Minor performance updates, localization fixes
Some minor performance updates to scene loads. Chinese and Japanese language users should be able to play the Slingshot scene again.
Welcome to The Lab, a compilation of Valve’s room-scale VR experiments set in a pocket universe within Aperture Science. Fix a robot, defend a castle, adopt a mechanical dog, and more. Still not sold? It’s free!
| App ID | 450390 |
|---|---|
| App type | Game |
| Developer | Valve |
| Publisher | Valve |
| Release date | 2016-04-05 13:47 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Free app | Yes |
| Store page | store.steampowered.com/app/450390 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | TheLab/win64/TheLab.exe | -popupwindow | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:01 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 7242747 | 2021-08-27 03:09 UTC | ||
| archive | 1505229 | 2019-08-29 19:02 UTC | ||
| beta | 7242747 | testing | 2021-08-24 17:52 UTC | |
| mgpu_beta | 1714202 | 2017-03-25 01:01 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 450391 | 15.48 GB | 6.18 GB | 7552577434957620257 | branches: archive, beta, mgpu_beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 7242747 | public | 2021-08-27 03:09 UTC | 3 hours ago |
| 7242747 | beta | 2021-08-24 17:52 UTC | 3 hours ago |
| 1505229 | archive | 2019-08-29 19:02 UTC | 3 hours ago |
| 1714202 | mgpu_beta | 2017-03-25 01:01 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Some minor performance updates to scene loads. Chinese and Japanese language users should be able to play the Slingshot scene again.
Fixed bug in longbow causing the bow to be dropped unintentionally.
The Lab was released in 2016. It had been created for roomscale VR in a world with no roomscale VR games, and took on the difficult task of building its conventions from the ground up. Now, three years later, conventions have evolved, the state of the art has progressed, and it seems fitting for The Lab to progress as well. In the Hands-On update, we have brought the latest innovations in VR tech to the various pocket universes of The Lab. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/23034005/e8c89e77b1252a18433245109d5051175ee53f9e.png Hands: On Step aside, incorporeal c
The Lab was one of the first big showcases of modern virtual reality, and one of the first experiences many had after picking up a first-generation Oculus or HTC headset. Today, Valve are keeping up with the times and updating their free VR playground to better reflect modern technology, such as their own Index VR hardware. In what they're calling the Hands-On update, every part of The Lab now gives you properly physics-driven virtual hands, whether you have a finger-tracking controller like the Index or not. They reckon that your skeletal three-dimensional meathooks should be future-proo
Developing games is hard. When you add in the unique challenges brought on by an entirely new medium, it is arguably even more so. Last October, several members of the team behind The Lab gathered at Steam Dev Days to talk about the experiments, difficulties, failures and successes that ultimately led to The Lab's creation. We thought some of you might enjoy this peek into the process: Developing “The Lab” If you’d like to see more talks from Steam Dev Days, you can find them all here.
Developing games is hard. When you add in the unique challenges brought on by an entirely new medium, it is arguably even more so. Last October, several members of the team behind The Lab gathered at Steam Dev Days to talk about the experiments, difficulties, failures and successes that ultimately led to The Lab's creation. We thought some of you might enjoy this peek into the process: Developing “The Lab” If you’d like to see more talks from Steam Dev Days, you can find them all here.
Oculus Touch users can press the X and A to rotate in place, 90 degrees left or right. Requires the latest SteamVR Beta Fixed issue with Korean subtitles displaying the wrong language in Slingshot Localization update
Oculus Touch users can press the X and A to rotate in place, 90 degrees left or right. Requires the latest SteamVR Beta Fixed issue with Korean subtitles displaying the wrong language in Slingshot Localization update
Longbow: Barrels and Oil now respawn when Wave 1 begins Longbow: Fixed a rare bug where The Lab would hang if exiting to the miniature view with only one controller turned on Xortex: During the title screen, the drone now instructs players to "Defend your ship" Engine updates to improve performance and stability Localization update
Longbow: Barrels and Oil now respawn when Wave 1 begins Longbow: Fixed a rare bug where The Lab would hang if exiting to the miniature view with only one controller turned on Xortex: During the title screen, the drone now instructs players to "Defend your ship" Engine updates to improve performance and stability Localization update
Fixed a lighting bug in the hub Updated localization
Fixed a lighting bug in the hub Updated localization
Update 1 Engine updates to improve stability and performance Fixed a bug which could prevent Slingshot from loading when playing in certain languages Updated localizations Update 2 Fixed a lighting bug in the hub Update 3 Rolled back the lighting bug fix in Update 2 as it was causing the "Headset Not Found" screen to appear if not running the SteamVR Beta.
Update 1 Engine updates to improve stability and performance Fixed a bug which could prevent Slingshot from loading when playing in certain languages Updated localizations Update 2 Fixed a lighting bug in the hub Update 3 Rolled back the lighting bug fix in Update 2 as it was causing the "Headset Not Found" screen to appear if not running the SteamVR Beta.
Fixed an issue in Xortex Infinite which caused certain enemy types not to properly self-destruct after a time out. Unfortunately, as this bug could impact scoring, we have reset the global leaderboard for Xortex Infinite. Fixed the ‘-longbow’ launch command not properly starting the player inside the full scale castle Fixed a missing localization string in the hub and in Longbow Updated localization files Also, a reminder to players that Leaderboards can be found on the web from The Lab’s Steam Community hub under ‘View Stats’ -> ‘Global Leaderboards’, or directly at this URL: http://steamcomm
Full appinfo as delivered by Steam PICS, changenumber 38391134. Also at /api/app/450390/raw.
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