2020-06-25 16:00 UTC · Community Announcements · El Oshcuro
{STEAM_CLAN_IMAGE}/23687817/bdaaadae18577decefe15afd22dc956d3e9317c1.png WELCOME BACK, RECRUITS! It's been a LONG time since RocketWerkz originally released Out of Ammo in 2016 and it's sequel, Death Drive in 2017. And a long time since we've updated them. But all of that is about to change. Get ready for... THE 2020 UPDATE How big is this update? REAL BIG. Strap in. We've got a lot of ground to cover. General Improvements to BOTH games: Both Out of Ammo and Death Drive now have... Valve Index support Oculus Rift support HTC Vive Pro / Cosmos support An Unreal Engine 4.24 Update An overhaul of
2019-04-24 05:59 UTC · Community Announcements · Autaall
Here's a small but significant patch focused on stability with a few quality of life changes and several more bug fixes. Custom controller binding config files You can now create custom bindings for some actions by editing the input config file. If you're interested there's a guide with a few example configs at the end. Attachments The attachment selection menu can be opened by pressing and holding the grip button of a controller holding a gun, same as before 1.0.9. To activate or deactivate an attachment you still need to place your other hand over it and press the grip button. Another small
2019-03-26 03:07 UTC · Community Announcements · Autaall
Hi, I'm the developer currently working on the latest patches. Here's a quick hotfix for several very important bugs. Lesson learned - release massive reworks on the experimental branch first, then on stable! Version 1.0.10 Fixed weapons despawning after a certain amount of time had passed from last possession. Rebuilt navmesh in D-Day that was preventing unit movement and structure deploying. Fixed mounted machine gun ammo despawning when it shouldn't. Fixed menu polaroids colliding with other polaroids unnecessarily and making it hard to select levels. Fixed radial menu for engineering tent
2019-03-21 05:50 UTC · Community Announcements · rocket2guns
A few months ago we assigned more resource to do some substantial updates to the game. This started a long journey of refactoring. Think of it like taking a panel off the wall to replace it, realizing the frame needs replacing, so you replace that... essentially this Malcolm in the Middle episode. This represents a pretty major change in how Out of Ammo is built. So if you like it, please do get the word out there! We've pumped a lot of development time in this, as always let us know your thoughts below. Message from Rory (Programmer) Hi, I'm the guy who's been holed up making an update for Ou
2018-10-18 04:26 UTC · Community Announcements · rocket2guns
Been a long time since we released Out of Ammo. We had some new programmers at the studio and we decided to put them through their paces on this project. While VR has been a money pit for us, we love the game and we loved out time with Out of Ammo - so it had been a dream for us for some time to tidy up some of the bugs we had with it. We decided to dust off the old code base and tidy up some of the pesky bugs that remained. While we were there, we also decided to tackle some of the bigger opportunities that changes with Unreal (the engine we use) and VR provided. This means we now have the fo
2017-08-17 01:53 UTC · Community Announcements · Watermelon
https://media.giphy.com/media/l1J3D5O1AVqW7OlJC/giphy.gif What started as an ironic joke by Dean Hall to add zombies to Out of Ammo has exploded into something much larger. We created a standalone sequel, Out of Ammo: Death Drive. We've spent the better part of a year experimenting with the dumbest fun we could possibly imagine, while retaining what made the original game fun in the first place. As owners of Out of Ammo, you'll get a discount if you choose to purchase and play the sequel. We hope you like our new game, and thanks for playing Out of Ammo. Your friends, The Good Boys at RocketWe
2017-08-17 01:53 UTC · Community Announcements · LameBoyColors
https://media.giphy.com/media/l1J3D5O1AVqW7OlJC/giphy.gif What started as an ironic joke by Dean Hall to add zombies to Out of Ammo has exploded into something much larger. We created a standalone sequel, Out of Ammo: Death Drive. We've spent the better part of a year experimenting with the dumbest fun we could possibly imagine, while retaining what made the original game fun in the first place. As owners of Out of Ammo, you'll get a discount if you choose to purchase and play the sequel. We hope you like our new game, and thanks for playing Out of Ammo. Your friends, The Good Boys at RocketWe
2017-01-23 01:40 UTC · Community Announcements · rocket2guns
Summary Oculus users highlighted in the forums (thanks all!) some bugs that crept in with the recent changes to the Oculus SDK. The team fixed these and released the update on experimental over the weekend, confirmed fixed by these same users. Updates FIXED: Floor Height now adjusts "possession" height correctly, and instantaneously. FIXED: Adjusted base floor height for Oculus users as was incorrect Next Steps Please continue to report bugs and issues in the forums. The team is able to pump out updates for this while they continue their work on the standalone expansion.
