Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
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2019-06-16 13:54 UTC · Community Announcements · onemanleft
First, two notes: This is only a Hex Gambit thing. Outwitters and Space Food Truck's servers are still going strong. Adam is still working on his first solo project since Alex's departure. It's self-funded and going well. Now bad stuff: It's costing us more to run the Hex Gambit servers than we make from selling the game. So it's with a heavy heart that we announce the end for HG, probably my favorite game design in our nine years doing this. Servers will cease operation for online matchmaking starting Tuesday, June 18, and the game will no longer be listed on Steam or the Humble Store. After
2018-10-15 12:11 UTC · Community Announcements · onemanleft
Launch day is here! We've all excited here at OML, but wanted to squeeze in 1 more update fnishing up some odds and ends. Fixes: Fixed bug with Flametraps causing selection of units to stop working after triggering it. Flametraps no longer trigger if a friendly unit is on top of their own flametrap. Flametraps no longer cause a crash when trying to surf through a flametrap. Fixed some localization errors. Fixed a few animation bugs with minion deaths on lower end hardware. Fixed several bugs in tutorials where players could get into a limbo state and tutorial wouldn't end. Replays and in-game
2018-10-12 21:56 UTC · Community Announcements · onemanleft
We're just a mere 2 days away from PC launch of Hex Gambit! We're still trying to get as many finishing touches squeezed into the final release as well as resolve some lingering bugs. New: New Apex Summit scenery and faction victory cinematics! New Blitz Royale Completion screen Updated Captain selection screen Improved/Changed: Added better support for offline mode There is now a soft cap of 30 games per account simultaneously Tossing via brute no longer is a crowd surfable action Fixes: Fixed a bug where hypnotizing a runner would self damage the runner upon movement. Fixed a crashing bug wi
2018-10-05 23:47 UTC · Community Announcements · onemanleft
We're closing in on launch day but we're still not done improving the game. We're trying to squeeze in as much polish as we can in the coming days, as well as get to the bugs and usability requests that have been lingering on our to-dos for far too long. Hex Gambit launches October 15th! Be sure to tell your friends and get ready for the first ever full season of Apex Cup! New: Re-worked pillar tapping UI. It is now integrated into your action bar. The in-game iconography is now a 3D icon. Pathfinding has been re-worked from the ground up. Resolves a lot of edge cases where runners and other u
2018-09-27 22:19 UTC · Community Announcements · onemanleft
We've always wanted to bring our games to a larger audience, but never had the resources to do so adequately until now. Today we've finally hit that milestone and are updating Hex Gambit to support 4 additional languages: Spanish, German, French, and Russian!
2018-09-27 22:15 UTC · Community Announcements · onemanleft
https://www.youtube.com/watch?v=dWiGO4Sw4Ag After a successful Kickstarter campaign in August of 2017 and half a year of hard work in Early Access, our competitive turn-based strategy game, Hex Gambit, is finally ready for its official Steam launch! Early Access saw the addition of two minion classes, league play with a community-wide turf war, and the Blitz Royale, our single player challenge mode. We hope you're as pumped as we are for this massive milestone! Mark your calendars for October 15th and come be a part of the new Hex Gambit community. You could even grab your copy while we're sti
2018-09-20 20:54 UTC · Community Announcements · onemanleft
We're releasing today a quality of life update that'll allow players to view their past 5 completed matches via their turn lists. Unseen matches will be brightly colored, just like your current turns, and you have the option to view or dismiss them. Viewed and/or dismissed games will be dimmed and placed at the bottom of your turn list. New and improved: New stadium art Game over screen has some additional stats Ability to view the replay after a game over cut scene Turn lists now show your last 5 completed games. You can dismiss these games and they will go to the bottom of your list. We've g
2018-09-07 05:24 UTC · Community Announcements · onemanleft
We just deployed a fix for players using Pacifist in their loadouts. There was a bug where if you pacified a unit and then exited the game, reloaded the match with the pacified unit, it would cause a 'fatal error'.
2018-09-05 07:38 UTC · Community Announcements · onemanleft
There was a server-side bug that would grant ultimate charge to all captains whenever VP was earned. We've identified, fixed, and deployed it as of the time of this post. Captain Ultimate charges should now behave as expected. As a sidenote, there may be some side effects involving ultimate charges in games that are currently still in progress, but new games should abide by the new rules.
2018-08-31 21:36 UTC · Community Announcements · onemanleft
Today we're releasing the long awaited tutorial update. Finally we have something for new players to immediately dive into and learn the basics of Hex Gambit without reading walls of text in PDFs! We're in the home stretch now. Beyond localization, we'll be going through the game and improving visuals, implementing missing VFX, fixing bugs, polishing animations, etc. We're almost there! New: Interactive Tutorial Mode! No more dinky PDF links. AP icons pop out of characters now, showing more clearly what costs AP in context. Improvements: Lots of new audio for UI and minions Turn banner now aut
2018-08-06 22:12 UTC · Community Announcements · onemanleft
Today we're rolling out a couple of minor fixes to Blitz Royale while we continue work on the upcoming tutorial. Onward! Fixes: * Fixed bug with Reward Screen counting minions incorrectly after a win * Fixed bug with Main Menu not displaying the correct 'completed' difficulty badge New: * More UI Audio cues
2018-07-31 21:53 UTC · Community Announcements · onemanleft
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32502673/d4626fb97f2c2156ec9d885b57269c51f2e02d7b.jpg For those of you who've wished for a way to play Hex Gambit while waiting for your turns to come back, the Blitz Royale has arrived! This single player survival challenge was devised by Abbacus himself, and consists of 6 battles using one, persistent army. You'll choose a loadout like usual and receive a certain number of reinforcements per unit, doled out to you randomly before each battle in the blitz. Every minion you lose is gone for good, so tread carefully! In all, you
2018-06-26 01:27 UTC · Community Announcements · onemanleft
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32502673/7eedfff0d35046f3adc52a34c8fa4752c1a46a76.jpg Some fixes for Hex Gambit's multiplayer are coming online today before we dive full time into single player. It'll be a few weeks before our attention returns to the multiplayer side of things, but we'll have some neat bots to fight when we reach the other side! The biggest change launching today: our cheaper Captain Ultimates will now recharge for a second use! We've also tweaked some costs to balance for this change. As far as the current Captain roster is concerned, this
2018-06-06 01:16 UTC · Community Announcements · onemanleft
Hi All! Today we're deploying a hot fix for the pacifist. Their pacify ability was broken when played in online games. This fix is live now. Thanks again for your patience!
2018-06-02 17:30 UTC · Community Announcements · onemanleft
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32502673/c473004c4948fb0b72d1b5ccd2463392f5b0dd2c.jpg Big day for Hex Gambit Early Access: all seven launch minions are live! With the addition of the Pacifist today, you now have 21 different combinations of minions to use on your team, times six unlockable Captain's Ultimates to choose from. You can carefully customize your tactics to taste, or go nuts and randomize your loadout every match. Like the Sniper before her, our Pacifist is launching sans sound effects but fully functional. Infectious love and generosity are her sp
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/458040/raw.
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