2026-08-29 00:14 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! Have a super quick patch for y'all this week. This is a bunch more scoring patches for the Take & Hold community, courtesy of TakingFire and Sexy Mustard on the Discord. Hope ya'll are having a pleasant weekend! Let me know if you run into any scoring regressions with this! Peace, Anton Update 120 - Patch 3 Fixes: Fixed double-triggering of phase completion with boss sosigs Fixed Damage-class detection on dead sosigs that was screwing up a whole bunch of scoring downstream
2026-07-31 22:49 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! Just a quick patch for y'all this week. This one focusses on a bunch of much needed scoring changes that have been requested by the Take & Hold competitive community. Check out this week's devlog for the full details! Peace, Anton Update 120 - Patch 2 Changes: Scoring adjusted for Sosig Kills Killstreak scoring removed Kill Style bonus renamed to headshot bonus Breach Speed Bonus removed (it never worked as intended) Fixes: Fixed TNH_HoldPoint scoring bugs (Thankyou to TakingFire) Fixed a bug in TNH Utilities that caused weapons that use non-cartridge ammo to break when coming out
2026-07-10 19:08 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! Just a quick patch for y'all to fix a few things that slipped through the cracks for the 1.0 update! Update 120 - Patch 1 Fixes: Fixed internal pStats system not initializing on load, causing random overwrite of last played accrued data. Note this will mean that any ‘Do X of Y’ achievements that were not achieved in a single play session since the 4th will need to be done ‘from the beginning’ internally, and you will not see the Steam achievement progress until your internal data takes you past the highest previous registered number. It SHOULD accrue past that point correctly from
2026-07-04 07:01 UTC · Community Announcements · [RUST]Grumplestiltskin
Greetings! 1.0 A moment I wondered if would ever come. I have many times this past year imagined Zeno's paradox, and wondered if the journey to 1.0 would end up as such, a never ending series of halved reductions eternally approaching but never reaching the moment that I could flip the switch and say "THERE, NOW it is no longer Early Access". A preposterous feeling to have about something after 10 years. H3VR has been 'Absurdly Late Access' for a very long time. To be incredibly candid with you all, this project has been a sort of comfort blanket for me for many years. Through familial loss, t
2026-06-27 02:03 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! Well here we go, we're nearing the finish line on this, what's been our longest Update Cycle ever. Granted a good deal of that length is due to the substantive breaking changes involved, and wanting to rip the band-aid off ONCE for the modder folk, and not half a dozen smaller times. But here we are. Update 120. 1.0 H3. Nearly here. I don't really know what to say if I'm being honest. I've been writing these little blurbs for updates for over 10 years now. I honestly don't know how many folk even read them vs. just watch the devlog. I used to write a lot more, in the early days, e
2026-06-20 02:04 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! Another week, another experimental build as we slowly edge closer to 1.0! This one is a mostly back-end tweaks, some long needed changes to the Take & Hold lobby menu systems, and the first of the Encryption redos I want to do as part of a final set of tweaks to Take & Hold. Hope you all have a WONDERFUL weekend, and we'll cya soon. Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 120 - Experimental 22 Additions: Added New Polymorphic Encryption Changes: Rebui
2026-05-30 00:36 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! Just a quick update for y'all this week. I didn't post here for last week's update, as we were doing a mildly risky major update to the game (turning on the Steam Workshop for User Generated Content), and I wasn't sure if something was going to EXPLODE, so let folks trickle into that slower, just based on who was already watching the devlogs. But things seem to have mostly not exploded! So we're up and running! Make sure to check out the build 20 video above to see details on the Photo Studio scene. For those of you looking to use H3VR Studio (available in the tool section of Stea