2017-01-23 01:40 UTC · Community Announcements · rocket2guns
Summary Oculus users highlighted in the forums (thanks all!) some bugs that crept in with the recent changes to the Oculus SDK. The team fixed these and released the update on experimental over the weekend, confirmed fixed by these same users. Updates FIXED: Floor Height now adjusts "possession" height correctly, and instantaneously. FIXED: Adjusted base floor height for Oculus users as was incorrect Next Steps Please continue to report bugs and issues in the forums. The team is able to pump out updates for this while they continue their work on the standalone expansion.
2016-12-19 06:05 UTC · Community Announcements · rocket2guns
Since we released from Early Access we have continued to fix bugs as well as add support for other Virtual Reality devices. We're pleased to announce we now we have fully support for the Oculus Touch when in 360 degree room-scale configuration! Note that, while officially unsupported in less than 360 degree room-scale mode, you can still play the game. However, you have to use the controller buttons to "pivot" on the spot to play. We're not comfortable saying the title is supported in less than 360 degree room scale currently, as the game was really designed with this in mind. Please provide f
2016-12-19 06:05 UTC · Community Announcements · rocket2guns
Since we released from Early Access we have continued to fix bugs as well as add support for other Virtual Reality devices. We're pleased to announce we now we have fully support for the Oculus Touch when in 360 degree room-scale configuration! Note that, while officially unsupported in less than 360 degree room-scale mode, you can still play the game. However, you have to use the controller buttons to "pivot" on the spot to play. We're not comfortable saying the title is supported in less than 360 degree room scale currently, as the game was really designed with this in mind. Please provide f
2016-12-12 02:41 UTC · Community Announcements · Viking Blonde
Summary Afternoon all. A small update here to resolve an issue with the online leaderboards and we improved the screen mirror to allow for full-screen output, so no longer is your second screen limited to 4:3 resolution. Updates Fixed: Scores weren't being recorded locally and displayed on the online leaderboards. Fixed: A rare bug where the exit menu would spawn displaced from usual location Added: The online selection tool will now display "Error" if game is unjoinable Added: A full screen mirror mode has been added, instead of the typical smaller window. Next Steps The team will continue wo
2016-12-12 02:41 UTC · Community Announcements · Viking Blonde
Summary Afternoon all. A small update here to resolve an issue with the online leaderboards and we improved the screen mirror to allow for full-screen output, so no longer is your second screen limited to 4:3 resolution. Updates Fixed: Scores weren't being recorded locally and displayed on the online leaderboards. Fixed: A rare bug where the exit menu would spawn displaced from usual location Added: The online selection tool will now display "Error" if game is unjoinable Added: A full screen mirror mode has been added, instead of the typical smaller window. Next Steps The team will continue wo
2016-12-07 20:38 UTC · Community Announcements · Viking Blonde
Hey all, So awhile back Dean spoke about doing some more content for Out of Ammo in the form of DLC to add to the main game. This hasn’t happened. Since the inception of said content, the Out of Ammo team have been left to their own devices, in that time they have produced something beyond a minor DLC pack, so we’ve made the call to ‘kick out the jams’ and upgrade this into its own stand-alone follow up. So without further messing about, we are very proud to announce that Out of Ammo: Death Drive to Italica will be coming early next year. http://cdn.akamai.steamstatic.com/steamcommunity/public
2016-12-07 20:38 UTC · Community Announcements · Viking Blonde
Hey all, So awhile back Dean spoke about doing some more content for Out of Ammo in the form of DLC to add to the main game. This hasn’t happened. Since the inception of said content, the Out of Ammo team have been left to their own devices, in that time they have produced something beyond a minor DLC pack, so we’ve made the call to ‘kick out the jams’ and upgrade this into its own stand-alone follow up. So without further messing about, we are very proud to announce that Out of Ammo: Death Drive to Italica will be coming early next year. http://cdn.akamai.steamstatic.com/steamcommunity/public
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