Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 19:19 UTC · Community Announcements · Matt
Greetings fellow rulers! The recent patches did some changes to the maximum storage within the game. However, Magic capacity has been untouched. This patch aligns Magic capacity more with the regular storage. Also, it includes some general fixes and adjustments. Decreased second "Mana Crystal Capacity" costs Added third "Mana Crystal Capacity" Upgrade Drastically increased amount of max Magic per Magic Crystal per default Drastically increased amount of max Magic per "Magic Crystal Capacity" Upgrade Flattened Magic Crystal costs curve from 50% increase to 30% Capped any Magic cost to never exc
2026-09-09 16:52 UTC · Community Announcements · Matt
Greetings fellow rulers! We are here for you with yet another update. Let's dive in! Added functionality to make the game remember the window size whenever it was closed while being windowed (not maximized!) to remember its size for the next start Changed saving to be more robust Changed loading to go through backups when there is an issue loading the current save state Raised additional housing space by the "Housing Research" in the University to end the game at a total of 550 Workers when all related Upgrades are purchased Removed the Tree Resin cost from the "Cut the Bark" Upgrade for Lumbe
2026-09-07 23:16 UTC · Community Announcements · Matt
Greetings fellow rulers! It has been another busy day on our side. Again, we've collected new feedback and made adjustments accordingly. General: Visual adjustments to various icons and environment objects' sprites Changed how unlocked menus are registered to prevent a bug that makes Prestige Upgrades never purchasable Fixed an issue where having some auto Quests enabled and starting Main Quest 15 or 20 would cause severe issues with wrong units spawning in the cave or the dragon spawning in town Decreased butchering time for all Animals by roughly 60%, allowing butchering to keep up with high
2026-09-06 21:14 UTC · Community Announcements · Matt
Greetings fellow rulers! It's been a few days since release and we are super stoked to see how many people enjoy the game! It's something we really didn't expect and we are extremely grateful for everyone of you playing the game. Cheers to you! In regards to that, the game was exposed to a much bigger audience which finally gave us a good base for gathering more valuable feedback. This time, the patch targets some of the midgame balancing regarding Gold - something that ended up feeling a little bit like a show stopper. Many of you perceived the introduction of Gold Ore/Bars as a very grindy p
2026-09-06 09:10 UTC · Community Announcements · Matt
Greetings fellow rulers! Due to the amazing help of one of our players - felix.rostrum - we were finally able to consistently reproduce a crash issue exclusive to Linux! Huge shoutout to them! When scrolling through lists using the mouse wheel at high speeds, sometimes the tooltip ended up displaying under the mouse. At times, when the mouse was hovering over the resource then, it would create an engine bug that leads to a crash without any additional info in the logs. Thankfully, we were able to find a solution which made this crash not appear even after recreating the same situation several
2026-09-06 07:20 UTC · Community Announcements · Matt
Greetings fellow rulers! This one is just featuring a few fixes, let's keep it concise. Fixed an issue that would cause infinite worker creation when saving and loading while refunding is ongoing Fixed an issue where Upgrades would sometimes take more than 99,999 of a resource although displaying otherwise Fixed an issue where Magic extraction would show long decimal numbers after selecting the Mana Capacitor Relic Changed how combat difficulty applies based on the selected difficulty; adjusted easy difficulty based on the new calculation, lowering the difficulty overall a bit more
2026-09-05 11:52 UTC · Community Announcements · Matt
Greetings fellow rulers! We received more feedback and therefore keep improving the game as much as we can. First of all, there is one bugfix: Fixed an issue with Units on Expeditions getting stuck and never returning If you have Units stuck on Expeditions from a save file prior to version 1.0.3: Wait for all Expeditions to finish if any are running and do not auto-start them or start a single Expedition if none are running. Once the last Quest finishes, your Units will be recovered. Also, in the last patch we introduced changes to the max storage to make it easier to idle during early/midgame
2026-09-04 23:02 UTC · Community Announcements · Matt
Greetings fellow rulers! This is another patch to address mainly one big issue: storage limitations. While it was initially planned as a tool guide players into a direction when it might be necessary to prestige, it ultimately ended up just feeling like an artificial blocker for many. Of course this is not what we intended and therefore we did drastic changes to how much storage you have and how it carries over. In detail, that's: Warehouse costs curve was flattened, making it overall a lot cheaper later on and allowing to build more warehouses sooner Warehouse upgrades costs curves were flatt
