Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-10-08 09:03 UTC · Community Announcements · GeckoDev
Hey all, it's been a while since I updated this game, and I saw that a new platform for multiplayer has been updated, so to comply with modern standards, - Recompiled with modern frameworks. - Multiplayer lobby system restructured. - New GDPR validated online server. - Easier server region management. - Multiplayer room code cleanup. - Adjusted furniture weight and collissions. - Fixed a handful of typos. - Corrected lighting in some rooms. - Added sound effects to "mute" objects. Wishing you all a wonderful upcoming halloween.
2018-07-29 13:12 UTC · Community Announcements · GeckoDev
Hello all. As per tradition, I am putting up a little booth at the Danish convention Genki in the beginning of August. It will be all about showing off our games, talking to gamers from all walks of life, and answering any questions you might have. We are also giving away free Steam codes, tshirts and other nifty stuff. If you pass on by, don't be afraid to come and say hi. We will be located in the main gameroom area in expo hall 3. Take care, and hope to see you there :) / Gecko the Dev
2018-06-21 20:34 UTC · Community Announcements · GeckoDev
The Steam Summer Sales have hit once again, and the Professor is not afraid of a little competition. Therefor, Last Will is now 70% off for the entire Summer Sales period. We hope you will enjoy my little game of mansions and mystery.
2018-02-28 12:43 UTC · Community Announcements · Gecko
A solid thanks to Unstoppable for helping point out some bugs in Last Will. This update should fix most, if not all things mentioned, plus upgrade the shader/rendering toolset to a more modern version. Lighting - Optimized some lighting and dithering calculations. Entrance hall - Fixed bug where notes hidden underneath the couch could not be accessed. * - Fixed issue that would cause the word spinners to not register their initial letter. * Wine cellar - Fixed issue that could cause flickering doorframes. Stairwell entrance - Episode 3 - Adjusted lightning and wetness of stone textures. Guest
2018-02-28 12:43 UTC · Community Announcements · GeckoDev
A solid thanks to Unstoppable for helping point out some bugs in Last Will. This update should fix most, if not all things mentioned, plus upgrade the shader/rendering toolset to a more modern version. Lighting - Optimized some lighting and dithering calculations. Entrance hall - Fixed bug where notes hidden underneath the couch could not be accessed. * - Fixed issue that would cause the word spinners to not register their initial letter. * Wine cellar - Fixed issue that could cause flickering doorframes. Stairwell entrance - Episode 3 - Adjusted lightning and wetness of stone textures. Guest
2017-12-20 20:16 UTC · Community Announcements · Gecko
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12715622/af940a54d04d34a23b0ac5a8d827f6c9738334be.jpg Deck the halls and clean for bugs, this updates contains a stocking-full of fixes : - Multiplayer server changes are now applied immediately. - Mouse sensitivity rewritten, and is now evenly applied verticly and horizontally. - Settings like audio and graphics settings are now backed up in the cloud. - Settings menu can be accessed from within the game. - Load/save UI reworked. - Fixed Gallery broken shader bug. - Fixed ceiling in the office. - Fixed falling hole in the
2017-12-20 20:16 UTC · Community Announcements · GeckoDev
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12715622/af940a54d04d34a23b0ac5a8d827f6c9738334be.jpg Deck the halls and clean for bugs, this updates contains a stocking-full of fixes : - Multiplayer server changes are now applied immediately. - Mouse sensitivity rewritten, and is now evenly applied verticly and horizontally. - Settings like audio and graphics settings are now backed up in the cloud. - Settings menu can be accessed from within the game. - Load/save UI reworked. - Fixed Gallery broken shader bug. - Fixed ceiling in the office. - Fixed falling hole in the
2017-12-12 18:27 UTC · Community Announcements · Gecko
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12715622/b0142b08f8a54df288139d7541ced99fe3e6d0f9.png This weekend, I made a derp mistake. I pushed a version untested out in production, that should only have been for a closed circuit. This is now fixed, and the game should be back to being playable again. I'm sorry for the messup, and I hope people that experienced the buggy mess will give it a second try. I will spend this evening eating christmas cookies and looking for any other bugs I can find and fix :) Stay warm out there.
