Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-10-24 10:14 UTC · Community Announcements · KaiFB
{STEAM_CLAN_IMAGE}/35137349/7b689f2235eaee2da15b7120265a2011749f9e41.png Fixed a station server crash that sometimes happened when player exits station editor. Fixed a station server crash when station blueprint saving fails. Fixed a case of station saving erroneously failing. Prevented exiting the Station Editor via the menu during Station Replacement progress. Fixed a case where station replacement failed and deleted the station with it. Improvements and a possible fix for station object snapping for structures that are built from many smaller single pieces. Fixed "PTU Wait Times" test optio
2024-10-16 13:27 UTC · Community Announcements · KaiFB
{STEAM_CLAN_IMAGE}/35137349/f2d72993cac9db641699fe92c510a701391e8a14.png New Siege feature: Station Foundation Security and Capital Security Field Generator. For Stations: - The Foundation Unit's station area will be automatically applied as the Secure Zone of the station when its loaded after the update. - During a Siege, players can respawn from the Foundation Unit (for now without restrictions or any sort of cooldown etc.) - The middle area (that is last to be captured) is surrounded by a "safezone" field, that protects all objects inside from damage, but does not protect players from damag
2024-10-07 08:48 UTC · Community Announcements · KaiFB
{STEAM_CLAN_IMAGE}/35137349/719151ef79567a687b905f948c96b96bd9c4ee47.png You can now remove station access rights to other player's stations for yourself in station menus. Fixed lag and short freeze when opening the personal window (ex. via H, O or J), when player had access to many player's stations. Optimized station device data, fixing Capital ship statistics in the resource and fast travel terminals not showing due to very many devices connected in a large network. - Fixed large resource amounts being improperly reported by the station utility grid terminal. Fixed Capital Ship integrity is
2024-09-26 08:40 UTC · Community Announcements · KaiFB
{STEAM_CLAN_IMAGE}/35137349/24056d00b13414ed7ea400ed5141c1625d12f4b7.png Shadowrealm workaround implemented. - Improvements made to the limiting of initial connection amounts present in previous implementations as well. - We can now configure this limit serverside without patching, so it can be changed on the fly if necessary. - There will be a new Shadowrealm community test soon, see a post about it in discord later. Station's Class is now shown consistently at stations and via Siege Panels once the whole station is loaded after this patch. Fixed Siege panels to correctly check player's Navig
2024-09-12 07:56 UTC · Community Announcements · KaiFB
{STEAM_CLAN_IMAGE}/35137349/5060604db1615e6bd49a61201398989b89bd42d4.png Fixed Recycling tool being unable to recycle parts that were made up of non-default materials. Fixed parts with non-default materials having incorrect armor values when dropped into the world. Improvements and optimizations to station designers when working with large amount of objects (moving, copying, deleting, etc.) "Open or manage blueprints" dialog is now closed after a station blueprint replace operation has been selected. Fixed replacing a station with a max size blueprint getting the designer stuck in loading. Pot
2024-09-05 11:33 UTC · Community Announcements · KaiFB
Fixed Capital Ship building area claim working only once per editor session. Fixed the editor building area claim message to accurately tell the amount of areas that player can claim. Fixed some station objects not supporting Decals. (even legacy objects support them now.) Fixed Decal limit being hit erroneously in Station editors by just placing objects when not near the building limit.
