Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-06-12 20:30 UTC · Community Announcements · treeform
{STEAM_CLAN_IMAGE}/12295276/4c482d5789e79987fe4d943e1571e21e3753a5bf.png We have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta. Jump changes, heavy PD-able changes, and some minor tweaks are in this round. We look forward to seeing the effect on the current meta. PD-able Adjustments by Owlfeathers These are a modest rework increasing the general quality of PD-able weaponry. The missile changes are somewhat contentious as high speed ‘Premium’ ships have few clear counters, but it should be within tolerances.
2021-04-20 10:14 UTC · GamingOnLinux
It's Free Game Tuesday! Today we have Istrolid, a free fleet-design strategy game from developer treeform that recently hit the big 1.0 release. Read the full article here: https://www.gamingonlinux.com/2021/04/spaceship-building-2d-strategy-istrolid-reaches-the-big-10
2021-04-10 15:56 UTC · Community Announcements · treeform
{STEAM_CLAN_IMAGE}/12295276/3a31eea09c946ee60fa7574f89f6b8aacfdad559.png The 1.0.0 It’s finally here: 1.0.0. I don’t know what I expected this would be, but here we are! When I was a kid I was captivated by computer games. I had no clue how computers worked. I created a paper box to be “the screen” and cut out stuff to move inside “the screen” with little handles. Istrolid started out as a game out of LEGO where one would build fleets of ships and have them fight. It's been quite a journey getting from there to this point. Learning programming to make games. Making 100s of other game prototype
2021-03-21 17:43 UTC · Community Announcements · treeform
{STEAM_CLAN_IMAGE}/12295276/8bb878d20455d4700952fcca78803c93224dfe6c.png Community Balance Council We ran the (https://www.reddit.com/r/istrolid/comments/lxp3i3/community_balance_council_1/) reddit thread where you voted on the balance changes. We took the highest upvoted balance changes with slight tweaks and here they are: Ranged Group Rework by Owlfeathers (with influence from No-Personality 4982) These changes are a large rework to the range increments of the current game. They improve range mods for low-range use, diminish them for high range use, and generally increase some of the nuance
2021-03-06 18:36 UTC · Community Announcements · treeform
I would like to get some bug fixes out for you as we make our way to 1.0.0. Area Centering We are now going to do area-center instead of mass-center: {STEAM_CLAN_IMAGE}/12295276/d035add6a0c171ec670d539f83edb8aa0539978c.png This makes ships way more centered but it takes away this mass centering puzzle. It’s true some people did like, but mostly was a kind of chore that did not do much to balance anyways. It ended up not mattering that much after we made the weapon ranges in game longer and longer. Units with Stasis Field will ram Your ships with stasis fields will now ram targets when you orde
2021-03-04 17:18 UTC · Community Announcements · treeform
I know, some of you had trouble running the game. This is mostly due to aging underlying technology called Electron. Well good news I have updated it to the newest version to enable the biggest compatibility for you across Windows, Mac, and Linux. Wow… so exciting… well not really… what is exciting… is: {STEAM_CLAN_IMAGE}/12295276/8bd534f2ec0a3e504e26433f4a8a4c41cdcd2c5c.png Community Balance Council I want to try something new, something radical. Many of you have expressed your frustration with balance. But it’s very hard for me to know what the general community wants… Go to this reddit thre
2020-01-28 15:26 UTC · Community Announcements · treeform
Fleet Tabs We are excited to introduce fleet tabs! Our fleets have been getting a little too full lately. With players having hundreds of ships its been getting pretty crowded. With fleet tabs you can organize your fleets in the way that works for you. Even more ships now! {STEAM_CLAN_IMAGE}/12295276/37634b76a67eb0e62cae029619ecf6d9531e592a.png Rework of the Jump Drive Jump drive is being changed to be more dynamic and varied in its usage. Since its inception, Jump drive has been used primarily to bomb targets, or engage very rarely. The “burst” turning for larger ships has also been interesti
2019-06-18 05:23 UTC · Community Announcements · treeform
Survival Mode https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12295276/651289bd079c5ef8c677fbbf116abc038dec9f75.png Introducing survival mode: battle waves and waves of enemy ships as you try to stay alive and hold the control points. You can fight either single player or multiplayer. You can add any AI or AIs you would like to survive against. The waves increase in their number and their ferocity, there is no end. Better Fleet Screen https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12295276/40cf0e3af1c9562ffa223713d7253ca0b5b44139.png You can now drag and
