Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
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2026-09-01 13:23 UTC · Community Announcements · warcudagames
Hey everyone! Welcome to our first Dev Notes!With only 10 days left until launch, we wanted to share a quick update on the current state of The Last of RAM and some important decisions we’ve made during the final stage of development.A lot of work has been done recently behind the scenes.What’s already doneAchievements have been implemented and are now being tested along with the rest of the game.We have also completed a major optimization pass. A significant amount of work went into improving performance, reducing unnecessary load, and making the overall experience more stable across differen
2026-06-21 15:13 UTC · Community Announcements · warcudagames
Hello everyone!We have released a small update for The Last of RAM Demo.Changes and improvements:• Updated the tutorial videos in the skill panel to more relevant versions.• Added player skill slots with different visual states.• The skill slots can now be found in the bottom-left corner of the player UI.• Fixed multiple 3D-related issues across the game.• Fixed places where players could pass through objects or level geometry.• Fixed collision spots where players could get stuck.• Fixed various visual issues and small environment problems.Special thanks to the Discord player "Rainzzz" for the
2026-06-20 08:29 UTC · Community Announcements · warcudagames
Hey everyone!We want to let you know that the Steam Playtest version of The Last of RAM is currently closed and is not being actively updated at the moment.Right now, the newest version of the game is available through the public Steam demo. During Steam Next Fest, we are focusing all updates and improvements on the demo version, so the Playtest build is no longer the current version of the game.Thank you to everyone who joined the Playtest and helped us with feedback, bug reports, and gameplay impressions. Your input has been very helpful for improving the game.If you already have access to t
2026-06-19 02:03 UTC · Community Announcements · warcudagames
Changelog – The Last of RAMThis update focuses on performance improvements, gameplay balance, level readability, movement refinements, and overall visual quality.ImprovementsApplied an optimization pass across the build, reducing performance overhead in several key areas.Rebalanced enemy behavior, including aggression, health values, and encounter pacing.Improved Level 2 readability with updated layout elements and clearer visual guidance.Reworked staircase and corridor navigation to eliminate problematic movement areas.Updated lighting across all locations to better match the game's visual di
2026-06-16 09:15 UTC · Community Announcements · warcudagames
Hey everyone!We’re hosting a livestream for The Last of RAM during Steam Next Fest.During the stream, we’ll show gameplay from the demo, including movement, combat, enemies, and some of the locations we’ve been working on.The game is still in development, so feedback is very important to us. If you watch the stream or try the demo, we’d be happy to hear your thoughts.Thanks for supporting the project, and we hope you enjoy the demo!
2026-06-15 11:46 UTC · Community Announcements · warcudagames
Hey everyone!We’re happy to announce that The Last of RAM is participating in Steam Next Fest: June 2026.During the event, you’ll be able to try the demo and get an early look at the game.The Last of RAM is a fast-paced first-person action game about a gamer girl trying to get RAM for her dream PC while fighting robots, drones, androids, and other machines.The demo is still part of development, so your feedback is very important to us. We’d really appreciate it if you try it and share your thoughts about the gameplay, movement, enemies, visuals, or anything else you notice.Thank you for suppor
2026-06-14 14:46 UTC · Community Announcements · warcudagames
Hey everyone!We’ve made an important update to the rocket boss fight in The Last of RAM.Previously, some players were able to deal most of the boss damage first and only then start disabling the cables. Because of that, the intended fight progression was not always clear.Now the flow after the boss enters the stun phase has been improved. The cable-disabling objective is better connected to the fight, making the encounter easier to understand.We also added visual markers to the boss sockets, so players can clearly see what they need to interact with during the boss phase.This should make the f
2026-06-11 12:49 UTC · Community Announcements · warcudagames
The Last of RAM is entering a new testing phase, and we want your feedback! Explore a futuristic city overrun by rogue machines, master fast-paced combat, and survive intense encounters with robotic enemies. What you can expect: - Fast and responsive combat - Challenging robotic enemies - A chance to influence development with your feedback How to participate: - Request access to the Steam Playtest. - Download the test build when access is granted. - Play, experiment, and share your feedback. Your reports and suggestions will help us improve balance, performance, and overall gameplay experienc
Full appinfo as delivered by Steam PICS, changenumber 38797800. Also at /api/app/4577980/raw.
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