Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-14 20:13 UTC · Community Announcements · Gabriel's Games
Changes Added Fast Forward button to the HUD Added keyboard input bindings to the settings Added procedural building generation to each region Implemented hover and click button sounds for all UI Replaced the cooking sound with a sizzle audio effect Added a quantity selector to the confirm sell modal Added hostility radius to aggro chase behavior Added concurrency settings to audio stingers Prevented WASD walking outside of walkable zones Added an unstuck player button to the pause menu Fixed crafting recipes Fixed dream rewards duping Fixed saving object and item discoveries Fixed character a
2026-08-11 18:49 UTC · Community Announcements · Gabriel's Games
Changes Implemented WASD movement Implemented Fast Forward buttons Implemented tons of quests Dialogues are now skippable Added an auto-pilot button to the HUD Implemented Conjure Soulstone spells (I/II/III) Linked all the tutorial and main regional quests in sequence Implemented welcome quest to explain the world of Soulstonia Implemented object camera panning during dialogue cinematics Implemented Enchanting Table rune costs Summoner revive now resets their body temperature Burn damage can no longer kill Summoners Fixed a bug where equipped Soulstones would load with a stack count of zero Re
2026-08-02 23:23 UTC · Community Announcements · Gabriel's Games
Changes Implemented various bits of quest logic Made arrow keys pan super zoom Thieving anim no longer shows your weapon Spacebar only pauses if no modals were closed Fixed combat targeting bugs for NPCs, Summoners, and Summons Summoner icon in panel now flashes red when at low health Disabled NPC soft collision while dead Fixed enemy NPCs targeting themselves Crafting object interaction modal now filters correctly Fixed skill behavior icon in bottom right of Summoner panel icons Fixed NPC interaction dead zone when pathing from far away Fixed interaction radius dead zone when already near NPC
2026-07-29 15:16 UTC · Community Announcements · Gabriel's Games
Changes Prevented walking on water Implemented more sound effects Implemented quest-based NPC spawning Fixed Skill XP and level up detection logic Increased the duration of speech bubbles Balanced NPC loot rates and drop tables Fishing spots now only spawn on the water Lootboxes now give stacks/multiples of cheaper items Enemy NPCs no longer wander into or spawn in villages Reading a Spell Scroll now destroys the item properly Spacebar now zooms the camera back in (if superzoomed out) Kill quest steps now complete after the correct number of kills Claude now gives their rent money during the M
2026-07-28 00:17 UTC · Community Announcements · Gabriel's Games
Changes Implemented the Spellbook, Spell Scrolls, and Spellcasting Implemented many new audio effects Implemented accessibility settings Improved character movement smoothness Item tooltips in the crafting panel now show item crafting recipes Quest HUD now has a New Quest button when no quests are active Audio settings sliders now update the game volume while paused Added a confirm sell modal for expensive items in trade inventory Summoner icons now flash red when at low health Summoners can no longer take damage during cinematics Summoners failing to navigate to far away Objects and NPCs is f
2026-07-22 18:13 UTC · Community Announcements · Gabriel's Games
Changes Implemented 7 new Shopkeepers Implemented golden tools yielding double resources Implemented Fog of War saving and loading Combat music now plays when aggro'd Mounts no longer play attack animations Villages now cool Summoners off/keep them warmUpdated current quest step once objective object triggers respawnThe current quest step now flashes when its added to the HUD Removed nameplate combat level from merchants Added a speech bubble voice preview to the character creator Movement now stops on an attack target if it's within attack range Fixed procedural world loading bug (seed consis
2026-07-20 15:29 UTC · Community Announcements · Gabriel's Games
ChangesReduced overall tree densityImplemented locked chests quest objectiveFixed NPC dialogue bug skipping first lineBuilding slot modal now closes after crafting a buildingCrafting modals now always show all options, sorted with available at topAll quest entries now highlighted in quest panelEnchanting toolbelt bug fixes
2026-07-18 08:04 UTC · Community Announcements · Gabriel's Games
Changes Implemented more quests Enemy aggression enabled during nighttime NPCs in the Grasslands now speak plain English Replaced "Game Over" with a ten second respawn timer Fixed bugs with equipping items to the toolbelt Dealing 0 damage now says "Miss"
2026-07-16 18:01 UTC · Community Announcements · Gabriel's Games
Changes Implemented quest logic for NPCs, objects, items, and buildings Quest givers live in houses now Shrank the world size, increasing object density Improved loading times and eliminated gameplay startup lag Removed erroneous crafting options from sawmill modal
2026-07-15 18:07 UTC · Community Announcements · Gabriel's Games
Changes Added active quests panel to HUD Tilted gameplay camera higher Hide HP bars during cine mode Low Health HUD doesn't go away / HP bugged Character hover nameplate should be higher when their HP bar is visible Hide/toggle characters HP bars off when they die Traders should have green level label no matter what Esc closes panels before opening pause menu Traders no longer wander while trading Removed cinematic camera pan from POIs (except towns) Updated keyboard menu bindings
2026-03-14 20:40 UTC · Community Announcements · Gabriel's Games
Changes New game logo Added animated panning key art to loading screen including extra visual effects
2026-03-10 20:59 UTC · Community Announcements · Gabriel's Games
Changes Wrote and implemented 1 new main campaign quest + 4 new side quests in the grasslands Implemented empty cities and guilds (one per region) in the procedural world generation Flattened rune altar and waypoint pedestals, which were causing collision bugs Skills panel progress bars, XP amounts, and levels update correctly now Opening a crafting UI modal now automatically opens the inventory Prevented cancelling dialogues early, which was causing bugs Summons now teleport with summoners at waypoints Close all modals function works correctly now
2026-03-08 23:07 UTC · Community Announcements · Gabriel's Games
Changes Wrote and implemented 5 new tutorial quests in the grasslands Improved quest categorization in the quest menu Fixed various bugs related to quest objective tracking/completion The milestone UI now properly closes all modals when opening
2026-03-08 17:42 UTC · Community Announcements · Gabriel's Games
Changes Fixed the procedural map generation algorithm Added a central river ring to the grasslands for the new user experience Enabled the quest menu, which only shows active/completed quests now Replaced the "Quit" button with a "Main Menu" button in the pause menu
Full appinfo as delivered by Steam PICS, changenumber 38804444. Also at /api/app/4494850/raw.
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