Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-09-01 10:09 UTC · Community Announcements · StarCruiser Studio
Improved lighting. Boss Ghoros doesn't get damage during it's change of phase. Fixed: Enemies Ghost, Big Bat and zone enemies stop shooting when freezed and resume shooting when defreezed. Fixed: Zone enemies resume explosion if freezed during explode animaton and then defreezed. Fixed: twister enemies now are affected by the lightning wave weapon.
2016-09-01 10:09 UTC · Community Announcements · StarCruiser Studio
Improved lighting. Boss Ghoros doesn't get damage during it's change of phase. Fixed: Enemies Ghost, Big Bat and zone enemies stop shooting when freezed and resume shooting when defreezed. Fixed: Zone enemies resume explosion if freezed during explode animaton and then defreezed. Fixed: twister enemies now are affected by the lightning wave weapon.
2016-07-15 11:46 UTC · Community Announcements · StarCruiser Studio
Balanced difficulty of Arcade and Survival modes, adjusted for humans. New icons for weapons. Improved visibility of enemy projectiles. Re lighting scenarios for better visibility of the action during the game. New characters Shader for better visibility during the game.
2016-07-15 11:46 UTC · Community Announcements · StarCruiser Studio
Balanced difficulty of Arcade and Survival modes, adjusted for humans. New icons for weapons. Improved visibility of enemy projectiles. Re lighting scenarios for better visibility of the action during the game. New characters Shader for better visibility during the game.
2016-07-05 10:13 UTC · Community Announcements · StarCruiser Studio
We added new collectible trading cards. Get them all.
2016-07-05 10:13 UTC · Community Announcements · StarCruiser Studio
We added new collectible trading cards. Get them all.
2016-05-04 15:59 UTC · Community Announcements · StarCruiser Studio
Fixed major bug relative to the weapon’s damage limitation in hard and extreme difficulties of the arcade mode. Implemented new warning text to tell players when their character’s level is limited due to being in hard or extreme difficulties.
2016-05-04 15:59 UTC · Community Announcements · StarCruiser Studio
Fixed major bug relative to the weapon’s damage limitation in hard and extreme difficulties of the arcade mode. Implemented new warning text to tell players when their character’s level is limited due to being in hard or extreme difficulties.
2016-05-02 15:58 UTC · Community Announcements · StarCruiser Studio
Enemy Big Bat doesn’t shoot at heroes when it’s burning. Gameplay adjustments
2016-05-02 15:58 UTC · Community Announcements · StarCruiser Studio
Enemy Big Bat doesn’t shoot at heroes when it’s burning. Gameplay adjustments
2016-04-29 16:10 UTC · Community Announcements · StarCruiser Studio
Updated nav mesh of Forest Level 2. Enemy Plant doesn’t shoot at heroes when they’re invisible. Enemy Mini Spider spawned from spider eggs die when the level is completed. Enemy Statue doesn’t move its head when freezed. Playability adjustments in worlds Castle and Forest.
2016-04-29 16:10 UTC · Community Announcements · StarCruiser Studio
Updated nav mesh of Forest Level 2. Enemy Plant doesn’t shoot at heroes when they’re invisible. Enemy Mini Spider spawned from spider eggs die when the level is completed. Enemy Statue doesn’t move its head when freezed. Playability adjustments in worlds Castle and Forest.
2016-04-29 12:54 UTC · Community Announcements · StarCruiser Studio
Fixed: players can only level up to level 90. Fixed: when a player is spawned behind a building or tree, it will be transparent the whole time. Fixed: weapon 13 had an incorrect behaviour, it would show lightnings even when not firing. When the player is in bullet time, HUD texts animation will maintain full speed. In game modes where players can hurt each other, disabled the shields at the beginning of the match. Character’s life now depend on each character’s level, not on first character’s level. Improvement in the score screen of the survival mode in single player. New button to go back fr
2016-04-29 12:54 UTC · Community Announcements · StarCruiser Studio
Fixed: players can only level up to level 90. Fixed: when a player is spawned behind a building or tree, it will be transparent the whole time. Fixed: weapon 13 had an incorrect behaviour, it would show lightnings even when not firing. When the player is in bullet time, HUD texts animation will maintain full speed. In game modes where players can hurt each other, disabled the shields at the beginning of the match. Character’s life now depend on each character’s level, not on first character’s level. Improvement in the score screen of the survival mode in single player. New button to go back fr
2016-04-22 11:03 UTC · Community Announcements · mkannapel
Wow, it's been a long road to this day, but we're hyped to offer Demon's Crystals to the Steam community! We launched yesterday and are already in the popular new games to which we say "Thanks guys!" We also want everyone to know that consoles (PS4, Xbox One, and Wii U) are in the works and we hope to launch later this year!
