Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 20:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-05 14:02 UTC · Community Announcements · WeirdKidGames
30,000 Copies Sold! ❤️It’s been almost two weeks since FEED THE AI released, and we just crossed 30,000 copies sold.We’re also at 450 reviews with 91% positive.That still feels completely insane to me.Thank you so much to everyone who bought the game, reviewed it, shared it, streamed it, or just told someone else about it. I really didn’t expect the game to reach this many people, and I’m especially happy that the overall reception has been so positive.I also have to say, one thing I’m really proud of is that the game actually launched DONE. No emergency hotfixes, no game-breaking problems, no
2026-09-02 16:50 UTC · Community Announcements · WeirdKidGames
First of all, thank you so much for all the downloads, reviews, comments, and feedback.I really didn’t expect this many people to play FEED THE AI, or for the reception to be this positive. I’ll probably write a separate post about all of that soon, hopefully when we hit 30,000 copies sold.I’m reading your reviews and suggestions, and I’m honestly surprised by how many of you are replaying the game to see all three paths. I really didn’t expect that. I actually added the Prestige system literally two weeks before launch, JUST IN CASE someone wanted to complete all three routes xDAnd on top of
2026-08-26 09:10 UTC · Community Announcements · WeirdKidGames
I honestly did not expect this.FEED THE AI has already sold over 10,000 (12.5k actually, 10k looks better xD) copies and reached 150 reviews with 95% positive.Thank you so, so much for everything.The game took off way harder than I ever imagined. I genuinely wasn’t even dreaming about half of this. We’re still on Steam’s Popular New Releases list, which is absolutely NUTS to me.Release day itself was... interesting xDI was so stressed that I literally barely remember what happened during the hour before and after launch. Apparently I should have also made a community post here saying the game
2026-08-17 17:19 UTC · Community Announcements · WeirdKidGames
FEED THE AI just reached 10,000 WISHLISTS! Exactly one week before launch!I honestly did not expect it to go this far.The game is ready, and I'm slowly wrapping up the last things around the Steam page, marketing, and everything else before release.Thank you so much to everyone who played the demo, wishlisted the game, shared it, or gave me feedback along the way. I really appreciate all the support! ❤️FEED THE AI releases August 24th at 4:00 PM CEST / 7:00 AM PDT.See you in exactly one week!
2026-06-14 14:42 UTC · Community Announcements · WeirdKidGames
Hey!We just hit 4,000 wishlists on Steam ❤️Thank you so much for all the support, feedback, ratings, comments, videos, and wishlists. It's honestly crazy to see how far FEED THE AI has come over the last few weeks.Changes• New capsule art. Looks pretty cool, right? • Added Russian localization • Fixed a few bugs • Small balance tweaks and general improvementsAnd that's it for the demo!We're now heading into Steam Next Fest, so keep your fingers crossed that everything goes well 🤞If you'd like to help the game, simply playing the demo during Next Fest is one of the best things you can do. Demo
2026-05-23 10:05 UTC · Community Announcements · WeirdKidGames
Hey!We hit over 3k wishlists on Steam ❤️ And thanks to you, FEED THE AI was sitting at #1 incremental game on itch for a few days, which honestly feels surreal. Thank you so much for playing, rating the game, and sharing feedback. It’s super motivating and really pushes me to keep working on the full game. Changes in 0.30:• Visual improvements – the game is now much more vibrant and contrasty • Better looking Virus Data and Light Data • Removed the CRT background shader - mostly because it completely destroyed video compression in gameplay clips, but after removing it the game actually started
2026-04-22 10:33 UTC · Community Announcements · WeirdKidGames
Hey!We just hit 2.2k wishlists on Steam. HUGE thanks for that ❤️ A lot of it comes from the game being #1 incremental on itch, which is honestly crazy. Thanks for playing, rating, and sharing feedback!This is the final demo update (0.20), focused on expanding the Perks and Karma systems.Changes:• Expanded Perks and Karma system Karma now gives passive effects on its own, depending on how far you push it. The more you lean into extremes, the more effects you get. Both positive and negative• Added one more AI Perk to the demo In the full game, the plan is 6–8 perks total, with 3 choices per one•
2026-04-02 14:27 UTC · Community Announcements · WeirdKidGames
Hey everyone!We just hit 600 wishlists! Thank you so much for the support!This update focuses on better pacing, clearer skill descriptions, and a smoother overall feel. What’s New:Skill Tree Changes I reduced the number of upgrades and combined some nodes. I also improved some skill descriptions that were unclear for many players.Balance Improvements I removed the grind around the 15-minute mark. The demo is now about 5 minutes shorter and more satisfying.Bugged Nodes Visuals in the skill treeAI Level Progress Bar in gameplayFaster AI Perks Unlock Thanks again for all the support!
2026-03-24 18:25 UTC · Community Announcements · WeirdKidGames
Hi! I'm super happy to announce that the first demo build is now live!I've been working on it like a maniac for the past 2 months, and today’s finally the day.The demo offers about 40 minutes of fast-paced, polished gameplay.I don’t have much more to say. Just jump in and see for yourself how cool it is!
Full appinfo as delivered by Steam PICS, changenumber 38802714. Also at /api/app/4486870/raw.
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