Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-09-25 11:21 UTC · Community Announcements · Darewise Entertainment
Dear Colonists, We are reading our forums, and understand the frustration and confusion over the current status and future of ROKH. So, we are going to take a risk, and be brutally transparent about the financial history and status of the project. We are taking this step both to clear away confusion and to demonstrate our belief in our audience and ROKH. We hope that you’ll continue to support this project and help us to keep it live. Read more at: https://steamcommunity.com/app/462440/discussions/8/1735465524716911942/
2018-03-14 13:54 UTC · Community Announcements · Darewise Entertainment
Dear Colonists, After intensive testing by QA and certain community members, we are happy to release today the latest version of ROKH, corresponding to the Milestone 3 of the fixing plan. As a result, all servers have been wiped, updated and restarted. This new version is now available to everyone and features the new crafting tree UI/Menu. We hope you’ll have fun with it and we are eager to read your feedback. We are still working on what will be the future of ROKH. As mentioned previously, we have some leads to find funding and continue the development of new features for the game. The co-pu
2018-03-14 13:54 UTC · Community Announcements · Darewise Entertainment
Dear Colonists, After intensive testing by QA and certain community members, we are happy to release today the latest version of ROKH, corresponding to the Milestone 3 of the fixing plan. As a result, all servers have been wiped, updated and restarted. This new version is now available to everyone and features the new crafting tree UI/Menu. We hope you’ll have fun with it and we are eager to read your feedback. We are still working on what will be the future of ROKH. As mentioned previously, we have some leads to find funding and continue the development of new features for the game. The co-pu
2018-01-26 08:13 UTC · Community Announcements · Darewise Entertainment
Greetings Colonists, The milestone 2 of the Rokh fixing roadmap has been successfully completed with Red Kite Games a few days ago. All the following tasks and bugs are now done: Fix interactables can be interacted with when pause menu is open. Enforce character limit on character names. Create Auto-test framework. Fix non-unity build compilation. Fix the search feature. Fix the player cap limited to 3 when creating a local server. Fix the low FPS rate encountered after several hours of gameplay. Getting Steam builds uploaded automatically. Setup unit and soak tests. Fix game crashes when inte
2018-01-26 08:13 UTC · Community Announcements · Darewise Entertainment
Greetings Colonists, The milestone 2 of the Rokh fixing roadmap has been successfully completed with Red Kite Games a few days ago. All the following tasks and bugs are now done: Fix interactables can be interacted with when pause menu is open. Enforce character limit on character names. Create Auto-test framework. Fix non-unity build compilation. Fix the search feature. Fix the player cap limited to 3 when creating a local server. Fix the low FPS rate encountered after several hours of gameplay. Getting Steam builds uploaded automatically. Setup unit and soak tests. Fix game crashes when inte
2017-12-22 18:42 UTC · Community Announcements · Darewise Entertainment
Greetings Colonists, Christmas is already on us and we are approaching the end of our Milestone 2 of the Rokh fixing roadmap. This month we have corrected more than 50 new major bugs identified through development or thanks to our external QA team. The build is way more stable and most of the encountered bugs are non-critical. For sure we are still experiencing framerate drops here and there but nothing that should prevent you guys from having great fun. Because yes, it’s now time to broaden our group of testers and we are happily pushing the latest build to the Develop Branch. The current bui
2017-12-22 18:42 UTC · Community Announcements · Darewise Entertainment
Greetings Colonists, Christmas is already on us and we are approaching the end of our Milestone 2 of the Rokh fixing roadmap. This month we have corrected more than 50 new major bugs identified through development or thanks to our external QA team. The build is way more stable and most of the encountered bugs are non-critical. For sure we are still experiencing framerate drops here and there but nothing that should prevent you guys from having great fun. Because yes, it’s now time to broaden our group of testers and we are happily pushing the latest build to the Develop Branch. The current bui
2017-11-24 16:00 UTC · Community Announcements · Darewise Entertainment
Hello Colonists, Together with Red Kite Games, we have been digging deep into the project over the past 4 weeks. Our primary focus on the network side has been building and running local servers to track down issues – building up our knowledge of the codebase and understanding the server architecture. We have produced the build of both client and server (in various build configurations) that can connect to each other and can attach a debugger to reproduce errors and identify our own. We have also dug into some of the main issues – including: The game crashes at resume when spending a larger am
