Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:47 UTC.
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2021-02-27 22:21 UTC · Community Announcements · Shibusuke
In response to the requests for a final sale before de-listing, City of the Shroud and the soundtrack will be discounted to 90% off for 7 days starting March 1. After that, both the game and soundtrack will be de-listed and no longer available for purchase. Before purchasing, please be aware that the game will not receive any future updates or support. Here are the most important points to be aware of: There will not be any future updates or support for the game. Only the first chapter of the game is available - this is about 6-8 hours of gameplay for most players, and more for those who play
2021-02-15 23:23 UTC · Community Announcements · Shibusuke
Hi Everyone, I have some important updates for you regarding City of the Shroud - I wish I had better news for you, and it’s very difficult to write this. First, the hardest news: the game will unfortunately not continue development past what’s already released. The game launched to non-existent sales, which we tried to counter with a large-scale update to improve the game and an additional round of PR - sadly, it didn’t work. We continued working on Chapter 2 until part-way through 2019, but by the summer, it became clear that the game could not be developed any further. We explored a few opt
2019-01-22 20:13 UTC · Community Announcements · Shibusuke
Greetings, Fellow Citizens of Iskendrun, With the holidays behind us, I wanted to give you a quick update on the status of Chapter 2. Per the last update, the script for Chapter 2 is written, and we’ve also got the quest logic roughed in. But just when we were going to start plugging everything into the game’s database... Moira bravely sacrificed her arm to save her child. That’s perhaps an overly dramatic way of putting it, but just as we were getting back from the holidays, Moira took a nasty spill on some ice while carrying her baby and, though she used her black-belt reflexes to keep the b
2018-12-07 16:02 UTC · Community Announcements · Shibusuke
Greetings, Fellow Citizens of Iskendrun, We’re hard at work on Chapter 2, so I wanted to take a quick moment to update you on our progress and to give you a small preview of what’s coming. First, a recap: after Omar pulled ahead of Zem during the last few days of Chapter 1’s influence period, the current standing among the faction leaders is: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/22236761/9b9899f4bb871089c62fd16d1fbc92dae6b5d2c2.png You can read the full recap here! With Azura ascendant and her ally Sohrab left vulnerable, what does that spell for the city? Thanks
2018-11-09 16:41 UTC · Community Announcements · Shibusuke
Greetings, Fellow Citizens of Iskendrun, We’re happy to announce that Patch 1.05, which contains our updated enemy AI, is now ready for you to play! The AI in this updates is much more clever and aggressive than the previous iteration, which should make combat much more lively and engaging. Major Updates: Revamped AI: Enemies are more aggressive in their movement and usage of combos. Enemies are better at picking out vulnerable targets and hitting them with clever combos. This speeds up combat and makes timing and use of defensive abilities much more critical, especially on higher difficulties
2018-10-30 14:45 UTC · Community Announcements · Shibusuke
Greetings, Fellow Citizens of Iskendrun, Today, we’re rolling out version 1.04 of City of the Shroud! This patch contains new NPC portraits, a number of quality-of-life improvements, and overall polish. Read on for details: Major Updates: New NPC Portraits: we’ve added several variations on existing NPC portraits to give more variety to the artwork. Combat Details: You can now press the (re-assignable!) Combat Details button during combat to display: A preview of your selected character’s range at a highlighted potential destination Character shortcut numbers over your team members’ heads to m
2018-09-28 15:07 UTC · Community Announcements · Shibusuke
Greetings, Fellow Citizens of Iskendrun, We’re working on the first big patch for City of the Shroud while Moira writes Chapter 2, so I wanted to take some time to go over what’s coming: Major Updates: Revamped AI: The AI is getting an overhaul to make it more interesting, more challenging, and to let it better highlight what makes CotS’ combat unique. When the new patch releases, enemy characters will: Enemies will be more aggressive in their movement and usage of combos. Enemies will be better at picking out vulnerable targets and hitting them with clever combos. This will speed up combat an
2018-09-18 17:40 UTC · Community Announcements · Shibusuke
Greetings, Fellow Citizens of Iskendrun, Chapter 1 is a wrap! Here are the final results: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/22236761/9b9899f4bb871089c62fd16d1fbc92dae6b5d2c2.png A last-minute push over the weekend has placed Omar ahead of Zem. Azura’s merchants are now the most dominant in the city, followed by the rebellion, and then the Syndicate. Navid is trailing his arch-rival Zem by a significant margin, and poor Sohrab can’t seem to catch a break. What happens now? To start, Moira will be looking at not only how each of the factions stands in relation to
2018-09-10 14:45 UTC · Community Announcements · Shibusuke
Greetings, Fellow Citizens of Iskendrun, This is a quick announcement to let you know that we’re extending the influence period for Chapter 1 until the end of this coming weekend: Sunday, September 16 (PDT). Some newcomers have arrived, and we want to make sure they have a chance to make their mark on Iskendrun. And if you haven’t finished Chapter 1 yet, now’s your chance!
