Legend of Moros is a retro-style RPG that focuses on the quest of Roland and his friends as they try to return to their homeland. But while they have a straightforward goal, adventures don't often end up that way...
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:32 UTC
$4.99
$4.99
DLC
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
1497043
2016-12-04 02:42 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
449771
267.92 MB
261.09 MB
2941236742729141563
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1497043
public
2016-12-04 02:42 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-12-04 02:51 UTC · Community Announcements · CannibalInteractive
Hello everyone! There's a small fix to a problem several players were having, as well as a couple changes to in-game things. Here are the notes: -People were getting a "black screen of death" after certain cutscene fights. While you could still access the menu and move around on the map, you couldn't see what you were doing. That has been fixed; if it still happens for you, please post here and let me know! -Party members that aren't participating in combat now gain 75% Experience, up from 50%. There's a few situations in the end-game that called for different party members, but several player
2016-12-04 02:51 UTC · Community Announcements · DeveloperDamien
Hello everyone! There's a small fix to a problem several players were having, as well as a couple changes to in-game things. Here are the notes: -People were getting a "black screen of death" after certain cutscene fights. While you could still access the menu and move around on the map, you couldn't see what you were doing. That has been fixed; if it still happens for you, please post here and let me know! -Party members that aren't participating in combat now gain 75% Experience, up from 50%. There's a few situations in the end-game that called for different party members, but several player
2016-06-23 16:19 UTC · Community Announcements · CannibalInteractive
Hello everyone! I released a small update to the game that doesn't alter things too much, but I wanted to go over it. -Sidequest tracking. Thanks to the Diary system, it isn't hard to pick up where you left off in the main storyline, but it was easy to forget (or in some cases, not even be aware of) sidequests you could do. A "Quests" tab has been added to the Item menu, and will update whenever you gain or complete a sidequest. You will also get a text box telling you when a quest is received. -Enemy rebalancing. Legend of Moros has random encounters that are supposed to be challenging and gi
2016-06-23 16:19 UTC · Community Announcements · DeveloperDamien
Hello everyone! I released a small update to the game that doesn't alter things too much, but I wanted to go over it. -Sidequest tracking. Thanks to the Diary system, it isn't hard to pick up where you left off in the main storyline, but it was easy to forget (or in some cases, not even be aware of) sidequests you could do. A "Quests" tab has been added to the Item menu, and will update whenever you gain or complete a sidequest. You will also get a text box telling you when a quest is received. -Enemy rebalancing. Legend of Moros has random encounters that are supposed to be challenging and gi
2016-03-21 21:17 UTC · Community Announcements · CannibalInteractive
Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other di
2016-03-21 21:17 UTC · Community Announcements · DeveloperDamien
Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other di
2016-03-21 19:01 UTC · Community Announcements · CannibalInteractive
Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other di
2016-03-21 19:00 UTC · Community Announcements · CannibalInteractive
Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other di
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/449770/raw.