Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
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2017-05-09 01:15 UTC · Community Announcements · BlueLine Games
Hey there, Tatsu Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Tatsu and have been growing over the years for our other games. The game will be available for Windows, Mac, and Linux, as usual, and we hope to use the Kickstarter to fund a bunch of translations and a few other new bells and whistles. We hope you'll take a few minutes to check out the Kickstarter: http://bluelinegamestudios.com/kickstarter/lost-cities We also have already put out a demo for the game
2017-05-09 01:15 UTC · Community Announcements · BlueLine Games
Hey there, Tatsu Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Tatsu and have been growing over the years for our other games. The game will be available for Windows, Mac, and Linux, as usual, and we hope to use the Kickstarter to fund a bunch of translations and a few other new bells and whistles. We hope you'll take a few minutes to check out the Kickstarter: http://bluelinegamestudios.com/kickstarter/lost-cities We also have already put out a demo for the game
2017-02-12 14:55 UTC · Community Announcements · ≓Sean Colombo≒
There is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog! Between Groundhog's font, his translations, and the translations from novoleg, everything seems to be good to go! Side-note: Regressions are what we call the bugs that come from updates, in places where things used to work. The release 2 days ago had a couple of those that we hadn't spotted, but fortunately, people reported them & we were able to get ev
2017-02-12 14:55 UTC · Community Announcements · ≓Sean Colombo≒
There is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog! Between Groundhog's font, his translations, and the translations from novoleg, everything seems to be good to go! Side-note: Regressions are what we call the bugs that come from updates, in places where things used to work. The release 2 days ago had a couple of those that we hadn't spotted, but fortunately, people reported them & we were able to get ev
2017-02-10 19:33 UTC · Community Announcements · ≓Sean Colombo≒
Just a small update, but it's been a while since we pushed, so this morning, I pushed the following (for Windows only so-far... will go to Mac/Linux on their next push): Fixed a bug where clicking "Rejoin" very quickly after entering the Online Game Menu Screen could cause it to crash. Fixed the "Ready" button in the Online Multiplayer some more... potentially fixed other button clickability issues. Basically, MouseUp was refreshing the Input events even if the events weren't being handled. So if it refreshed and the button was already up... maybe that was the issue? Regardless, this fixes our
2017-02-10 19:33 UTC · Community Announcements · ≓Sean Colombo≒
Just a small update, but it's been a while since we pushed, so this morning, I pushed the following (for Windows only so-far... will go to Mac/Linux on their next push): Fixed a bug where clicking "Rejoin" very quickly after entering the Online Game Menu Screen could cause it to crash. Fixed the "Ready" button in the Online Multiplayer some more... potentially fixed other button clickability issues. Basically, MouseUp was refreshing the Input events even if the events weren't being handled. So if it refreshed and the button was already up... maybe that was the issue? Regardless, this fixes our
2016-11-14 16:29 UTC · Community Announcements · ≓Sean Colombo≒
Tatsu has been getting the most attention lately (it's our most recently released game, after all) and we've made a bunch of improvements and stabilized a couple of really nasty Online bugs. Things are flying along nicely now. Some of these fixes had been rolled out as they were fixed (especially on Windows) but all of these fixes are out as of now, on Windows, Mac, and Linux. Updates Fixed regression in TextBoxes that was casuing "backspace" key to lose focus. This was related to the change which allowed "Back" on gamePad to blur focus (intentionally). Opponent's dice-roll wasn't playing soun
2016-11-14 16:29 UTC · Community Announcements · ≓Sean Colombo≒
Tatsu has been getting the most attention lately (it's our most recently released game, after all) and we've made a bunch of improvements and stabilized a couple of really nasty Online bugs. Things are flying along nicely now. Some of these fixes had been rolled out as they were fixed (especially on Windows) but all of these fixes are out as of now, on Windows, Mac, and Linux. Updates Fixed regression in TextBoxes that was casuing "backspace" key to lose focus. This was related to the change which allowed "Back" on gamePad to blur focus (intentionally). Opponent's dice-roll wasn't playing soun
