2026-09-10 03:03 UTC · Community Announcements · ozankanik
Version 0.4.0: Global Systems Update delivers a massive economic recalibration to real-world commodity scales, adds Security Council P5 vetoes to UN membership admissions, activates functional cyber and counter-intelligence building capabilities, establishes authentic military forces, and introduces deep memory optimizations.🏭 Real-World Commodity Economy & Physical Supply ChainsReal-World Production Volumes: Completely recalibrated the global commodity economy to authentic real-world production figures, measured in actual tonnes, barrels, and MWh. Major producers (such as Saudi Arabian oil,
2026-08-28 00:17 UTC · Community Announcements · ozankanik
Hi everyone,I wanted to keep you all in the loop regarding our update schedule. I will be away on vacation for the next 10 days, so here is what you can expect:Before leaving, I spent time organizing and prioritizing the issue tracker based on all your feedback. I now have a clear roadmap and plan to tackle these fixes before moving on to new features. It’s a substantial list, and I know everyone is looking forward to different improvements, so I will be focusing on the most critical and impactful areas first.Realistically, this means you can expect the next update in about 11 to 14 days.For t
2026-08-26 15:58 UTC · Community Announcements · ozankanik
Update v0.3.3 delivers an array of Quality of Life improvements, major rendering upgrades, simulation performance optimizations, and deep bug fixes across politics, AI, and multiplayer.🌊 Ocean Depth Rendering & Celestial AtmosphereReal ETOPO Bathymetry: Ocean water shading now dynamically transitions from deep oceanic trenches to sunlit shallow continental shelves using real-world elevation data.Tropical Turquoise Coastlines: Added vibrant nearshore turquoise water shading across shallow coastal waters in the Caribbean, Mediterranean, and South Pacific.Celestial Lighting Overhaul: Enhanced th
2026-08-23 21:32 UTC · Community Announcements · ozankanik
Update v0.3.2 introduces the Domestic Politics Overhaul (v1 Base Upgrade), 17 domestic crisis events with bespoke artwork, and major In-Game Mod Builder additions. It also delivers multiplayer StateHash Rev 6 validation, naval transport undocking fixes, and memory stability optimizations.🏛️ Domestic Politics Overhaul (v1 Base Foundation)Note: This v1 upgrade lays the core foundation for parliamentary debates, legislative packages, voter blocs, and decree tradeoffs, setting the stage for expanded election cycles, party politics, and deeper political intrigue in upcoming updates.Legislative Pac
2026-08-19 21:41 UTC · Community Announcements · ozankanik
Update v0.3.1 introduces Spectator Mode, interactive 3D map territory editing in the In-Game Mod Builder, and multiplayer decision security hardening.👁️ Spectator ModeGlobal Campaign Observation: Toggle between PLAY and SPECTATE on the Country Select screen to observe global AI campaigns without taking control of a specific nation.Complete World Feed: Spectators receive a full, uninhibited feed of global news toasts, outliner logs, diplomatic pacts, and military conflicts free from fog-of-war constraints.Neutral Campaign Outcomes: Replaces country-specific defeat triggers with a neutral world
2026-08-17 21:05 UTC · Community Announcements · ozankanik
Major Update v0.3.0 introduces the Knowledge Network & Doctrines system, interactive nested tooltips with an in-game glossary, and seamless background autosaving. Every decision you make now leaves a lasting imprint on your nation's identity.🏛️ The Knowledge Network & Doctrines OverhaulBuild Your Nation's Unique Identity: The legacy technology tree has evolved into the Knowledge Network & National Doctrines system. Rather than unlocking generic stat boosts, you now actively construct your nation's societal, economic, military, and diplomatic character across 5 core pillars spanning 34 unique
2026-08-11 23:11 UTC · Community Announcements · ozankanik
This update introduces custom Army Templates, automated Rally Point deployment, and conventional missile strikes. It also delivers ~11-second faster menu boot times, month-based recruitment timelines, and multiplayer resync state cloning fixes.🎖️ Custom Army Templates & Rally PointsCustom Army Template Editor: Design and save custom army unit compositions (combining infantry, armor, and artillery regiments) in a dedicated template editor menu.Automated Rally Point Deployment: Ordering a template deployment automatically distributes unit construction across all eligible provinces. Upon complet
2026-08-03 21:33 UTC · Community Announcements · ozankanik