2017-11-24 16:00 UTC · Community Announcements · Darewise Entertainment
Hello Colonists, Together with Red Kite Games, we have been digging deep into the project over the past 4 weeks. Our primary focus on the network side has been building and running local servers to track down issues – building up our knowledge of the codebase and understanding the server architecture. We have produced the build of both client and server (in various build configurations) that can connect to each other and can attach a debugger to reproduce errors and identify our own. We have also dug into some of the main issues – including: The game crashes at resume when spending a larger am
2017-10-24 16:15 UTC · Community Announcements · Darewise Entertainment
Hello Colonists, We wanted to share with you today what has happened over the past few weeks on the project. As mentioned in our last project update, 2 teams were investigating the source code of ROKH to establish a fixing roadmap. It turned out that the project we had access to was incomplete. We had to enter in a legal dispute with our former development partner to get the latest version of the project source code as well as all available material of the project (engine, assets, documentation). As you can imagine, it was not a pleasant time and it put us very much behind in our schedule to g
2017-10-24 16:15 UTC · Community Announcements · Darewise Entertainment
Hello Colonists, We wanted to share with you today what has happened over the past few weeks on the project. As mentioned in our last project update, 2 teams were investigating the source code of ROKH to establish a fixing roadmap. It turned out that the project we had access to was incomplete. We had to enter in a legal dispute with our former development partner to get the latest version of the project source code as well as all available material of the project (engine, assets, documentation). As you can imagine, it was not a pleasant time and it put us very much behind in our schedule to g
2017-10-17 19:32 UTC · Community Announcements · Beaker86
Hello Colonists, Just a quick message regarding the official servers. For those of you playing on the public 816 build, you may have noticed another drop in the number of official servers recently. Despite a number of restarts and checks on hardware status by GPortal, a number of servers which are showing as online on our dashboard are not displaying in game, are timing out connections, or are remaining greyed out. This leads us to believe that these servers are suffering from corrupt databases. Unfortunately the only way to rectify this is to reset and wipe the affected servers. As at 2015 BS
2017-10-17 19:32 UTC · Community Announcements · Parcival
Hello Colonists, Just a quick message regarding the official servers. For those of you playing on the public 816 build, you may have noticed another drop in the number of official servers recently. Despite a number of restarts and checks on hardware status by GPortal, a number of servers which are showing as online on our dashboard are not displaying in game, are timing out connections, or are remaining greyed out. This leads us to believe that these servers are suffering from corrupt databases. Unfortunately the only way to rectify this is to reset and wipe the affected servers. As at 2015 BS
2017-09-28 14:28 UTC · Community Announcements · Darewise Entertainment
Hello Colonists, Since our last news, we have seen and been made aware of some questions and comments we would like to address here. Thanks for your support and have a good read. Where is my server? You may have noticed that several official servers have been taken offline recently. We have taken this decision with our partner G-Portal for 2 main reasons: 1) to lower the cost of operation of ROKH while the active player base remains low. We are consistent with our limited resources attribution for the game and want to keep focusing them on fixing. 2) to avoid burning more hardware from G-Porta
2017-09-28 14:28 UTC · Community Announcements · Darewise Entertainment
Hello Colonists, Since our last news, we have seen and been made aware of some questions and comments we would like to address here. Thanks for your support and have a good read. Where is my server? You may have noticed that several official servers have been taken offline recently. We have taken this decision with our partner G-Portal for 2 main reasons: 1) to lower the cost of operation of ROKH while the active player base remains low. We are consistent with our limited resources attribution for the game and want to keep focusing them on fixing. 2) to avoid burning more hardware from G-Porta
Full appinfo as delivered by Steam PICS, changenumber 35954372. Also at /api/app/462440/raw.
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