2016-08-29 14:28 UTC · Community Announcements · sean.colombo
HELLO LOYAL BLUELINERS! :D First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you! In the previous update, we had made some big conceptual changes to the AI to let it "think with both dice" but there were still some weaknesses. John Yianni (the designer of the Tatsu board game) was a huge help and recorded videos of him playing several games against the AI and analyzing its weaknesses. Since people often lik
2016-08-29 14:28 UTC · Community Announcements · ≓Sean Colombo≒
HELLO LOYAL BLUELINERS! :D First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you! In the previous update, we had made some big conceptual changes to the AI to let it "think with both dice" but there were still some weaknesses. John Yianni (the designer of the Tatsu board game) was a huge help and recorded videos of him playing several games against the AI and analyzing its weaknesses. Since people often lik
2016-08-02 19:17 UTC · Community Announcements · sean.colombo
This release is on Win/Mac/Linux. This also means that Mac/Linux will pick up the changes from the previous release which hadn't been released on Mac/Linux yet. We re-wrote a significant bit of how our AI engine works. Now instead of the AI looking for an action, it looks at all of the possible combinations of actions that it could take on a turn, then scores which one puts it in the best position at the end of the turn. This makes a big difference, because without it, the AI didn't know (for example) that the best move would be to move a piece once, so that it could move it again with the sec
2016-08-02 19:17 UTC · Community Announcements · ≓Sean Colombo≒
This release is on Win/Mac/Linux. This also means that Mac/Linux will pick up the changes from the previous release which hadn't been released on Mac/Linux yet. We re-wrote a significant bit of how our AI engine works. Now instead of the AI looking for an action, it looks at all of the possible combinations of actions that it could take on a turn, then scores which one puts it in the best position at the end of the turn. This makes a big difference, because without it, the AI didn't know (for example) that the best move would be to move a piece once, so that it could move it again with the sec
2016-07-25 18:52 UTC · Community Announcements · sean.colombo
Only pushed this update to Windows for now, but it contains a bunch of stuff since the previous release on Thursday! There is now an option in the app "Settings" to control the speed of the animations. Experienced players seem to like this much better when it's cranked up a bit. It goes from 50% speed to 400%. AI progress bar was in a bad/ugly spot. "Roll Dice" hint for GamePad has left-thumbstick image but Right-Trigger is actual button. Fixed smoothness of gamePad movement (it was almost unusable). Can now recruit stones from the Mat using the GamePad ("X") or the keyboard ("M" for Mat). Mad
2016-07-25 18:52 UTC · Community Announcements · ≓Sean Colombo≒
Only pushed this update to Windows for now, but it contains a bunch of stuff since the previous release on Thursday! There is now an option in the app "Settings" to control the speed of the animations. Experienced players seem to like this much better when it's cranked up a bit. It goes from 50% speed to 400%. AI progress bar was in a bad/ugly spot. "Roll Dice" hint for GamePad has left-thumbstick image but Right-Trigger is actual button. Fixed smoothness of gamePad movement (it was almost unusable). Can now recruit stones from the Mat using the GamePad ("X") or the keyboard ("M" for Mat). Mad
2016-07-22 00:08 UTC · Community Announcements · sean.colombo
We batched this one up, probably for too long... but there are a ton of changes that just went out today. Windows, Mac, and Linux are all built to the same point. Early Access still has a good bit left (some online wonkiness & a lot of AI changes), but there is quite a bit of progress in this release. Here is what changed in this update: TRANSLATION: Now has Spanish translation. TRANSLATION: Now has Polish translation. BIG BUGFIX: The online play was completely broken in Mac OS X on most users' computers (but not all) due to a very complicated issue with Mono. This current release is expected
Full appinfo as delivered by Steam PICS, changenumber 34831578. Also at /api/app/445070/raw.
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