A top-down 2.5D space roguelite. Salvage the bones of a war nobody talks about. Loot rolls, adrenaline charges with chaos, death sends you back to the Cradle. Your AI companion Luna keeps the silence company. Something out there is waiting for you to get good enough.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:52 UTC.
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2026-04-29 15:28 UTC · Community Announcements · jobe@studioserotina
Dev Log: Every Drop Tells a Story Hey everyone, This one covers roughly two weeks of work. A lot landed, so I will keep each section tight. The headline: weapons now roll with proper rarity tiers, and that one change made every pickup feel different. What's Been Happening Weapons roll with rarity now. Every weapon drop in the game is individually rolled with a quality level: Common, Rare, Epic, or Legendary. This is the biggest system change in weeks and it transforms how pickups feel. A Common weapon lands in the lower half of its stat ranges. A Rare pushes into the upper quarter on damage or
2026-04-13 23:49 UTC · Community Announcements · jobe@studioserotina
Dev Update: The Warden Fights Back Hey everyone, Jobe here. This one is a shorter update, but the work that landed over the last few days made the game feel noticeably better to play. The Junkyard boss got a real upgrade, a frustrating bug got squashed, and I started laying the groundwork for smarter balancing down the road. What's Been Happening The Warden fights back (and you can fight smarter). The Junkyard boss used to be a fight where you dodged patterns and chipped away at a health bar. Now there is a real back and forth to it. If you land an EMP at the right moment, the Warden staggers
2026-04-09 18:39 UTC · Community Announcements · jobe@studioserotina
Dev Update: The Belt Has a Story Now Hey everyone, Jobe here. Quick one today. The last few days added a real piece of the story to EverDarkly: Beloved, along with a bigger loadout, smarter items, and a better view out the cockpit window. Here is what landed. What's Been Happening Narrative is starting to land. For months the story has been sitting in my head and in design docs. This week the first real chunk of it is actually in the game. I am keeping the details to myself for now because I want you to find it the way it is meant to be found, but the Belt finally has a reason to be flown thro
Full appinfo as delivered by Steam PICS, changenumber 38809536. Also at /api/app/4541580/raw.