2019-01-19 17:43 UTC · Community Announcements · treeform
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12295276/6ae6c2e98c65c6ff3054fc4b282b860991f7c3db.png In this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam. Balance Changes Artillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500 Sidewinder: Range 740 → 780
2019-01-12 01:02 UTC · Community Announcements · treeform
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12295276/53874983628bd203cae2a3289b2a08adbb123dae.png Artillery has long been a source of fairly swingy behaviors in the game. This is in large part because of its small, but technically AoE hit location. Rather than trying to minimize that, these changes seek to accept the area of effect, making artillery shots more rare and dramatic, therefore more dodgeable, but still very potentially powerful. PD and missiles are both rebalanced to reduce the impact on artillery from this change. Additionally, shields and range are being ch
2018-07-22 17:57 UTC · Community Announcements · treeform
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12295276/395d40572a2bd08975270ab1dffd5d7411cc3494.png Balance Changes Sidewinder Damage 30 -> 34 Orb range 1400m -> 1300m, minimum range is now 1/3rd of max range, instead of depending on speed (an overall increase) Tesla damage 10 -> 12, energy cost 1300e -> 1500e, energy drain removed Heavy Point Defense projectile speed 560m/s -> 880m/s, energy cost 4400e -> 4000e, reload time 3s -> 3.25s, radius 18m -> 5m Overshoot of all projectiles except Sidewinder and Missile changed 50% -> 30% Bug Fixes Artillery/Phase target indicator
2018-02-03 02:59 UTC · Community Announcements · treeform
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12295276/fa7eb6e14bd614a4daec39c66007e99c41364451.png Visual Updates: New wide variant 2x1 Scout and Fighter thrusters for symmetrical fighters. Bulk Thrusters back to 1x2 visually. New decals and inner diagonal stripe. More statistics are displayed in the info pane for parts Artillery and Phase bombs have a new visual indicator Minimum range is now displayed as inward facing triangles. Balances Changes: Dampener from -25% to -30% Energy cost Emp Warhead from 4000 to 5000 Energy Damage Added ‘armed’ and ‘unarmed’ categories t
2018-02-03 02:59 UTC · Community Announcements · treeform
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12295276/fa7eb6e14bd614a4daec39c66007e99c41364451.png Visual Updates: New wide variant 2x1 Scout and Fighter thrusters for symmetrical fighters. Bulk Thrusters back to 1x2 visually. New decals and inner diagonal stripe. More statistics are displayed in the info pane for parts Artillery and Phase bombs have a new visual indicator Minimum range is now displayed as inward facing triangles. Balances Changes: Dampener from -25% to -30% Energy cost Emp Warhead from 4000 to 5000 Energy Damage Added ‘armed’ and ‘unarmed’ categories t
2017-11-26 19:26 UTC · Community Announcements · treeform
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12295276/064276cb435700b0d323486da00f24d09eabd3e8.png AI Fixes. Fixed AIs getting stuck somehow for no reason. Fixes issue in the AI editor, when moving rules up and down. Updated Mini Charger Kick AIs Upon Changing Game Mode. Previously AIs clogged up the player count, potentially locking a server if a player repeatedly added them and swapped modes. Now that they are kicked this is no longer possible. New Shadow Parts (for DLC owners only) Added curved and front amor heavyweight shadowed pieces. Part Changes 180 Turret Mou
2017-11-26 19:26 UTC · Community Announcements · treeform
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12295276/064276cb435700b0d323486da00f24d09eabd3e8.png AI Fixes. Fixed AIs getting stuck somehow for no reason. Fixes issue in the AI editor, when moving rules up and down. Updated Mini Charger Kick AIs Upon Changing Game Mode. Previously AIs clogged up the player count, potentially locking a server if a player repeatedly added them and swapped modes. Now that they are kicked this is no longer possible. New Shadow Parts (for DLC owners only) Added curved and front amor heavyweight shadowed pieces. Part Changes 180 Turret Mou
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/449140/raw.
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