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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:55 UTC
$14.99
$14.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
1594057
2017-01-27 08:52 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228985
windows
from app 228980 · shared install
454551
windows
22.26 MB
5.53 MB
254183091904095322
454552
macos
103.86 MB
14.72 MB
5105931068602025040
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1594057
public
2017-01-27 08:52 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-01-27 08:53 UTC · Community Announcements · Minddesk
Hey guys, I have just uploaded the next version. Here's what's new: You can now set a target size for your Voxelizer. So instead of using scale you can exactly say how big you want your voxelization result. Voxelizer > Set Target Size I have made some minor tweaks to the workflow. You can now dbl-click to apply an extrude operation instead of using Enter. Same for drawing of standard primitives and box select You can now open the color mixer and set the tool colors without clicking on the color button but by using a keyboard shortcut. I have set it per default to C for primary and Shift+C for
2017-01-27 08:53 UTC · Community Announcements · Minddesk
Hey guys, I have just uploaded the next version. Here's what's new: You can now set a target size for your Voxelizer. So instead of using scale you can exactly say how big you want your voxelization result. Voxelizer > Set Target Size I have made some minor tweaks to the workflow. You can now dbl-click to apply an extrude operation instead of using Enter. Same for drawing of standard primitives and box select You can now open the color mixer and set the tool colors without clicking on the color button but by using a keyboard shortcut. I have set it per default to C for primary and Shift+C for
2017-01-17 16:42 UTC · Community Announcements · Minddesk
Hey guys, happy belated new year! I have set up a new version for you which is the first one to support German - and potentially a lot of other languages. If you like to help me translate Qubicle, I have created a GitHub for this matter. There are also rewards! Visit https://github.com/minddesk/QubicleLocalization Furthermore Qubicle now offers quick help for all actions: just move your mouse over a menu item or button and Qubicle will display help in the status bar at the bottom. Most of the actions are linked to a corresponding detailed help page of the online documentation. Just press F1 an
2017-01-17 16:42 UTC · Community Announcements · Minddesk
Hey guys, happy belated new year! I have set up a new version for you which is the first one to support German - and potentially a lot of other languages. If you like to help me translate Qubicle, I have created a GitHub for this matter. There are also rewards! Visit https://github.com/minddesk/QubicleLocalization Furthermore Qubicle now offers quick help for all actions: just move your mouse over a menu item or button and Qubicle will display help in the status bar at the bottom. Most of the actions are linked to a corresponding detailed help page of the online documentation. Just press F1 an
2016-11-23 10:18 UTC · Community Announcements · Minddesk
Dear Qubicle Community, We've been updating our knowledge base with new help articles and tutorials! Over the next few weeks, we'll be thoroughly explaining all of the menus and options in Qubicle, as well as sharing some nifty tricks! If there's anything you would like to see in a tutorial, get in touch with us @QBCL on Twitter or through the Steam and Minddesk forums. Check out our articles and resources at minddesk.com/learn/ Thanks and happy modelling!
2016-11-23 10:18 UTC · Community Announcements · Minddesk
Dear Qubicle Community, We've been updating our knowledge base with new help articles and tutorials! Over the next few weeks, we'll be thoroughly explaining all of the menus and options in Qubicle, as well as sharing some nifty tricks! If there's anything you would like to see in a tutorial, get in touch with us @QBCL on Twitter or through the Steam and Minddesk forums. Check out our articles and resources at minddesk.com/learn/ Thanks and happy modelling!
2016-11-09 14:57 UTC · Community Announcements · Minddesk
In our continuing efforts to streamline Qubicle on Steam, we've done away with the 'Indie Bundle' and replaced it with the Qubicle Indie Edition, the flagship version as sold on our website. The Indie Edition is fully featured with all DLC options unlocked and includes all future updates to Qubicle 3.0 We hope you enjoy it!
2016-11-09 14:57 UTC · Community Announcements · Minddesk
In our continuing efforts to streamline Qubicle on Steam, we've done away with the 'Indie Bundle' and replaced it with the Qubicle Indie Edition, the flagship version as sold on our website. The Indie Edition is fully featured with all DLC options unlocked and includes all future updates to Qubicle 3.0 We hope you enjoy it!
2016-11-01 14:37 UTC · Community Announcements · Minddesk
The full range of modeling tools is now available in the basic application, making it even more powerful without additional DLC. Qubicle basic now includes: All transform commands All modifiers (except compounds) Tool-mirroring symmetry All swatch tools Qubicle Utility DLC is now available for $10 instead of $20. The Utility DLC enables: Use of compounds (object hierarchies) Height map import Random terrain generation Changes to the DLC setup will apply automatically with the new 3.0.6 update. Thanks for helping us improve Qubicle and happy modeling!
2016-11-01 14:37 UTC · Community Announcements · Minddesk
The full range of modeling tools is now available in the basic application, making it even more powerful without additional DLC. Qubicle basic now includes: All transform commands All modifiers (except compounds) Tool-mirroring symmetry All swatch tools Qubicle Utility DLC is now available for $10 instead of $20. The Utility DLC enables: Use of compounds (object hierarchies) Height map import Random terrain generation Changes to the DLC setup will apply automatically with the new 3.0.6 update. Thanks for helping us improve Qubicle and happy modeling!
2016-10-28 09:57 UTC · Community Announcements · Minddesk
Here are the changes we made: No time limit projects can be saved indefinitely in the native .qbcl format. All export functions can be tested using the built-in example models. All Qubicle basic features are accessible. Enjoy!
2016-10-28 09:57 UTC · Community Announcements · Minddesk
Here are the changes we made: No time limit projects can be saved indefinitely in the native .qbcl format. All export functions can be tested using the built-in example models. All Qubicle basic features are accessible. Enjoy!
2016-10-19 12:29 UTC · Community Announcements · Minddesk
Hi, I'm Ethan, Qubicle's new community manager. I'll be here to answer your questions, respond to feedback, share the development of Qubicle and showcase the pieces created with it. You can find me on Steam and the Minddesk forums @QubicleSupport, On Twitter @QBCL, or send me an email at ethan@minddesk.com. I look forward to working with you! Thanks and happy modeling, Ethan
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/454550/raw.