Full appinfo as delivered by Steam PICS, changenumber 38694019. Also at /api/app/454610/raw.
{
"appid": "454610",
"common": {
"name": "Demon's Crystals",
"type": "Game",
"oslist": "windows,macos,linux",
"icon": "28979dcd3f7abc7f6045c01108e5b909b1fbca06",
"logo": "1544c473180cf1eb088c539b6171478c6bd3b04b",
"logo_small": "1544c473180cf1eb088c539b6171478c6bd3b04b_thumb",
"clienticon": "690ae66fddf5cf2f55fd9b27c26025bee7b42158",
"clienttga": "64ffeb0e0b40c2d9f3a23a9f4d4ca58e162918f9",
"releasestate": "released",
"languages": {
"english": "1",
"spanish": "1"
},
"restricted_countries": "DE",
"metacritic_name": "Demon's Crystals",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"store_screenshot": "ss_927894b2e21dd241c52eec63181604a7f8655758.jpg",
"store_asset_mtime": "1538551404",
"associations": {
"0": {
"type": "developer",
"name": "Byte4Games"
},
"1": {
"type": "publisher",
"name": "BadLand Publishing"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "23"
},
"category": {
"category_2": "1",
"category_28": "1",
"category_22": "1",
"category_25": "1",
"category_23": "1",
"category_37": "1",
"category_39": "1",
"category_29": "1",
"category_1": "1",
"category_49": "1",
"category_9": "1",
"category_43": "1",
"category_44": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
},
"french": {
"supported": "true"
},
"italian": {
"supported": "true"
},
"german": {
"supported": "true"
},
"spanish": {
"supported": "true"
}
},
"original_release_date": "1461222000",
"steam_release_date": "1461273218",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "454610",
"store_tags": {
"0": "19",
"1": "492",
"2": "4758",
"3": "3841",
"4": "4085"
},
"review_score": "6",
"review_percentage": "76"
},
"extended": {
"developer": "Byte4Games",
"publisher": "BadLand Publishing",
"homepage": "http://www.byte4games.com/#!blank/cf4z"
},
"config": {
"contenttype": "3",
"installdir": "Demon's Crystals",
"launch": {
"0": {
"executable": "Demon'sCrystals.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "Demon's Crystals.x86",
"type": "default",
"config": {
"oslist": "linux"
}
},
"2": {
"executable": "Demon's Crystals.app",
"type": "none",
"config": {
"oslist": "macos"
}
}
}
},
"depots": {
"454611": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "1314742912210951129",
"size": "1136907353",
"download": "471275328"
}
}
},
"454612": {
"config": {
"oslist": "linux"
},
"manifests": {
"public": {
"gid": "391796964854650381",
"size": "1143552464",
"download": "472150048"
}
}
},
"454613": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "6911925991479531799",
"size": "1148952156",
"download": "474575376"
}
}
},
"baselanguages": "english,german,french,italian,spanish",
"branches": {
"public": {
"buildid": "1312251",
"timeupdated": "1472722713",
"timebuildupdated": "1472722560"
}
}
},
"ufs": {
"quota": "4096",
"maxnumfiles": "1",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "Byte4Games/Demon's Crystals",
"pattern": "gameData.dat"
}
},
"rootoverrides": {
"0": {
"root": "WinAppDataLocalLow",
"os": "MacOS",
"oscompare": "=",
"useinstead": "MacAppSupport",
"pathtransforms": {
"0": {
"find": "Byte4Games/Demon's Crystals",
"replace": "unity.Byte4Games.Demon's Crystals"
}
}
},
"1": {
"root": "WinAppDataLocalLow",
"os": "Linux",
"oscompare": "=",
"useinstead": "LinuxHome",
"pathtransforms": {
"0": {
"find": "Byte4Games/Demon's Crystals",
"replace": ".config/unity3d/Byte4Games/Demon's Crystals"
}
}
}
}
}
}