2020-04-27 16:43 UTC · Community Announcements · Will
Just a few small fixes in this update. Enjoy! v1.5.2 Fixed Fury Blessing staying active when dealing damage with active items Fixed Poison Affinity Blessing not working on certain bosses Fixed 'Established' Challenge completing after 3 daily runs instead of 5 Fixed 'Battleground' daily trait sometimes blocking level Fixed error when trying to return Grinder to inventory Fixed Fury Blessing vs Weakspot error Fixed issue when throwing a bomb directly upwards while at the top of an ascension field Fixed error occuring with Vortex Perk and Regeneration Blessing Fixed Toxin Card not working v1.5.2a
2019-11-26 12:54 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Natalie Clayton)
That’s it, everyone. There are no more caves to blaze. Deadpan Games’ 2017 spelunk ’em up Caveblazers received its final free expansion last Friday. The “Definitive Edition” update caps off years of roguelike dungeoneering with a rich haul of new items, daily challenges, and a new hat-crafting feature that lets you MS Paint your own cap straight into the game. (more…)
2019-11-22 18:33 UTC · Announcement · Valve
Today's Deal: Save 75% on Caveblazers!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time
2019-11-22 18:03 UTC · Community Announcements · Will
Hello! The "Definitive Edition" update is the final expansion to Caveblazers. This update extends and refines the original game with a plethora of new items & upgrades, as well as some quality of life changes, and a few final bug fixes. Here's a breakdown of the major changes: 38 New Items & Blessings! https://i.imgur.com/Q3KZ7ih.gif All of the new items & blessings have a large focus on synergy! For example (as above), combine the Bolt Lance with the Arrow Splitter, Rebound Emblem & Twofold Perk for ridiculous lightning-based ranged attacks. More Elemental Options https://i.imgur.com/XlJCQul.
2019-03-25 11:55 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Matt Cox)
Everything is better with friends. Running. Dining. Playing roguelikes with snazzy combat and varied upgrades, even if they do have bizarrely hateful endings that are so horrendous I can’t avoid mentioning them in this first paragraph. What I mean to say is that Caveblazers now has an online multiplayer mod, and it’s probably great. The mod also lets you enable 360 degree aiming (rather than 8-directional), and adds a command that skips the early levels and plops you straight into a shop. Just don’t fuss too hard about winning. (more…)
2019-03-25 03:49 UTC · PC Gamer
You may remember Vadim from Nuclear Throne Together, which added an online mode to Vlambeer's twin-stick shooter, as well as similar mods for Spelunky, Wasteland Kings, and other games. Now he's done the same for Caveblazers, adding online co-op to the 2D roguelike platformer. And it's available on Steam. Vadim has written a blog post about the process of creating the Caveblazers Together mod if you're interested in a look behind the scenes. He writes about trickiness of creating it while the game was still being updated, but notes that if the game weren't still receiv
2019-03-13 09:31 UTC · Community Announcements · Will
The online multiplayer mod that YellowAfterLife has been working on is now available on Steam! https://store.steampowered.com/app/764690 Enjoy! :lunar2019deadpanpig:
2019-01-16 18:20 UTC · Community Announcements · Will
Thanks to community translators, and kakehashi games for Japanese, Caveblazers now supports a whole bunch of other languages! There's also a whole host of bug fixes in this version. v1.4.3 Change List Fixed snares & sticky bombs not interacting properly with moving blocks Fixed gatekeeper lockout when using Cluckster Bombs or Midas Touch Fixed being able to have inventory open during "Complete" screen Fixed Iron Face's lasers continuing to fire if you kill him just before they fire Fixed the infamous 'Jumper Double Damage' bug Fixed false cheat detection when using The Odd Ring and Hand Blessi
2018-10-16 09:26 UTC · Community Announcements · Will
Arena Mode now has an ending Bosses have more knockback resistance The ceiling in Deathrig's arena is no longer "phantom-y" Gold pickup text combines a little better Fixed interluder permanently stunning enemies Improvements to dynamic split screen Bludgeon Card in the Arena also causes you to take damage when losing a shield
2018-07-31 09:32 UTC · Community Announcements · Will
YellowAfterLife has been working on an online multiplayer mod for a few months now, and it's almost ready to go! Before releasing it, we'd like to get some more people in as beta testers, so if you want to try it out, head over to the Caveblazers Discord Server. There's a #mod-testing section where you can grab an access code from me or YellowAfterLife. The mod works with up to 4 people! Here's links to YellowAfterLife's other work & stuff: Website: https://yal.cc/works/ Twitter: https://twitter.com/YellowAfterlife
2018-07-18 13:58 UTC · Community Announcements · Will
This version has a bunch of quality of life changes, almost doubles the amount of daily traits, and makes a few changes to the branches. The previous_build branch has been updated to v1.3.0b, there's a new branch for version 1.2.1 since this is the last version before updating from GMS1 to GMS2. The alternate and default branches have also been switched around. So if you previously have been using the alternate branch because it has better performance, you should switch back to the default branch. v1.3.1 Change List Improved controller prompt images Controller button images shown in settings i
2018-06-21 12:58 UTC · Community Announcements · Will
Steam has introduced developer & publisher pages where you can follow fun devs to get notified about the things they make. Head over to the Deadpan Games Developer Page and give it a follow! I'm still working on stuff for Caveblazers at the moment, but hoping to get started on something new soon! Thanks! ːsteamhappyː
2018-05-25 11:06 UTC · Community Announcements · Will
https://i.imgur.com/8IXgW4d.gif Custom Mode allows players to modify the game's rules. Giving them the ability to reduce the game's difficulty while they get to grips with the game. In this mode you can disable bosses & enemies, slow down the game speed, make enemies and bosses easier, enable "Experimental Weapons", and more! This new game mode aims to improve the game's accessibility while also including some fresh new features for long-time players. We recommend playing without Custom Mode to start with. Challenges, Achievements, Unlocks, Leaderboards and Stats are disabled in Custom Mode Th
2018-05-18 16:17 UTC · Community Announcements · Will
Hello! Just a few tweaks and fixes in this update, but there's some new features coming in another update next week! If you have any issues with this new version, please post in the Bugs & Issues section of the Steam forums: https://steamcommunity.com/app/452060/discussions/1/ The game running in a new engine & unlocking the game speed from the frame rate may potentially cause issues, so let me know! v1.2.2 Change List Updated to GMS2 from GMS1 Game speed no longer locked to frame rate Saves are backed up every time the game is started Dynamic Camera Split in co-op mode no longer splits during
2018-02-01 15:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Graham Smith)
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. I was going to vote for Caveblazers as one of the best games of 2017. Then I saw the game’s ending. (more…)
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/452060/raw.
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