2017-12-12 18:27 UTC · Community Announcements · GeckoDev
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12715622/b0142b08f8a54df288139d7541ced99fe3e6d0f9.png This weekend, I made a derp mistake. I pushed a version untested out in production, that should only have been for a closed circuit. This is now fixed, and the game should be back to being playable again. I'm sorry for the messup, and I hope people that experienced the buggy mess will give it a second try. I will spend this evening eating christmas cookies and looking for any other bugs I can find and fix :) Stay warm out there.
2017-12-02 07:37 UTC · Community Announcements · Gecko
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12715622/3b30cf48e95e925a897d0416a45427cf0a9582a4.jpg Thanks to some steamed help from Tenzinite and tgn8r, we found some more bugs that are now fixed: - The F5 key (for if you get stuck or fall off the map) now works again. - Fixed a bug that would mess up the locker in the Workshop. - Fixed a bug that would mess up the Kryptex in the office. - Fixed shader that would generate black squares where things should be hidden. Still working on whatever causes the black nothing bug, it has been haunting the game for a while now,
2017-12-02 07:37 UTC · Community Announcements · GeckoDev
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12715622/3b30cf48e95e925a897d0416a45427cf0a9582a4.jpg Thanks to some steamed help from Tenzinite and tgn8r, we found some more bugs that are now fixed: - The F5 key (for if you get stuck or fall off the map) now works again. - Fixed a bug that would mess up the locker in the Workshop. - Fixed a bug that would mess up the Kryptex in the office. - Fixed shader that would generate black squares where things should be hidden. Still working on whatever causes the black nothing bug, it has been haunting the game for a while now,
2017-11-29 19:26 UTC · Community Announcements · Gecko
Hello everybody. We had some time here in the cold and dark November to do some tweaks, mostly for the multiplayer parts of Last Will. The most important part is that we changed multiplayer server provider, so hopefully we should get much more stability now. We also did some quick fixes : - Waterlevel of the Archives where the bottle would not float is now fixed. - The guest wing had some mechanical changes. - A couple of riddle tweeks and dozens of typos fixed. - Multiplayer lobby now displays invite key and server region.
2017-11-29 19:26 UTC · Community Announcements · GeckoDev
Hello everybody. We had some time here in the cold and dark November to do some tweaks, mostly for the multiplayer parts of Last Will. The most important part is that we changed multiplayer server provider, so hopefully we should get much more stability now. We also did some quick fixes : - Waterlevel of the Archives where the bottle would not float is now fixed. - The guest wing had some mechanical changes. - A couple of riddle tweeks and dozens of typos fixed. - Multiplayer lobby now displays invite key and server region.
2017-11-07 22:36 UTC · Community Announcements · Gecko
A bit delayed, but had a little time on my hands during the halloween, and therefor, a new patch is ready for you all. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12715622/b0142b08f8a54df288139d7541ced99fe3e6d0f9.png - Redid the entire main menu. - Redid the pause game menu. - Lots of multiplayer rewiring. - Fixed some shaders on paintings, removing that glossy look from the bugged ones. - Fixed some drawer physics in multiplayer. - Got rid of some trees and plants that was causing havoc on certain graphics cards. - Fixed some compiler issues surrounding analytics. -
2017-11-07 22:36 UTC · Community Announcements · GeckoDev
A bit delayed, but had a little time on my hands during the halloween, and therefor, a new patch is ready for you all. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12715622/b0142b08f8a54df288139d7541ced99fe3e6d0f9.png - Redid the entire main menu. - Redid the pause game menu. - Lots of multiplayer rewiring. - Fixed some shaders on paintings, removing that glossy look from the bugged ones. - Fixed some drawer physics in multiplayer. - Got rid of some trees and plants that was causing havoc on certain graphics cards. - Fixed some compiler issues surrounding analytics. -
Full appinfo as delivered by Steam PICS, changenumber 37829923. Also at /api/app/453720/raw.
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