actually NOT helping performance and was slowing down the game in general, not sure what happened there but once I get it working again I'll put it back in. Fixed some hand color related bugs when going out of Multiplayer without quitting the game. Fixed several minor bugs related to leaving Multiplayer while continuing to play the game. I've also been working on another level for which I'm not sure yet if I want to make it a splatbattle level or a new capture the flag b
2016-08-05 12:09 UTC · Community Announcements · ShadowBrain
Hey! Just a small update. Patch notes: Upgraded to Unity 5.4.0f3, was 5.4.0b23. Removed adaptive quality rendering as it was actually NOT helping performance and was slowing down the game in general, not sure what happened there but once I get it working again I'll put it back in. Fixed some hand color related bugs when going out of Multiplayer without quitting the game. Fixed several minor bugs related to leaving Multiplayer while continuing to play the game. I've also been working on another level for which I'm not sure yet if I want to make it a splatbattle level or a new capture the flag b
2016-07-30 09:11 UTC · Community Announcements · ShadowBrain
This update (Theoretically) fixes Splatbattle mode! :) Fixed torso not showing up for other players Fixed crank-based paint cannon glitching out Fixed end of round not sending other players on the server to the score/results room I hope I've fixed all those things! It's playable without those fixes but not as fun because you don't actually get to see the final scores...
2016-07-30 09:11 UTC · Community Announcements · ShadowBrain
This update (Theoretically) fixes Splatbattle mode! :) Fixed torso not showing up for other players Fixed crank-based paint cannon glitching out Fixed end of round not sending other players on the server to the score/results room I hope I've fixed all those things! It's playable without those fixes but not as fun because you don't actually get to see the final scores...
2016-07-29 18:05 UTC · Community Announcements · ShadowBrain
The last update included Splatbattle mode but I couldn't test it properly before releasing, I've just found out it still has quite some bugs so bear with me while I fix them ASAP......
2016-07-29 18:05 UTC · Community Announcements · ShadowBrain
The last update included Splatbattle mode but I couldn't test it properly before releasing, I've just found out it still has quite some bugs so bear with me while I fix them ASAP......
2016-07-28 17:24 UTC · Community Announcements · ShadowBrain
Update 7! This update adds the Splat Battle gamemode with 1 map. This will be expanded upon if enough people like it so let yourself be heard! Update notes: Added SplatBattle1 and map selection to online server creation. Splatbattle is a gamemode very much like how Splatoon works- it’s a (currently) 3v3 team based gamemode where the goal is to cover more of the level with your team’s colored paint, the rounds are 3 minutes long and after each round all players are put in a small room to watch the score get tallied up! Various bugfixes and improvements http://cdn.akamai.steamstatic.com/steamcom
2016-07-28 17:24 UTC · Community Announcements · ShadowBrain
Update 7! This update adds the Splat Battle gamemode with 1 map. This will be expanded upon if enough people like it so let yourself be heard! Update notes: Added SplatBattle1 and map selection to online server creation. Splatbattle is a gamemode very much like how Splatoon works- it’s a (currently) 3v3 team based gamemode where the goal is to cover more of the level with your team’s colored paint, the rounds are 3 minutes long and after each round all players are put in a small room to watch the score get tallied up! Various bugfixes and improvements http://cdn.akamai.steamstatic.com/steamcom
2016-07-20 10:07 UTC · Community Announcements · ShadowBrain
Hey folks! Just a quick update. (In case you missed the previous multiplayer update patch: http://steamcommunity.com/games/445050/announcements/detail/961900216337718939) Now that I finally have multiplayer in my game I'm working on making a proper gamemode for it- it'll be somewhat reminiscent of a Splatoon gamemode in that it'll be team-based and count how many % of the total level has been painted in each of the two teams color. Here's where I'm at with the first basic level design right now: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23514857/8de5e8309cbea10d05b36
2016-07-20 10:07 UTC · Community Announcements · ShadowBrain
Hey folks! Just a quick update. (In case you missed the previous multiplayer update patch: http://steamcommunity.com/games/445050/announcements/detail/961900216337718939) Now that I finally have multiplayer in my game I'm working on making a proper gamemode for it- it'll be somewhat reminiscent of a Splatoon gamemode in that it'll be team-based and count how many % of the total level has been painted in each of the two teams color. Here's where I'm at with the first basic level design right now: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23514857/8de5e8309cbea10d05b36
2016-07-16 13:51 UTC · Community Announcements · ShadowBrain
Update 6! Update time folks! Update notes: Added online multiplayer! - Yes, it’s finally here! Starting the “Online” card takes you to the server browser, the server browser still looks a bit rough but I will be refining it in future updates, it’s functional and very usable as it stands. You grab the mouse to move it and click with the Grip button. The online multiplayer currently only has one mode- Climbing (freeplay)- and only one level- Yellow City- but this will change with more modes and levels added as I continue to work on the game. I have plans for at least one team based game mode wit
2016-07-16 13:51 UTC · Community Announcements · ShadowBrain
Update 6! Update time folks! Update notes: Added online multiplayer! - Yes, it’s finally here! Starting the “Online” card takes you to the server browser, the server browser still looks a bit rough but I will be refining it in future updates, it’s functional and very usable as it stands. You grab the mouse to move it and click with the Grip button. The online multiplayer currently only has one mode- Climbing (freeplay)- and only one level- Yellow City- but this will change with more modes and levels added as I continue to work on the game. I have plans for at least one team based game mode wit
2016-07-09 21:47 UTC · Community Announcements · ShadowBrain
Hey folks just wanted to post a quick update, I'm making good progress on the Multiplayer mode for Paintey. I've been posting short videos of my progress basically daily on my twitter here: https://twitter.com/TheShadowBrain And here's the latest 2 videos I took: https://twitter.com/TheShadowBrain/status/751711026010329088 https://twitter.com/TheShadowBrain/status/751711319074766848 By now I have basically everything synced up and am just dealing with some minor bugs, Multiplayer should be out within the next week or so unless I find other game breaking bugs in the mean time, I'll keep you all
Full appinfo as delivered by Steam PICS, changenumber 34831571. Also at /api/app/445050/raw.