This update introduces 8x VRAM terrain heightmap compression, functioning Anti-Aliasing quality controls, and a complete multiplayer determinism overhaul. It also brings smoother country selection performance and resync recovery controls.🖼️ Map Rendering Performance & Anti-Aliasing8x Heightmap VRAM Compression: Compressed the 16k terrain heightmap texture into BC4 format, reducing GPU VRAM bandwidth usage by 8x (shrinking the heightmap from 512MB down to 64MB) and significantly accelerating map zoom performance.Functioning Anti-Aliasing Settings: Changed URP default rendering from 8x to 4x MS
2026-08-03 09:11 UTC · Community Announcements · ozankanik
This update introduces a dynamic AI National Needs construction engine, real-world global oil and gas calibrations, and DirectStorage support. It also delivers economic GDP recovery, sea zone localization, and 100% lockstep multiplayer command routing.🧠 Dynamic AI Construction Engine & National NeedsProblem-Driven Construction: Replaced static AI building tables with a dynamic National Needs engine. The AI now scores construction projects across 4 real-time axes: Prosperity, Stability, Security, and Development.Peacetime Damping & Threat Response: Peaceful, impoverished nations prioritize far
2026-08-01 02:01 UTC · Community Announcements · ozankanik
This update introduces interactive 3D map country selection, political map color palettes, an overhauled signed War Score system, and smarter AI war planning. It also brings nuclear launch safeguards, infrastructure ledgers, save file compression, and multiplayer lockstep determinism hardening.🗺️ Interactive Map Country Selection & PalettesInteractive Map Picking: You can now pick your country directly by clicking on the 3D world map during scenario setup, seamlessly linked with country dropdown pickers.Visual Map Palettes: Choose between three distinct political map color palettes: Normal, V
2026-07-27 00:20 UTC · Community Announcements · ozankanik
This update overhauls Coalition Wars with separate peace options, introduces notification category filters, and resolves tooltip overlap issues. It also delivers annexed country cleanup and war score calculation improvements.🛡️ Coalition Wars & Role-Aware Separate PeaceSeparate Peace Treaties: You can now sign a separate peace treaty with an individual coalition member to remove only that country from the conflict, allowing you to dismantle coalition wars piece by piece. Signing a peace deal with the primary target still resolves the war for all participants.Grouped War Displays: Coalition co
2026-07-23 01:27 UTC · Community Announcements · ozankanik
📜 National Laws & DecreesOpposition Resentment: Enacting laws and decrees that run counter to your citizens' ideologies now generates dynamic Opposition Resentment. Enforcing highly unpopular decrees will slowly drain your national stability over time.AI Situational Legislature: Upgraded the AI to dynamically evaluate and adopt laws based on local conditions, such as declaring conscription during major conflicts or raising taxes under fiscal stress.💰 Sovereign Investments & Contract SoldiersTreasury Directives: Surplus treasury reserves can now be channeled into three strategic Sovereign Inv
2026-07-19 18:40 UTC · Community Announcements · ozankanik
🔧 Update v0.2.45 — Off-Thread Autosaving, Terrain-Weighted Pathfinding & Okun's LawHello Commanders!This update introduces asynchronous background autosaving and dynamic army movement speeds. It also delivers Economy Deluxe 3.0 upgrades, multiplayer desync fixes, and pathfinding performance optimizations.💾 Performance: Asynchronous Background AutosavingFreeze-Free Saving: Autosaving has been re-engineered to run on background worker tasks off the main thread. This completely eliminates the ~2-second frame freeze/stutter when the game autosaves, keeping your gameplay seamless.🥾 Terrain & Inf
2026-07-15 01:35 UTC · Community Announcements · ozankanik
🔧 Update v0.2.42 — Defensive Coalitions, Supply-Constrained GDP & Active Inflation ManagementHello Commanders!This update introduces defensive coalitions, aggressive expansion scaling, and supply-constrained GDP. It also adds full-value conquest GDP transfers, active inflation tools, a collapsible UN panel, and critical shipped-build stability fixes.🛡️ Defensive Coalitions & Threat (Aggressive Expansion)Value-Scaled Threat: Annexing territories now generates Aggressive Expansion (AE) scaled directly by the wealth and population of conquered provinces rather than a flat value. Rich, dense cit
2026-07-14 10:00 UTC · Community Announcements · ozankanik
We are incredibly excited and, honestly, a bit overwhelmed to share that Global Protocol: New World Order has officially crossed 2,000 copies sold! To everyone who has picked up the game, left a review, or shared their thoughts: thank you from the bottom of our hearts. Building a modern-era 4X grand strategy game with real-world data and complex systems is a huge challenge. Knowing that 2,000 of you are sharing this vision and playing the game is an amazing feeling. It tells us that there's a real community out there that wants this kind of deep geopolitical simulation. Working Through the Rou
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