2020-06-16 21:01 UTC · Community Announcements · Weird and Wry
We are participating in the Steam Game Festival with a demo of our upcoming game, NIMBY Rails, a management sandbox for railways you build in the real world. Design train tracks, set up lines, and serve the needs of the population. Do you have strong opinions on rail transportation and want to test your own ideas? This game was made for you. You can download the NIMBY Rails demo by visiting our Steam Store page: https://store.steampowered.com/app/1134710/NIMBY_Rails/
2020-03-16 16:15 UTC · Community Announcements · Weird and Wry
Today we are announcing our new game, NIMBY Rails! It is a management sandbox for railways you build in the real world. Design train tracks, set up lines, and get that stock rolling to make money and serve the needs of the population. Do you have strong opinions on rail projects and want to test your own ideas? This game was made for you. https://store.steampowered.com/app/1134710/NIMBY_Rails/ NIMBY Rails is still in development and it will take some time to reach the Early Access release, but we have ambitious plans for it. In the meantime you can check this epic development retrospective wit
2018-12-15 11:50 UTC · Community Announcements · Weird and Wry
3.13 is almost ready! I've updated the Windows build in the pretest branch for all the brave testers who want to try the new planet missions. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25185065/26c5641d69232892e71dbb728bfaf1aabe1c00b7.jpg In some missions, like Making enemies, Intelligence assault or Unrequested demolition you will visit planets of a civ whose ancestral enemy wants you cause some annoyance, if by annoyance we consider leveling down entire buildings. You will get combat objectives on the planet and will have to pass several phases, depending on the diffi
2018-10-29 11:52 UTC · Community Announcements · Weird and Wry
After a two month pause to get some rest and some work done in non-WaW related business, we are back to working on 3.13. The next item is a big one: playable random planet missions. This is a major feature and it will take longer than the previous miscellany features in 3.13. The work presented in this update post is not yet published in the pretest branch (playing just one kind of mission would not be very interesting anyway).. Planet missions The big missing piece for planet gameplay now has its foundations in place. One planet per system can now get a random mission, and it will be displaye
2018-08-06 16:54 UTC · Community Announcements · Weird and Wry
The first post-EA build is now ready for testing! Please switch to the pretest branch in the Steam game properties. See this post with instructions on how to change the game branch: https://steamcommunity.com/app/450700/discussions/0/1697169163416373010/ We are using a branch for now due to the nature of some of the changes, and because 3.13 breaks saves with 3.12. This way we get more time to test 3.13 and give more time for players to keep playing the default 3.12 branch. 3.13 still has some months of development left, stay tuned for more development updates and pretest builds. Named enemies
2018-07-16 16:03 UTC · Community Announcements · Weird and Wry
Tombs https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25185065/221d3eaf096c480aafa65a186571317118749628.jpg Fallen officers will now occupy a new object, tombs. If an officer dies the game will try first to occupy their assigned tomb, and if they have none, any non-assigned empty tomb. This happens even if the officer dies while exploring a planet. It's not mandatory to build tombs, officer corpses will still be spawned if there are no available tombs at the moment of death. Lactians triggered by Mystery Milk https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans
2018-06-18 15:42 UTC · Community Announcements · Weird and Wry
Is there life after a game is released? Yes! We left some of the more far fetched ideas for trying them after our EA launch, so we are back to hacking on the game to see what fits and what is fun. These notes reflect the work in progress for version 3.13, which is not public. We will keep adding new features to this new version and in the coming weeks we hope to open it up for testing in a Steam beta branch. Named enemies with progression and persistence https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25185065/1fbc4be7b25fd50ca565e2dea674698992462acb.jpg Enemies now always h
2018-04-18 16:57 UTC · Community Announcements · Weird and Wry
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25185065/12bc2075d3ed906e6c6e05a18a7b08a5f41bd447.jpg After nearly two years we are moving Galactology out of Early Access! The battle against bugs has been won and the frameworks for a complex and fun sim have been built and polished, along with a ton of new content and balancing. Here's an incomplete listing of all the additions: Colony stations built on planets Building system based on rooms with separate flooring and walls New room styles Combine any floor tiles together with a range of colors New objects to furnish the sta
2018-04-02 11:10 UTC · Community Announcements · Weird and Wry
3.12 is a stability small features release, with no huge changes. This version has been available for some time in the pretest branch and should be a solid release. As we are close to going out of Early Access our focus has been in polishing the game. Game guide https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25185065/c98debd91225067afedbd041aa2bd71b7effb916.jpg The biggest new content in this release is the game guide. It covers a lot more of the game systems and mechanics than the tutorials, without being intended to cover 100% of the game. Delivery stations https://steamc
2018-04-02 11:10 UTC · Community Announcements · Weird and Wry
3.12 is a stability small features release, with no huge changes. This version has been available for some time in the pretest branch and should be a solid release. As we are close to going out of Early Access our focus has been in polishing the game. Game guide https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25185065/c98debd91225067afedbd041aa2bd71b7effb916.jpg The biggest new content in this release is the game guide. It covers a lot more of the game systems and mechanics than the tutorials, without being intended to cover 100% of the game. Delivery stations https://steamc
2018-02-12 10:56 UTC · Community Announcements · Weird and Wry
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25185065/7845c796664f148dcd55dba65d63768db76e2990.jpg 3.11 is here! This version has had a shorter development cycle because we wanted to get the new translation system out as soon as possible, to make sure we get it tested. But as always you can count on a batch of small and not so small enhancements. Check the following release notes in case you missed our development updates. Resource list in galaxy view The up/down controls to pick a resource or product to show in the galaxy view wasn't a very good solution, so a proper a
2018-02-12 10:56 UTC · Community Announcements · Weird and Wry
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25185065/7845c796664f148dcd55dba65d63768db76e2990.jpg 3.11 is here! This version has had a shorter development cycle because we wanted to get the new translation system out as soon as possible, to make sure we get it tested. But as always you can count on a batch of small and not so small enhancements. Check the following release notes in case you missed our development updates. Resource list in galaxy view The up/down controls to pick a resource or product to show in the galaxy view wasn't a very good solution, so a proper a
2018-02-07 14:25 UTC · Community Announcements · Weird and Wry
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25185065/2775d3a05f5df030e034f5a549149428ba6eb33a.jpg Lots of developments going on, and not all of them are about code! That image? Why, keeping up with current events, that's all. It may even be a hint of a future version allowing you to find long forgotten relics of humanity past... As always here's what we have been working on for the past few weeks. New security objects http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25185065/8d6c614264613aba8e2447651241bfc5a4bfd5b2.jpg Security has been fleshed out
2018-02-07 14:25 UTC · Community Announcements · Weird and Wry
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25185065/2775d3a05f5df030e034f5a549149428ba6eb33a.jpg Lots of developments going on, and not all of them are about code! That image? Why, keeping up with current events, that's all. It may even be a hint of a future version allowing you to find long forgotten relics of humanity past... As always here's what we have been working on for the past few weeks. New security objects http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25185065/8d6c614264613aba8e2447651241bfc5a4bfd5b2.jpg Security has been fleshed out
2018-01-26 16:11 UTC · Community Announcements · Weird and Wry
Work has started on version 3.11, and as always a batch of small enhancements and fixes goes first. Here's what's been brewing for the last two weeks. Resource list in galaxy view The up/down controls to pick a resource or product to show in the galaxy view wasn't a very good solution, so a proper alphabetical menu will be now displayed instead: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25185065/4af2bcd4863ef4246b4b88d14e19072774c4269d.jpg Per-ship filtering in officer listings All officer listings that allow filters now have an option to display the crew of a single
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