2024-09-04 08:06 UTC · Community Announcements · KaiFB
{STEAM_CLAN_IMAGE}/35137349/123a58547bc51b3b248feb90080689684eedccfe.png Patch notes below. New Features Event tab (Found in the personal UI, same UI level as crafting, stations, etc) {STEAM_CLAN_IMAGE}/35137349/74d63004e83b1da7a1bf7102e7dac009e0d81b16.gif Shows all upcoming and active Sieges in the Universe. Siege can be right clicked to open a map view of where the Sieged station is. Additionally in progress or upcoming Sieges are also shown in the Galaxy Map temporarily for its duration, even if you have not discovered the station for yourself. However, there is no indicator yet in the map
2024-07-26 08:57 UTC · Community Announcements · KaiFB
Patch notes: Increased the limit of initial connection requests that is part of shadowrealm fixes Improvements to ship lod updating, ex. ships showing damaged lods post repair - Ships that are split into many ships and those build in universe should now have lods too (these still disappear though if not claimed and get unhosted) Fixed players being unable to start ship warps on ships not hosted by them
2024-07-22 09:42 UTC · Community Announcements · KaiFB
Starbase STU Update 22.07.2024 - STU Build 1000051 Potential fixes for the shadowrealm issue. Further optimizations and fixes for the Module Server. Previous patch fixes in builds 1000048-1000050 Optimized Module server data usage and performance Fixed a bug where station parts would get deleted and editing the station would cause server disconnect due to parts outside of station zone. Removed Ghidorah Mk2 and Mooray ships from SSC premade folder due to creator requests. Fixed empty capital ship at station dock causing siege to never end. Fixed crash caused by reconstruction machine on a siege
2024-07-18 12:04 UTC · Community Announcements · KaiFB
{STEAM_CLAN_IMAGE}/35137349/f8d44c41aa300fa446e14ed0f644892836f8db96.png Location: Origin Gate, server TBD Duration: July 26, 2024 10:00 PM to July 28, 2024 10:00 PM Starbase's biggest ship showcase event is back again! Hope your ships are ready because this is a big one where all ships, old and new come out to play! New and returning players are all welcome to check out what the Starbase community has been up to the past couple years, because we sure as heck didn't stop building! If you're interested in exhibiting your ships at the con, please fill in the form linked below! All builders are w
2024-07-16 07:52 UTC · Community Announcements · KaiFB
Fixed another invisible UI in the Station Editors. - Due to this fix, the station editor UI boxes will reset to their default sizes and orientations after this update. Fixed ctrl + a being able to select capital ship dock corner holograms in capital ship designer. Made temporary changes to P2P connections: - This will likely cause increased latency, but will help us to pinpoint the "shadow realm" issue's origin depending whether or not it still occurs.
2024-07-10 07:57 UTC · Community Announcements · KaiFB
{STEAM_CLAN_IMAGE}/35137349/630e4669b3593c9928d528a444c424d80ad6774c.png Patch notes: Station blueprints now have a max file size, so the very biggest of stations may not be able to be saved or used to replace stations anymore. - As such, very large stations may get the "Station too large to perform blueprint operation." error, even if otherwise within building budget limits. - However, we have optimized station data usage slightly, with more significant tweaks to come in the future, so the max limits shouldn't be so easy to reach. - If you run into the error now, we ask for your patience as w
2024-07-02 07:59 UTC · Community Announcements · KaiFB
Patch notes: Added filler tools and arclighter magazine to dev tool tab. Added NSY03-LFR Mammoth, NSY14-LPS Merino, NSY15-DIY Malamute I, NSY20-LMS Magnus MnA, Ds-01, Marauder, DS-02 Mooray, DS-03 Minotaur and NSY19-SPS Marmot-PS spaceships to the premade ship folder in spaceship designer. Fixed ships sometimes not being despawned to a correct station when multiple stations were in vicinity. Fixed test server settings for dismounted/spaceship max loaded showroom ships not doing anything. Changed stations to unload incrementally, eliminating freezes on opened station change. Fixed some missing
2024-06-28 07:37 UTC · Community Announcements · KaiFB
{STEAM_CLAN_IMAGE}/35137349/4c4528e146e3ea95544e218e9bd08ee435f06dd2.png Small update for today, patch notes below: Added GhidMk2 ship to spaceship designer premade ships folder. - Note that you need to save premade ships to yourself first before you can purchase them - Reminder, that STU has a ship override in effect in SSC, where all ships that are purchased need no ore or credits to buy Fixed pilot chair parts not bolting together. Reduced research cost of all technologies to 0. Added options to test spaceship LOD settings (STU only). - Can be found in Settings -> Test Server Fixed station
2024-06-26 15:29 UTC · Community Announcements · KaiFB
{STEAM_CLAN_IMAGE}/35137349/883a0b818eebabd98bad78f5eaf5da444e6d80f9.png A minor patch today for the Starbase Test Universe - STU Build 1000041. Changelog: Reduced Galaxy Map's station discovery range from 500km to 20 km Made the Galaxy Map match the default orientation of Origin stations (flipped right way around). Fixed ship mouse control overlapping with Galaxy Map and staying active with the map open Prevented Galaxy Map from being opened while in the Main Menu Fixed large (8k+ modules) stations and capital blueprint saving causing broken module/inventory references Added remote explosives
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/454120/raw.
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