Pick 2 animals from a giant list, and the game will use an algorithm to morph them together! Each hybrid has its own unique stats and perks, and you test them against your friends in a natural-selection kind of way. There are millions of possibilities. Inlcudes 7 game-modes, plus a bunch of challenge maps, but I will be adding content whenever I can (hence, Early Access). You can add your own creatures, from whatever movie or game you can think of, and try morphing them with other animals! It supports that. Comes with online multiplayer & creature-editor & experimental mode.
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Price history, US store (USD)
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Price
Regular
Discount
2026-09-11 21:17 UTC
$6.99
$6.99
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public
1174194
2016-06-10 08:31 UTC
Depots
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448241
windows · english
555.20 MB
71.64 MB
4661726401669333111
448242
macos · english
549.88 MB
68.15 MB
4034407991839686194
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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1174194
public
2016-06-10 08:31 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-09-08 16:47 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Philippa Warr)
Someone emailed recently to ask whether I had played Hybrid Animals . I hadn’t. It’s a game about combining animals with other animals to create different combinations with different stats. I think they’re then supposed to do battle but the game is still very much in beta and there were no servers when I looked so I was just fiddling with the creature creation side of things. I thus spent twenty minutes trying to weaponise a giraffe. …
2016-06-15 02:26 UTC · Community Announcements · Famished Mammal
Even though it has only been in development for a week, Wilderness mode is coming along very very nicely. Currently, you can explore an infinite world and eat shrubs to gain exp. Then, you can use your exp to level up your skill tree and improve certain stats. Next up is to add creatures for players to interact with (and HUNT/EAT), and actual structures to explore (trees, ruins, villages etc) Before wilderness mode is released to the public, I want to make sure players can enter the game in a CO-OP mode with their friends, and there are some generic creatures you can interact with. I'll also h
2016-06-10 06:03 UTC · Community Announcements · Famished Mammal
Hey guys, I've gotten some more people on board to help me develop the game. In addition to fixing bugs, we're going to start rolling out a few new things in the next 5-8 weeks : - Story / Wilderness Mode (This will be an infinitely large world, with a randomly generated story. I'm super excited about this feature) - Map Editor (for Deathmatch and Challange modes) - Workshop Support for sharing Creatures & Custom Maps - Mac support - FPS boosts (Re-factorization of code) If there is anything else you REALLY want to see, post here =) I'm glad to take suggestions
2016-05-20 04:47 UTC · Community Announcements · Famished Mammal
Hey guys. You can add bots to your game now. I'm going to be working on them heavily for the next couple days, but you can play around with them a bit right now and have a look at what the upcoming tier/boss system will look like =) These guys will start dropping loot that you can keep/equip permanently, starting tomorrow(ish)! Also, Aqua-Bird is ridiculously hard
2016-05-20 04:47 UTC · Community Announcements · Porkins
Hey guys. You can add bots to your game now. I'm going to be working on them heavily for the next couple days, but you can play around with them a bit right now and have a look at what the upcoming tier/boss system will look like =) These guys will start dropping loot that you can keep/equip permanently, starting tomorrow(ish)! Also, Aqua-Bird is ridiculously hard
2016-05-12 07:49 UTC · Community Announcements · Famished Mammal
This weekend, I'm going to add the ability to add BOT players to your game.. I'll have two basic bots types to start off with, and I'll add more as time goes on. Anything you guys want to see?
2016-05-12 07:49 UTC · Community Announcements · Porkins
This weekend, I'm going to add the ability to add BOT players to your game.. I'll have two basic bots types to start off with, and I'll add more as time goes on. Anything you guys want to see?
2016-05-12 05:25 UTC · Community Announcements · Famished Mammal
New Changes - You can now delete monstrosities. Press "delete" and your hybrid will explode into a giant puddle of limbs - The shrink ray now wears off after 15 seconds. - You can now load all of the default creatures in the Creature Lab - A few GUI fixes. Some time in the next 2-3 days - "Mind Control" perk to control other players for a short time - Black hole duration lessened - Health orbs - 'World Perks' that activate for everyone on the map - "Time Warp" perk that slows time for everyone - "Teleport" perk that moves you instantly when you press shift, to wherever you're looking - Worksho
2016-05-12 05:25 UTC · Community Announcements · Porkins
New Changes - You can now delete monstrosities. Press "delete" and your hybrid will explode into a giant puddle of limbs - The shrink ray now wears off after 15 seconds. - You can now load all of the default creatures in the Creature Lab - A few GUI fixes. Some time in the next 2-3 days - "Mind Control" perk to control other players for a short time - Black hole duration lessened - Health orbs - 'World Perks' that activate for everyone on the map - "Time Warp" perk that slows time for everyone - "Teleport" perk that moves you instantly when you press shift, to wherever you're looking - Worksho
2016-05-11 07:05 UTC · Community Announcements · Famished Mammal
New Changes - You can press "R" to reload at any time now - Speed has been balanced, and an upper limit has been set (30.0) - The Creature Lab is more intuitive now - Custom creatures work 100% of the time now =) - Major bug fixed, where certain creatures could fly without any perks - So many bugfixes
2016-05-11 07:05 UTC · Community Announcements · Porkins
New Changes - You can press "R" to reload at any time now - Speed has been balanced, and an upper limit has been set (30.0) - The Creature Lab is more intuitive now - Custom creatures work 100% of the time now =) - Major bug fixed, where certain creatures could fly without any perks - So many bugfixes
Full appinfo as delivered by Steam PICS, changenumber 35975123. Also at /api/app/448240/raw.