2018-09-06 18:25 UTC · Community Announcements · Shibusuke
This is a small patch to address one specific issue. Behold! Fixed issue where players may not receive receive rewards from random battles after completing Chapter 1’s story That’s it! We have more updates coming in a larger patch that we’re still working on but wanted to get this update out ASAP.
2018-08-31 17:36 UTC · Community Announcements · Shibusuke
Greetings, Fellow Citizens of Iskendrun, This is a quick announcement to let you know that the influence period for Chapter 1 will be wrapping up in just under two weeks, on September 10. That gives you two more weekends to complete Chapter 1 in order to make your mark on Iskendrun’s Balance of Power and the city’s leaders! Once the Chapter 1 influence period ends on September 10, the Balance of Power and other under-the-hood influences will be locked in and will no longer change (you can still play the game as much as you want!). This will let us begin parsing your decisions and writing Chapt
2018-08-20 17:40 UTC · Community Announcements · Shibusuke
Greetings, Fellow Citizens of Iskendrun, It has been a little over a week since City of the Shroud launched on Steam, and players are already having a dramatic impact on the state of the game world. As we work our way through each chapter, we will be posting semi-regular updates on developments within the game world to keep you up to date. Welcome to the State of Iskendrun: Volume 1! A brief explanation for those who are new to the workings of the city: as players work their way through the branching story of Chapter 1, every decision they make impacts the the Balance of Power between the five
2018-08-09 14:15 UTC · Community Announcements · Shibusuke
https://www.youtube.com/watch?v=qPZ23AcAI5E We've launched the first chapter of our real-time tactical RPG with a player-driven narrative today on PC and Mac via Steam! Chapter two will release later this year, followed by later chapters every few months. We’ll also be releasing a definitive edition containing all four chapters for Xbox One and PlayStation 4 in 2019 (and as an update on Steam). Joining chapter one prior to the development of chapter two will let you make decisions that impact who lives, who dies and who rises to power in a truly player-driven narrative, and the collective in-g
2018-06-25 17:38 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Upcoming strategy-RPG City of The Shroud looks notable enough on a purely mechanical level, but studio Abyssal Arts’s unusual release plans for it are especially interesting. While a concrete ‘definitive’ edition of the game will be launching next year, the initial release this August will be episodic, and the cumulative, democratic choices of all players will determine how the plot of each successive episode will play out, and how a city-wide power struggle will be resolved. (more…)
2018-06-25 16:18 UTC · Community Announcements · Shibusuke
https://www.youtube.com/watch?v=dS6pFzP_7qg We’re launching the game on August 9! Chapter One will be available for Windows and Mac for you to experience, and influence, the story of Iskendrun and its inhabitants. Chapter One is big! It’s got five narrative branches, multiple boss fights, tons of quests, rebindable controls (you can play with one hand on a controller!), multiple difficulties, adjustable game speed, adjustable text speed, our Balance of Power story-influencing system - and that’s not even everything. There’s a lot going on! We’ve been working extra hard to get the game to this
Full appinfo as delivered by Steam PICS, changenumber 38338212. Also at /api/app/449100/raw.
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