2026-09-11 00:03 UTC · Community Announcements · Talisman
v1.0.7 Planet Killer Patch notes:New Features and changes:Added an input mapping feature. (Opened by clicking the Controls button on the main menu)Added new passive perk: Shield booster, slightly weaker than the hull % perk.New starting weapons: To further give ships identity different types of ships start with unique starting weapons.Game Balance:Rebalanced the deadly planet lasers that unfairly one shot the player at certain points of a run.Bug Fixes:Fixed a rare crash when slotting in weapons late game.Fixed a bug where windowed mode did not work properly.Fixed a bug where actives that incr
2026-09-10 19:12 UTC · Community Announcements · Talisman
Hello Planet Killers! This is our first official patch, I did push out 3 mini release day patches but after gaining a ton of feedback I was able to put together this patch last night and today.I'm astounded by the response, passion, and enjoyment people are having for my game and I never could have predicted this! Thank you all again.v1.0.6 Patch notes: New Features and changes:Retire run feature - After depth 50 you can retire a run without dying, which will grant a multiplier to your planet cores collected, this multiplier increases each time you retire a run.Major performance pass for late
2026-09-09 18:17 UTC · Community Announcements · Talisman
Planet Killer is live on steam, and we are cooking with a peak of 149 concurrent players so far! I'm so thankful for all the planet killers and players who have followed along or are just joining us.The Planet Killing journey has just begun, and I will likely have many more post launch patches coming as I gather more feedback, due to all the interacting systems balancing the game how I want it will be an on-going process but I'm pretty happy so far with the balance.I've released a small patch update post launch to combat some of the snowballing and absolutely one shotting planets late game wit
2026-08-31 03:24 UTC · Community Announcements · Talisman
Hello, Planet Killers!I wanted to make a more personal announcement as we get ready for launch and say thank you to everyone who has played, wishlisted, followed, shared, streamed, reported bugs, filled out feedback forms, or simply kept an eye on the game.Planet Killer has now reached nearly 6,000 wishlists.That's a milestone I am tremendously happy to see as we approach the full release on September 9th.During the playtest and demo, I also collected nearly 100 player feedback submissions through Google Forms. Across those responses, Planet Killer received an average rating of 7.66/10.More im
2026-07-08 23:37 UTC · Community Announcements · Talisman
This quick demo patch fixes an exploit that allowed players to bypass the demo run limit, along with several interdiction-related bugs, reward issues, and balance adjustments.Game BalanceIncreased planet defense amounts in some situations.Reduced Treasure Planet credit rewards.Interdiction ship damage now scales progressively as more interdiction ships spawn.Reduced fleet damage and fleet fire rate module scaling.Bug FixesFixed an exploit that allowed players to bypass the demo run limit.Interdiction warning labels now properly disappear after the battle ends or your fleet is destroyed.The int
2026-07-07 18:04 UTC · Community Announcements · Talisman
This demo patch focuses heavily on performance, stability, and smoother gameplay. It also adds new Treasure Planets, a new GPU-based planet projectile system, smarter projectile cleanup, Ship Select Screen polish, and an expanded combat zone interdiction mechanic.Performance should be massively improved in this update, especially during intense planet defense encounters with large amounts of projectiles on screen.New Features & ImprovementsAdded major performance optimization changes for smoother gameplay.Added Treasure Planets. These are extremely rare, highly valuable planets that offer majo
2026-07-02 21:56 UTC · Community Announcements · Talisman
This demo patch adds a new strafing mechanic, rare enemy interdictions, expanded Warp Jammer encounters, a new final demo battle, more tooltip clarity, improved rank emblem visuals, and several important balance and bug fixes.This is a smaller update than the last few major patches, but it includes some very important gameplay improvements and should make deep demo runs more varied, more readable, and more exciting.New Features & ImprovementsAdded a new strafing mechanic. Ships can now strafe by holding Shift on keyboard or Left Trigger on controller, then using normal movement controls. While
2026-07-01 01:20 UTC · Community Announcements · Talisman
This demo patch adds a major Ship Selection screen update, the new Planet Core system, Stronghold planets, PD anti-missile systems, a new weapon, new lifetime stat tracking, and a large weapon balance pass.This update also lays more groundwork for the full version of Planet Killer setting up the meta progression ship unlock system that will be available in the full release.Next up is more SFX work and the interdiction system and continued polish and improvements.New Features & ImprovementsAdded a major Ship Selection screen update, introducing a new tech tree for ship unlocks. This system is r
2026-06-25 21:56 UTC · Community Announcements · Talisman
This demo patch adds early controller support, a new Planet Killer title system, more planet destruction polish, improved sound effects, and several important balance changes and bug fixes.Controller support is still an early implementation, but the game is now playable with a controller and on Steam Deck. More controller polish will continue over time. Next patch will focus on some more mechanics like a missile defense system for larger ships and interdiction/invasions, and continued SFX updates and polish. Check in with our active Discord Community for updates and to discuss the game and rep
2026-06-23 04:30 UTC · Community Announcements · Talisman
This is the first major demo patch since demo release, and it includes a large batch of new features, balance changes, UI improvements, and bug fixes based on player feedback.I've heard you all loud and clear and I'll be focusing my attention on more sound effect design to properly align with the tone of the game, including some new soundtracks. This will come on a future patch, but for now I think I tackled a lot of the major pain points I've seen players comment on.Thank you to everyone who has played the demo, shared feedback, reported bugs, wishlisted the game, and helped Planet Killer rea
2026-06-04 21:47 UTC · Community Announcements · Talisman
Thank you all for the support and love I've received so far from the demo, I'm glad a lot of you are enjoying it and I've gotten a ton of valuable feedback. I've implemented a lot of polish, bug fixes, and a few new features as I continue improving the demo version. You can see the patch notes below, and don't forget to join our growing discord community. Happy Planet Killing!v0.1.4 Demo Patch notes:Fixed freezing issue when loading into battle with damaged hull.Added tooltips for stats on the stat panel.Fixed tooltip margins.Fixed an issue where certain tunneling weapons would display low dam
2026-06-02 17:41 UTC · Community Announcements · Talisman
The Planet Killer demo is now live.Planet Killer is a top-down space roguelite where your mission is simple:Destroy the planet before the planet destroys you.Pilot your flagship, bombard hostile worlds, collect weapons and modules, survive escalating planetary defenses, and push for the highest score you can before your ship gets vaporized.The demo includes:Procedural planet destructionMultiple weapons and upgradesShip progressionPlanetary cannons, missiles, machine guns, and enemy shipsDemo Leaderboard to compete with your friends and other planet killersA focused early-game slice of the full
2026-04-30 21:39 UTC · Community Announcements · Talisman
I've just launched the Planet Killer Hub discord. Click here to join the community.
2026-04-06 16:46 UTC · Community Announcements · Talisman
You can request access directly from the Steam page, and access is currently being granted automatically.This playtest is focused on gathering feedback on the core gameplay loop, including:overall fun and game feelweapon and build balanceplanetary defense scalingdifficulty pacingperformance and bugsanything that feels confusing, frustrating, overpowered, or underpoweredThis is still an early and limited build of the game, so some content is gated and things may change significantly over time. The goal right now is to make the core experience as fun, satisfying, and polished as possible.If you
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