2026-09-04 18:47 UTC · Community Announcements · Matt
Greetings fellow rulers! We've been carefully reading all your comments. As such, we've prepared a patch to address several issues that popped up. Also, it includes a few suggested improvements. Added the functionality to hold and click crafting buttons to adjust queue quicker; added a LCTRL +100 modifier Added the functionality to free Tier 1 Units Fixed damage/heal numbers to use the right font regardless of selected language Fixed several typos Fixed an issue where tooltips displayed behind the regular UI when closing the Prestige Preview through pressing Escape Fixed University Research le
2026-09-03 16:59 UTC · Community Announcements · Matt
Greetings fellow rulers! 👑The time is nigh - the release is upon us!It has been a crazy 14 months working on our very first game - gaining experience in lots of different new fields, watching other people play the game, getting feedback, encountering problems inbetween, and then getting back up to improve the game and at times even reworking bigger parts based on all the insights everyone provided!We're super happy the day is finally here and we get to share Next Reign: Kingdom's full release with all of you! We hope that you enjoy the full game even more than the demo!The game is available f
2026-08-28 16:10 UTC · Community Announcements · Matt
- Added a sound when bookmarking or toggling progression recommendations when clicking the consultant- Changed grass textures and placement- Changed Tavern distributions layout to have enough space for longer names - Changed regular resources panel to hide when it's empty (either due to filtering and none are depleting are all are pinned)- Changed unique formations layout to get a faster overview of valid formations- Fixed "clear formation" button in formation selection not clearing correctly- Fixed animal production/breeding distribution arrow buttons still functioning when the slider is disa
2026-08-21 13:04 UTC · Community Announcements · Matt
Greetings fellow rulers!We're super excited to share big news with you - development is going well and we are checking off one thing after another. The release is already in less than two weeks (!) and we want to finally give the demo some love again. This update contains a huge number of changes and fixes, but we don't want to go through them all in detail. Instead, here are three things we want to highlight.FRESH UIUI changed... A LOT. The bottom box which used to display bookmarks and other sorts of infos was replaced by a book which makes for a much nicer display. Also, this is its sole pu
2026-07-22 20:20 UTC · Community Announcements · Matt
Greetings, fellow rulers! 👑We're excited to announce that we've made enough progress to finally reveal our release date!Next Reign: Kingdom will launch on September 3, 2026, at 10:00 AM PDT / 7:00 PM CEST!Over the past few weeks we've continued expanding the game with new content, improved progression, polishing, and many quality-of-life improvements. In the coming weeks, we will publish an update for the demo which will mainly focus on UI and tutorial improvements.Closer to release, we will publish another update to bring the demo in line with the quality and progression of the final release
2026-06-18 15:11 UTC · Community Announcements · Matt
Greetings, fellow rulers! 👑Steam Next Fest is in full swing, and we're continuing to improve the demo based on player reports and observations from the past few days.Today's update includes the following changes:ImprovementsAdded main combat quests to progression recommendationsImproved positioning of environmental objects to reduce visual obstructionMinor adjustments to menu unlock animationsFixesFixed tooltips sometimes not adjusting their height properlyFixed slaughtering all animals still consuming resourcesFixed progression recommendations showing already purchased unlocks after prestigi
2026-06-13 17:08 UTC · Community Announcements · Matt
Greetings, fellow rulers! 👑Yesterday our expanded demo received its first major creator coverage - huge thanks to Dex for spending roughly 90 minutes with the game and sharing his thoughts with his community!Watching the video and reading through all the comments gave us a lot of valuable feedback. Based on that feedback, we've prepared another update for the demo.Fixes & ImprovementsFixed tooltip sections being displayed outside of the screenFixed audio overlap issues causing uncomfortable sound stackingFixed trees not fading correctly when certain buildings were placedFixed defeated units o
Full appinfo as delivered by Steam PICS, changenumber 38803455. Also at /api/app/4536900/raw.
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