Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-04 18:42 UTC · Community Announcements · BraveDev
What's new: - added Voiceovers and other SFX - Hub Reaper - traps, with more to come Upcoming: - dragon abilities unlocked UI - more enemies - 1 introductory level for Tamolth Dragon, 4 randomised levels and 1 final level - more...
2026-08-12 17:51 UTC · Community Announcements · BraveDev
What is new: - added life system via coin pickups - dragon level update emojis added - various fixes Upcoming: - dragon abilities unlocked UI - more enemies - 1 introductory level for Tamolth Dragon, 4 randomised levels and 1 final level - more...
2026-07-27 11:44 UTC · Community Announcements · BraveDev
What is new: - various fixes that will make future updates rich with more content - added a level up progression, that will enchance Dragon abilities - added Dragon emojis WIP Upcoming: - dragon abilities unlocked UI - more enemies - 1 introductory level for Tamolth Dragon, 4 randomised levels and 1 final level - more...
2026-06-24 19:47 UTC · Community Announcements · BraveDev
What is new: - progression from tutorial and prologue level - connected introductory levels for 2 Dragons and Pawn Upcoming: - introductory levels to 2 remaining dragons - enemies rework - fixes for VR to make it fully playable - level art / enemies - more biomes - trap system - 4 randomised levels - 1 Final Level - Dragon Abilities System for level up system
2026-06-10 14:45 UTC · Community Announcements · BraveDev
What's new: - Tutorial level is now simplified - Added dynamic music/ambient system for Tutorial - Semi randomised level for Pawn introduction is now active - Semi randomised level for Drax is now active - Hiradolth Dragon introductory non-randomised Cave level added - Hub Level track game progress by displaying unlocks Future updates: - fixes for VR to make it fully playable - level art / enemies - more biomes - trap system - 4 randomised levels - 1 Final Level - Dragon Abilities System ready for implementation Future Tweaks: - Dragon movements speeds / attack / adding air attach for main Dra
2026-06-09 09:28 UTC · Community Announcements · BraveDev
What has changed: > added a lot of QoL improvements > first 2 dragon introductory level are now playable > added dynamic UI (will be toggleable in the future) What will be changed: > beside tutroail levels, introductory levels, there will be 1 randomized level per Dragon with diofferent biomes / traps and level enemies > Tutorial level will be more streamlined to ease in new players > Dynamic music/ambience system > fully working VR version 1:1 with current PC version Release progress: > due to no testers on game visibility, the development takes longer > all bugs that mauy happen in this phas
2026-04-14 15:27 UTC · Community Announcements · BraveDev
FIXES: - VR mode is near up to date with non VR game branch - dragon navigation animations fixed
2026-04-08 15:46 UTC · Community Announcements · BraveDev
FIXES: - menu logic works now with gamepad, when exiting the game - Dragon Navmesh AI fixed on most ocassion when switching between AI and Player - main menu Play logic now correctly shows menmus and allows to choose an option UPCOMING FIXES: - VR menu logic and controls - grenade weapopn stabilization will be added - gamepad control info helpers for new player during tutorial and as an option - new levels - new enemies - main portal key logic - traps - more random level segments
2026-03-27 17:51 UTC · Community Announcements · BraveDev
Major content upgrades before final game release: - added Epilogue level - added Hub Area - Dragons now move more smoothly - added Pawn character - added Pawn weapons - Added new enemies - random generation of some level elements - will be expanded Next game content will contain: - VR mode will be fully playable up to the PC Desktop version - 3 remaining biomes with distinct Dragon mechanics and levels - 1 final Boss level - experience level ups for Dragons Have a great day!
2026-02-03 15:28 UTC · Community Announcements · BraveDev
- optimised Dragon movements - added helath pickables - added Hiradolth Experience consumable bug (he has to gain experience somehow ;))
2026-01-17 09:43 UTC · Community Announcements · BraveDev
Hello Adventurers! This update fixes VR -) — it is now on par with the non‑VR PC Desktop version. The game now uses OpenXR for VR The current build includes 1 example level and 3 tutorial levels Upcoming builds will introduce levels for other dragons as well as enemy and trap logic Stay tuned for more updates! Cheers, DragonSnack Developer
2025-12-29 12:17 UTC · Community Announcements · BraveDev
Added: dragon leveling system - currently only 1 level supposrt this feature correctly added coin collection system for Dragons dragons movement is now more flexible for each type added "skip tutorial" button added reset game progress button first randomised level for Drax dragon, other level are placeholders for now Fixed: tutorial closure scene modified for story progression navigation errors To be added: more biomes/;eve;s for each dragon sttarting level level unlockables based on a dragons unlocked skill level level progression updartes for each dragon coin unlockables
2025-12-11 18:23 UTC · Community Announcements · BraveDev
"Quality Of Life" changes: - simplified Tutorial Interactions - overall fixes
2025-11-24 18:01 UTC · Community Announcements · BraveDev
Bugfixes - fixed a tutorial bug, where second Dragon wasn't selectable
2025-11-19 13:18 UTC · Community Announcements · BraveDev
Bugfixes: -> fixed bugs in VR: selecting a Dragon in the tutorial section resulted in no selection
Full appinfo as delivered by Steam PICS, changenumber 38799026. Also at /api/app/460730/raw.
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