2026-05-16 01:56 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! Hope you're all having a pleasant week. We've got a patch update for y'all today that is mostly about back-end changes, but we've slipped in some balance tweaks to Lucky Looter, and some bug fixes you folks have helped me track down (thank you so much). We're moving with speed toward our 1.0 release, which we're now aiming for the 4th of July (what could be more appropriate). But we'll be getting the Workshop stuff all flipped on earlier, to make sure it's all working well on the Experimental branch, so our 1.0 day is more likely to go off without a hitch. More details in the devl
2026-05-09 02:07 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! Hope you're all having a WONDERFUL Friday so far! This week we've got a special H3VR + H3VR2 Questions & Answers devlog, as I've been BURIED in them the past couple days since the announce, and wanted to make a video to go into a deeper explanation on a bunch of the most common and pressing ones. I wanted to take a moment as well to thank you for your IMMENSE SUPPORT. We've been watching the wishlists numbers go brrrrrrrrrrrrrrrrrrrrrrrrrrr in honest disbelief. We're about to crack the top 1000 wishlisted unreleased games on ALL of steam after like... 2 and a half days? We're 10th
2026-05-06 17:20 UTC · Community Announcements · [RUST]Grumplestiltskin
Greetings! I’m happy to announce that, despite the fact that we are STILL getting H3VR’s 1.0 update ready for you folks (it’s almost here, we promise), we are announcing today that we’ve been working on a full-fledged sequel! That’s right, H3VR… 2! It’s not a simple add-on or expansion. It’s not a port. It’s a ground-up rebuild of everything you love about H3. We’ve got a huge team and we’ve been building this in secret for over two years now, and are finally ready to show you what we’ve been working on. Wishlist now right here: https://store.steampowered.com/app/4632350 If you’d like to check
2026-05-02 01:41 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! We've got a couple things to talk about this week! Today's build contains the final additions and tweaks for the Lucky Looter Take & Hold character (as long as the underlying systems the character uses, that will support you folks making your own looting characters). Our devlog (above) has the first preview of H3VR Studio! This is the tool that our collaborator Nathan (author of the most important Mod frameworks for H3), has built for us, to enable you to make Custom Take & Hold characters and Share Vault files of the cursed guns and scenarios you've made. And lastly and MOST IMPO
2026-04-25 01:50 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! Have an iterative build for you all, responding to all the valuable feedback you've given us on how Lucky Looter plays. Give this new rev a shot and tell us what you think! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 120 - Experimental 17 Additions: Added New Sosig Types: ScavRot Decayed Changes: Lucky Looter Hold Waves changed (fewer rots, new rots, more scavengers) Lucky Looter Supply room Sosig Type changed Lucky Looter now starts with a backpack Lucky
2026-04-18 01:30 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! We've got another Update for y'all this week. Lucky Looter, our new Take & Hold character, built around looting your gear (instead of buying it) is now ready to play and test out. Check out the devlog for more info on it, and the new Gameplanner tools! Cheers, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 120 - Experimental 16 Additions: Added New Take & Hold Character: Lucky Looter Added New Take & Hold systems for Sosig/Box loot. Added New Gameplanner Tools: Sig
2026-04-05 16:53 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! We've got a special off-schedule update for you folks today! You can think of this as being a holiday update, that also happens to fall on a day special for another reason. It is the 10th Anniversary of the Early Access Release of H3VR! (You have no idea just how old typing those words out makes me feel). To celebrate, we've added a special new toy (Found in the Decorative Attachments category in the Item Spawner). If you'd like to go in unprimed, STOP READING NOW, and just go spawn it, turn it on, and play around! To make this update happen, I actually had to run around to all th
2026-03-14 01:55 UTC · Community Announcements · [RUST]Grumplestiltskin
Howdy folks! We've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade. Apologies if it ends up being ever so slightly off-spec from reality, as there've only been like 4 official photos of it released so far, we did the best we could :-) There've also been a bunch of explosives-related fixes and tweaks related to Bangers, Remote C4, and a few of the ridiculous ways you can deliver these to your desired target. Do let us know if you experience any bugs or glitches related to this, as physics-jointed-anything te
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